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Mr. Starbuck

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Everything posted by Mr. Starbuck

  1. technically, a tall ship of the line can have an edge in speed compared to smaller vessels with lower masts in situations where only a light breeze is blowing or ships are nearly becalmed. E.g. a 3rd rates masts reach higher, their royals are able to catch the slightest wind movement in heights a smaller square rigger can't reach due to lower mast height. I suppose this should be considered as well when balancing out ship speeds.
  2. I suppsoe he's referring to the steam overlay Chat channel has a time stamp, though.
  3. I suppose this would need a giant amount of work to implement...not really worth it IMHO, although it would be an awesome feature
  4. hell, yeah, this is the stuff I've been waiting for! no more squishyness and wind force taken into consideration when calculating speed. In one word: AWESOME! Totally hyped now. but please don't remove chasers...rather give chasers to all ships than to remove a de-facto part of naval warfare.
  5. how will htis work out on PvE? Will it even be implemented there Concern: big clans will benefit the most from this system, small clans or even solo players will get their arse's kicked due to the link between labour hours and estates. Clan leaders might actually decide what's happening on servers then. I predict: this will lead to a great amount of frustration. do not give the fate of naval action in-game nations in the hand of a small amount of people. War and peace mechanics need to be set by algorithms balancing the game out and mantaining an equal chance for everyone.
  6. Any word if you're having an updated version of ctrl+l on your wish-list? An updated tool would be awesome! Furthermore, devs would support themselves by giving tools to the players that they can use to single out inconsistencies and bugs
  7. this is true. You will loose all BPs, gold, ships and assets. Crafting XP and Rank XP are stored along your steam account and are not affected by deleting existing characters.
  8. Marines are so brutal to use in boarding actions htey have to come with some down-side as well. You just can get an allround-build with high grade marines. Ships containing this module in high quality are really only meant to quickly go into boarding action.
  9. sorry...but no. Just another "comfort feature" for kittens
  10. excellent work, good Sir! This is a must-read for every beginner. From now on we might safely link the poor sailors lost in the sea of Cluelessness into your safe haven I'd still love to have a Dev clarify the penetration issue once and for all. The data is still rather based on empiric conclusions than hard facts. (P.S. There's a minor data swap mishap with longs crew number's in the spreadsheet in chapter "recap and comparison")
  11. because the whole concept of "tanking" with a wooden tall ship is so hillariously gamey...
  12. Could you please stop, for the love of god!, to turn every thread that may also concern PvP into a dirty political slugfest?
  13. I'd second that proposition. In parts. give the biggest ships into AI hands, including Trincomalee again remove player's ability to cap ships larger than Frigates as in: can not use them after battle give players a reasonable XP+money boost for capping ships bigger than Frigs to compensate this economy will profit from it. Ship losses will be more severe, crafting more useful and rewarding. There really shouldn't be masses of ships larger than Frigates everywhere. Everything above a Frigate should be a treasured commodity.
  14. thanks for letting us know! It's much easier to deal with waiting when having an ETA. Thanks!
  15. Some pretty interesting poins, OP. Pirates in 3rd rates gave me headaches (pun intended) from day one. Piracy should be all about hit&run in small, fast vessels, stuffed with guns and boarding parties. Naval Action should not miss the chance to make piracy demanding and more historically accurate. So: plunder, plunder, even more plunder. Not nation building and building pirate Navies as large as only the most sophisticated and rich European countries could afford to maintain.
  16. hm, maintenance again. I must admit I'm slowly starting to grind my fingernails as well
  17. it's not about the difficulty it's about the way it is balanced. It's about the cheese that is hidden bonuses. It's about the way it doesn't present a challenge. It behaves pretty clueless. giving the AI the ability to hold formations and act accordingly would increase it's effectiveness by an enormous amount. Imagine a line of battle with pickets rather than a huge clusterfuck where single ships constantly spiral around like kerbals with damaged thrusters.
  18. the cheating AI is getting on me nerves, yes. I see that a player will always be better with current AI level, so something should be done to make them at least comparable and a challenge. But hidden stat bonuses and secret workarounds for the AI just inflate frustration amongst players. Esp. on the PvE server where everything circles around the AI ships. I'd rather see more and more dangerous opponents in missions, bigger fleets and for the love of god teach the AI how to sail in a porper line with 3 3rd rates! If we'd see 1st and 2nd rates AI ships, this would help as well to keep players busy and contempt. Just make sure that larger vessel can't be capped but are auto-sent to the admiralty for an XP buff, problem solved. I should probably post this in the suggestion forums, I know
  19. What's black magic voodoo saying about today's release? I have a good feeling!
  20. ok, to summon this up: "I won't give back what I won, 'cause I want all-out PvP. Even if I only will get PvE 'cause eliminating two nations from game will drive their players off and expose my nation to the dooming enemies in the west, that will take me out of the game next. I don't give a f'***, because I don't care about what's next week." oooookay. In the end you'll have only PvE servers in NA- PvP ones will be completely dominated by one nation desparately searching for a PvP fight. Lol.
  21. ...and trying to cater to a crowd that will never like this kind of game anyway. Aye.
  22. I have been following the L'Hermione story since I accidentially stumbled upon her in 2014. Been watching their vids with my kids ever since She really is an impressive, magnificently executed project and a real beauty to watch. Looking forward to see her ingame- and mayhaps in real life some day! If I were French I would be proud of this ambassador! As I'm not I'm struck with admiration nonetheless
  23. they said from the beginning: 10-14 days, but it may take longer. Nothing has changed from that shedule...I've seen so many hype trains derailed into shitstorms because devs missed their deadline by 2 hours. In the end all the hate evaporates into love again when we've finally arrived on christmas eve and are allowed to play with our toys. After the patch has been released- everyone now complaining will then spam "i love you devs" memes again
  24. Being a crafter it saddens me not to be able to try my luck with a freshly released patch today, BUT I'm always wondering why adult people faint or die of heart attacks just because a patch time-line was missed
  25. Ping is 120 for me in northern Germany which is really no trouble at all. Also further separating the small PvE community would not be a good idea. If anyone has problems with their ping, well: ask Aussies or Kiwis.
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