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Showing results for tags 'transfer'.
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Sine we won't see the servers tied back together like they use to be linked to steam accounts. I would suggest that we be allowed to transfer our current chars on War server to Peace serve so we can keep all our books and learned ship knowledge if we decide we want to play on that server instead after wipe. I mean why is it fair they get to keep all this and we on War that worked hard don't get to keep anything? The other thing would be to tie you xp learned on each serve to our steam account again. So some one can level upon Peace server if they want and than go war over on war server. The only problem with this is that you would have to completely wipe Peace server to work.
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Please consider giving all players working together and ships the ability to nest. Nesting (or Rafting Up a more modern term) is a real world and viable capability for ships working together to actually come close to one another, put over lines and send items to one another. Another way to look at nesting is it is an at sea or "sea to sea" transfer ability. For example, a group of ships operating together can nest or raft up, and exchange or share hull or rig repairs, rum, crew and even other items deemed capable of being transferred. Additionally, items brought from port for the purpose of supporting at sea operations are able to be moved from one ship to another without, repeat without returning to port. One of the most important capabilities of nesting or rafting up is it keeps ships at sea without the need to return to port to fetch more repairs. That is, it keeps them in the fight for a longer period of time. Since we have the ability to loot another ship after it has been sunk, nesting could become another option from that part of the software. Instead of pressing X to loot, a player could press another key that asks if he or she wants to nest with the other ship or ships. Did the ships of Naval Action really nest in the real world, yes they did. The accompanying picture shows a group of sailing ships nested. Yes they are at anchor but doing it underway was more than possible, it was done. However, it did require really careful seamanship. Thanks for your attention to this matter.
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Any guides on player removal and copy between servers? From PvE to PvP that is?
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Nations changing mechanics are broken to say the least - there are too many ways to get around the "wipe" of inventory etc...What are possible solutions the Devs are working on or aware of? This is a recurring issue. Possible suggestions: 1) Your account gets 1 Transfer to begin with - and gains 1 transfer every 6 months (capping at 1). 2) Opening up Transfers only from high pop nations to low pop nations. My favored idea. 3) No transfers - you must re-roll entirely Twobeardz
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Would be nice to see the transfer of player's ships from outpost to outpost but in a more interesting way... The transported ship would automatically sail in open world and can be visibile to all players.. the duration it takes depends on distance from the starting location to final destination; and those transported ships are able to be attacked by any playing spotting them... so it is a risk a player has to take. This mechanic can also be applied for trade ships where the player can load the ship up and send it to another outpost... whereas it can make more lucrative opportunities for foreign privateers. Would be nice also to select the mode of open world sailing; whether the player requests the ship arrive ASAP by travelling through islands and avoiding deadwinds, or sailing on open ocean and minimal effort to avoid dead winds... progress of ship transport would be seen on colony or the outpost where the ship was sent from.
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Should we be able to run a captured ship immediately on going aboard as if we had just left harbour ? I would suggest that there is a large countdown for the ship we transfer into before it reaches normal efficiency. Possibly 15 or more minutes battle time. My experience and reasoning. I was in battle with a notorious Pirate recently him in his Pirate Frigate and myself and fellow captain in frigates (Captured 1 dura's of questionable quality but reasonably setup). The Pirate played well and quickly rage board and beat my fellow captain during boarding and then remained parked alongside his prize continueing his firing duel with me. I applaud his success but have to question the mechanics open to all players in the following way. After boarding my fellow captain and beating his crew, he remained in his own ship until i had pounded it into submission, he then transferred to the frigate he had beaten on boarding and became immediately combat ready in an almost pristine Frigate. Surely there should be some penalty not least of leaving a skeleton crew behind on his first ship, and allocating further crew to the task of guarding the captured crewmen on the second.