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TheBritishGent

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Everything posted by TheBritishGent

  1. This is the internet, we try to make everything into a massive joke
  2. Yes, but include some sort of paper in game where it tells what the different symbols and flags mean. I(along with every other guy who decides to play but dosn't know squat about this stuff) are not going to like memorizing what symbols mean what. I would start remembering what they mean later on. But there should also be an anti-profanity system when designing the nameplates, because I personally don't want to be sunk by "big motherf***er"
  3. I don't know about the sailing part, but I would like to see a practice battle, like they have in the Navy, where they set this old ship out on the water, and you need to sink it(preferably from far away). Helps with aiming for when you get into a real fight And I still think there should be some sort of insurance program in the game, they had it back in the Age of Sail, and would help for those fights where you can lose a ship.
  4. Yes, it would be nice if there were something different to spice it up. Right now if feels as if I have to do a lot of grinding to get to a Constitution or Victory.
  5. I would like to see this as well, or some sort of practice battle at least when you start. I have tried unsuccessfully several times to sink an AI ship, and while I'm slowly learning, I would like to be able to take on a ship, without having to buy bigger/stronger cannons in order to beat them. You could also have another option for experience: Guarding/Convoys. Where some convoy of merchant ships is going to another port, and you have to help escort them there. There is a chance of combat from pirates, but you could also have a calm day and just sail the ship, getting a feel for the sea.
  6. Both of these styles I really like, and would like to see them in game. The current interface is fine, but some of the words on mine overlap, and this just seems neater . Also, I would like to see what you have planned for the menus, like when you go into port and are looking at equipement, the shop, etc. How will it look like? Personally I would like to have the background looking at my ship in port, and going to the shop brings you to some shipwright.
  7. It would be interesting if a Celestial navigation tool would be available to early captains, then I can find my latitude and just sail around till I find land. Of course this would only be useful at night, but it adds a bit more complexity and realism to the game. For the larger ships, like birgs and ships-of-the-line, there would be an upgrade to hire a navigator. "He"(cause it would probably be an AI) would take the readings, and as an added bonus, would chart the course, so you know if you've been going off course just by looking at a map, and not doing some calculations.
  8. And all the frustrated newbs like me thank you. So far I have been getting money through battles, and I would like to see some sort of mission that will get me out to other ports, and help me know the sea a bit better
  9. Storms should matter, after all, it was a storm that saved England from the Spanish Armada. But for all newbies like me, it will be a massive pain in the butt if I spawn right in the middle of a hurricane, and get my tiny cutter obliterated. So if you, the developers, are going to include storms, please be sure to spawn noobs in safe harbours that will face less of the destructive power of a hurricane. And it may also be a good idea to include Insurance in the game, so as to lessen the pain of those who spent many hours working towards a frigate... only to see it ripped apart by angry winds.
  10. One of the little things I'd like to see is better formating. I found that when I enter battle, my Skipper Auto is halfway behind the panel with the numbers showing my ammo. This makes it pretty difficult to accuratly judge my speed and other info Skipper Auto gives. It would also help if there was some sort of list of different key functions when sailing or in battle. It really helps to know how to fire a cannon.
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