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Jacob van Heemskerck

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About Jacob van Heemskerck

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  • Birthday 10/31/1986

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    -16th & 17th Century Naval history (Dutch golden century)
    -Ships in general

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  1. Maybe already mentioned but, make the battle instance more alive. Pleas Add; - some static things on the deck - some officers, marines and sailors on the deck. Static or animated doesn’t matter but something? it looks really empty on the top deck’s - give the guns recoil, and let them be runned out when reloaded. And ditch the enemy’s reloading and reloaded guns UI
  2. think we are going to regret this thonys, imagine swastica's, specific male & female body parts etc etc are going to show up. How many time i have reported people for "beeing creative" with their emblem on battlefield to sneak in a swastica for their strong feelings for neo nazism is a lot. "Buddah sign my ass, mister smarty pans" i only want historical flags only.
  3. Thank you for the hotfix! In can finally craft with a bit more satisfaction now.
  4. Thanks, i've read it and Daniel Sharktooth is right the developers indeed advertised the idea, but i think there wasn't much need for it, and dropped the idea? In 10 pages the Admin only replied once and it was off topic. And it is from 2014! Mine opinion still stays the same. I don't think this will fit into Naval Action, i really think we divert to much from the main purpose and game mechanics here wich is really the action part of it. Fine tune that, put some nation based trade and battle ships en we have a much better game than it already is! Let the land for the landlubbers, and the Sea for the Captains!
  5. If you could provide us a link? Because i've explored these forums very well and i have never seen that anywhere stated or promised by de developers that this feature would be ingame? Maybe i missed it because to honest with you i'm not very interested in such features myself, and i wouldn't expect this from a game that is called Naval Action? So said in your terminolagie, "you can't order something from the mcdonalds menu if it isn't on menu, and you can't order a tripple whopper either because it is Mcdonalds". but i/we could be wrong, if you put a link to the post where the developers post saying they planning to add "avcom" to this game we can discuss if this is really necessary to put this feature into the game, wich i personally think it's not. I think that 90% of the people bought this game are really interested in 17th & 18th century naval warfare and welcomed the added bonus of a open world with trading and economics to fund the naval fleets of the nations for more indepth strategies than just shooting broadsides at eachoter. And in mine opinion, that is where the developers should focus on. It's obvious that you fancy the exploration part of it more and i have personally nothing against it. But the map and every harbor is already explored, so scratch that of the list, and to be honest what use do we have to explore flora and fauna? I mean even hunter call of the wild is more exciting than that? But that is just my personal opinion and i think i can speak for 90% of the players that play naval action On this matter, but i could be severly wrong?
  6. Why this or something similar isn't already in the game is beyond me!? Magnificent piece of work Prater, have you already discussed payment with Game-Labs, because they can sure as hell, use somebody like you to at least work on the User interface and give it a decent 17th Century golden age of sail look and feeling.
  7. On point 1) increase turnrate, • does this work in real life aswel? •And does the battlesails give such a speed reduction by pulling up you main sails? •And does the upgrade to unity 5, give you that "magic" so the animations are well integrated into the sequences?
  8. First things firts, the person above me is a imposter ^ Just join PvE server a whole server dedicated for this, once you get the game mechanics you can join the PvP. And still rookie or no rookie once you join PvP ganking is always present, unless the ROE sytem is overhauled. If you do join the PvP server rules are very clear to succeed; •join a Clan •only sail with a bunch of people •stay active by playing NA a lot
  9. I still got my hopes up for a Dutch ship, and it must be! A ingame nation deserves a ship of it's own nation or 2 (a frigate and a ship of the line). As i read the "De zeven provincien" is very very sadly not going to be included, because of her age, dispite she going to fit very wel into the game! But as Steelsandwich and others are showing, there are a lot of other Dutch ship's that wil go well. I'm still voting for our beloved Flagship De Zeven Provinicien!
  10. I would really like to see more keybinds to the default F5 key (stop reloading). As is now you must aim with the mouse to port, starboard, stern & bow side and press F5 to stop reloading and manage the crew to other guns. It would be a lot easier to just press a button (F5 Stern) (F6 port) (F7 starboard) (F8 bow) to manage gun crew and keep a better insight to manouvering your ship, instead of aiming all over place with your mouse? As always with a big please ofcourse and my thanks in advance.
  11. I like the idea of giving the battle sails more function when a fire mechanic is already added to the game and it has a dedicated keyboard key binding to it, now it seems only a use to reduce ship speed or keep at low speed at the moment. And like the OP said the idea to reduce sail crew needed when sails are not beeing used seems a big compliment to the crew management during battle. Crew and material management should be more decisive who win's or loses a battle/duel, in my humble opinion. I'll give these idea's most definetly a upvote.
  12. No, of course i didn't buy all the key's of my clan, i own just one, As it is intended to be. I just see it this way, and i'm going to use a simple board game reference here called monopoly (everyone knows monopoly) How would you experience a game of monopoly with friends or family or both, if 1 or more are cheating, exploiting to get an advantage in order to win the game more easily or have more fun? it ruins it for everyone except the exploiter(s) or cheater(s). What i see happening here with naval action is that some players are using a legal exploit by buying multiple accounts for their own use, in order to make it themselves easier to craft, trade and to the end build bigger fleets with better vessels, to conquer Attacking/defending fleets and ports with valuable resources. Now i said legal exploit, because nobody is going to forbid people to buy the game, that is just impossible! but it's none the less an exploit, it's giving that player an unfair advantage on other players who just bought the game to play it like it is intended to play it. and on top off that, the developers as i can see it, are working hard trying to balance/prevent: fast bulk building of ships especially SOL's earn loads of gold in a short amount of time unbalanced trading steamrolling the capturing of ports unbalanced nations (imagine that a nation is 3/10 populated with alternative accounts) and promote: playing as team, clan fair & balanced gameplay in general And with buying multiple accounts for your own use, you just throw that hard work completely overboard and set sail on your own ''balanced'' course. A waste of the developers time if you ask me? But there is one upside to this and that is that Game-Labs have more income. and that going to benefit us all. The most gamers scream murder and fire when it comes down to the ''pay to win'' style of game development, and that is just what this basically is, or more like ''pay to get an advantage'' i would like to see that multiple accounts will become obsolete in future patches, but it will be sure that it comes with cost of other great features. But you are free to do what you do, if you play by the book, this is just mine opinion about the matter.
  13. I don't know which naval rank stood behind the wheel in english? In Dutch it's called a "stuurman" but if there are crew on the guns there must be somebody behind the wheel!? I understand that a game engine has it's limits, but with unity 5 maybe whe can see some more detail on those already beautiful ship's, and not only crew but put some objects on dek to, it looks so clean.
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