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Jacob van Heemskerck

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About Jacob van Heemskerck

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  • Birthday 10/31/1986

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    -16th & 17th Century Naval history (Dutch golden century)
    -Ships in general

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  1. Maybe already mentioned but, make the battle instance more alive. Pleas Add; - some static things on the deck - some officers, marines and sailors on the deck. Static or animated doesn’t matter but something? it looks really empty on the top deck’s - give the guns recoil, and let them be runned out when reloaded. And ditch the enemy’s reloading and reloaded guns UI
  2. think we are going to regret this thonys, imagine swastica's, specific male & female body parts etc etc are going to show up. How many time i have reported people for "beeing creative" with their emblem on battlefield to sneak in a swastica for their strong feelings for neo nazism is a lot. "Buddah sign my ass, mister smarty pans" i only want historical flags only.
  3. On point 1) increase turnrate, • does this work in real life aswel? •And does the battlesails give such a speed reduction by pulling up you main sails? •And does the upgrade to unity 5, give you that "magic" so the animations are well integrated into the sequences?
  4. First things firts, the person above me is a imposter ^ Just join PvE server a whole server dedicated for this, once you get the game mechanics you can join the PvP. And still rookie or no rookie once you join PvP ganking is always present, unless the ROE sytem is overhauled. If you do join the PvP server rules are very clear to succeed; •join a Clan •only sail with a bunch of people •stay active by playing NA a lot
  5. I still got my hopes up for a Dutch ship, and it must be! A ingame nation deserves a ship of it's own nation or 2 (a frigate and a ship of the line). As i read the "De zeven provincien" is very very sadly not going to be included, because of her age, dispite she going to fit very wel into the game! But as Steelsandwich and others are showing, there are a lot of other Dutch ship's that wil go well. I'm still voting for our beloved Flagship De Zeven Provinicien!
  6. I would really like to see more keybinds to the default F5 key (stop reloading). As is now you must aim with the mouse to port, starboard, stern & bow side and press F5 to stop reloading and manage the crew to other guns. It would be a lot easier to just press a button (F5 Stern) (F6 port) (F7 starboard) (F8 bow) to manage gun crew and keep a better insight to manouvering your ship, instead of aiming all over place with your mouse? As always with a big please ofcourse and my thanks in advance.
  7. I like the idea of giving the battle sails more function when a fire mechanic is already added to the game and it has a dedicated keyboard key binding to it, now it seems only a use to reduce ship speed or keep at low speed at the moment. And like the OP said the idea to reduce sail crew needed when sails are not beeing used seems a big compliment to the crew management during battle. Crew and material management should be more decisive who win's or loses a battle/duel, in my humble opinion. I'll give these idea's most definetly a upvote.
  8. No, of course i didn't buy all the key's of my clan, i own just one, As it is intended to be. I just see it this way, and i'm going to use a simple board game reference here called monopoly (everyone knows monopoly) How would you experience a game of monopoly with friends or family or both, if 1 or more are cheating, exploiting to get an advantage in order to win the game more easily or have more fun? it ruins it for everyone except the exploiter(s) or cheater(s). What i see happening here with naval action is that some players are using a legal exploit
  9. Have you, maybe, considerd to buy enough key's so you can start a whole clan? Maybe steam can throw in a bulk discount if you buy like a whole bunch of them? Besides that i'm looking forward for the upcoming changes especially the update to unity 5. I've been away for a while and now that i have time, i'm back on naval action again.
  10. I really like the idea of the implementation of various wind strenghts, various ships would be used again and it'more dynamic gameplay. but the chasers should be available for all ships who has the abililty to hoist them up the front deck. As some people suggested, it would be a great idea to remove the 1 or 2 guns from the upperdecks from port and starboard side and place them on the front deck. This would take some time and Guncrew and the loss of 1 or 2 guns on the sides of the ship ofcourse, how much time and crew that is a matter of balance. And siphon the crew from guncrew into surviva
  11. I Voted other - imo, Surrender means you are giving it up without a fight! So if he surrenders, his ship (no durabilty's lost), upgrades, crew (gives you crew replenishment), repair kits and resources are all yours now! No extra XP or gold, the price is yours. Take it or sell it? I don't know if this is going to be balance problem? But; • It encourages fighting until the end. • it gives you a fair reward if he surrenders. • surrendering would be rare, as you basically giving it all away towards the enemy. And remember fight until the bitter end, surrendering is for cowards
  12. I sunk only 3 times in early acces due to computer crash while in mission in my basic cutter, but i i didn't noticed any upgrade where lost that where in that upgrade area. But i'm sure Upgrades on your ship wil be lost with sinking with only 1 durabilty!
  13. I'm that guy that do missions hops. The reason for this is Simple, like the OP said, i work the whole week mon-fri (i think the most of us do) and most weekends and they are long shifts. So i have a 2, 3 or 4 hour window to play a game depends on things i'll have to do at home. Now when i play i must do it as efficient as possible, and this is how i do it! (I like crafting so it's based upon this) As of today; I start the game, i try to use all my labour hours, i always start in my crafting port [(^^) craft xp/ (^) craft level / (v)] Then when i used up all my labour hours or resources,
  14. This upgrades area you can store upgrades and take them with u everywhere you go. So what i do is when i dock a ship at a harbour with good regular upgrades like a mastercraft powder monkeys for an example, and i'm going to sail a another ship in a diffrent harbour (outpost teleport), i put the regular upgrades in that area and when i teleported to another outpost i can put those upgrades to that other ship. You always take them with you, it's got not many slots but it is very useful.
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