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  1. I would like to suggest a selectable practice mission, or different selectable practice missions like Admiralty missions. The reason for this is; - whe can practice what a new bought/crafted/modified ship can do (speed, rate of turn etc. etc.) - see wat diffrent calibres medium/long/carronades gun's can do and how they perform on different gun decks. - practice Naval tactics with a group of player's (Line of battle) - we can practice without taking damage from enemy fire - new players I would suggest that with different practice missions, how many practice targets would appear in the practice mission and in wich formation. the practice targets could be; - raft(s) with sails (idea from Master and Commander, gun practice scene with a raft) - old battered ship(s) - static crew with hay puppets? wich would diminished with grape shot The practice target could drift with the wind to simulate movement or anchored to lay stil. with more targets formed in ''formation'' they would by tied together to stay in ''formation'', and tied ships can be seperated form formation during heavy shooting (ropes would go loose) Damage to the captain's own ships could only be done to friendly fire or ramming other objects. And this makes it a pretty handy practice mission imo.
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