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Showing results for tags 'shop'.
There have been a lot of suggestions for clan docks for ships and the like and there may be reasons why the game strategists prefer not to implement such approaches. However if there is nothing game breaking about it, and it is purely a question of logistics I would like to suggest a solution that provides for more flexibility at a clan level adn might be esier to implement. Suggestion When placing buy or sell contracts in the shop I can make them visible to 'clan only', 'All friendly clans', or 'everyone'. Default is 'everyone'. When placing a ship for auction I can make
I think we need auction house for ships and some goods, already many examples in other games. Port can take more tax from auction, may be 2 times the normal tax. So you can put ships / amount of goods / upgrades etc. on auction. You select a starting price / instant buy price / default duration for auction. Increments should be minimum %5 of the starting auction price. *** Helps to stabilize prices for many stuff, community has some idea, what a real price for the selected good is depending on current supply and demand. *** Very active place to sell good ships / u
The cost (tax) of placing a buy bid is a significant fraction of the purchase price (default 10%). I dunno about anyone else but I get pretty peeved by the +1 bidding that goes on. So if I bid 300 for 500 logs some cheapskate comes along and bids 301gold, and another 302 and another 303 and so on. For me to outbid I have to ditch 15,000 gold and bid again. This is nonsense. Let's have a coded rule that requires any new highest bid to be at least 10% higher than the existing highest bid price. So for example, in the case of an existing bid of 300 gold any buying bid would have to be at le