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Jerome

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Everything posted by Jerome

  1. No no no. It will be abused and it will restrict PvP. This idea killed potbs.
  2. Build an XP penalty in for sinking or surrender. This will have the effect of possibly demoting a poor captain and will make PvP more risky. Make the surrender penalty higher to encourage captains to slug it out.
  3. Surrender should be penalized by a large xp hit. We have completely failed to kill anyone since the last patch; they all surrender and we don't get the kill or the bonus.
  4. The bonuses should be small enough to make a difference for a good captain but not handhold a bad one. Possible suggestions: Accuracy bonus with round. Accuracy bonus with chain. Open sea speed bonus. Reload bonus. Nation exclusive ships. Nation exclusive econ bonuses. Exclusive access to different types of officers. Here is a big one, endgame goals and bonuses such as rewards for XP above last level, rewards for PvP victories, etc. Potbs had end game missions that gave good loot and mods. This game could use some variety and maybe some side quests and story telling.
  5. In addition to changing pirates rvr role, give each nation some perk that makes each nation unique. More options for playing, more play styles, more players.
  6. This must be a joke. Those splinters are moving a couple hundred feet per second d or so. The would shred you.
  7. Not as dumb as a select few people self declaring "leadership" well after their policies have failed. Boy you get salty over this nonsense. Hits to close?
  8. The treaty between Spain and pirates is cancelled.
  9. Who judges "nations best interests"? You? This is an MMO, people can do as they please.
  10. Hahahahahahahaha "we won't come south of Cabo".....
  11. Please enlighten us as to how large the Navy was at this time. Six frigates? How many 1st rates did the USN have? None? Remember that when you refer to the history of pirates.
  12. Someone send a whaaaaaaaaambulance to Charleston. Bring saltine crackers.
  13. http://forum.game-labs.net/index.php?/topic/14200-dear-pirate-overlordsa-suggestion/page-3#entry263273 Translation: "Oh dear overlord Vicious, incline thy eye away from our wracked and ruined coast, give us another chance to establish Florida as the fleeting capital of the world.
  14. I have just as much right to speak on behalf the nations as anyone else. The so called American council has lead America to ruin while restricting those that were ready to fight. They have long awaited "help" from the perfidious islanders, the British, to no avail. I seek to restore their national pride. Let's see you chime in on the thread where a craven American crawls on hands and knees to beg mercy from the pirates. War! War is the answer! Struck or be struck! At least in a PvP game it is. The only true peace is death and Sid Meier's pirates. For those cowardly enough to cry to the mods to close my thread, I bite my thumb at thee. And if I catch you carebearing, I will blast your boat to smithereens.
  15. For open sea aggression by Tattered Flags. For wanton disruption of peaceable trade. No quarter will be given.
  16. US and Great Britain are at war thanks to some open sea provocation by Tattered Flags. Cry havoc and let slip the dogs of war! Huzzah! Huzzah! Huzzah!
  17. I didn't vote for you sniveling curs that "trade" ports on behalf of our nation to appease our "allies" as we get monkey stomped into the earth. Call me... pirate. See you on the open seas.
  18. Yes, a hot spot map. I disagree with the recon idea. Open world sailing to find other player hot spots can take real time days.
  19. This game has a huge open world. It seems there are three types of areas. Contested areas RVR where ports are flipping, home waters, and empty back waters. Hunters seem to gravitate toward home waters of their enemies, econ tends to flee to backwater. I propose a way of seeing hot spots and ports around the map bases on player activity. That way the game becomes more interactive as players seek advantages in where they base, either to seek or avoid contact.
  20. That is a terrible idea. The system prior to 1.5 worked. You had a one minute window to join which meant that your group could get in from open sea if you had to chase someone down (separating the fast and slow ships open world). A better compromise. Make a 30 second window after the tag, allowing all to get in initial fight (it is unrealistic to expect a hunting group of a variety of ships, especially different class ships, to maintain cohesion especially when chasing someone down). The next 30 seconds the battle is still open, but anyone joining spawns at a distance behind their side's starting point. Mechanically limiting forces is bad. Fair PvP options are there, open world should be risky and it should reward the players that organize. We have already lost players from my group that were locked out of battles and saw no interest in sailing around open world for the odd fight and then missing out.
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