Jump to content
Game-Labs Forum

Jerome

Ensign
  • Posts

    239
  • Joined

  • Last visited

Everything posted by Jerome

  1. The treaty between Spain and pirates is cancelled.
  2. Who judges "nations best interests"? You? This is an MMO, people can do as they please.
  3. Hahahahahahahaha "we won't come south of Cabo".....
  4. Please enlighten us as to how large the Navy was at this time. Six frigates? How many 1st rates did the USN have? None? Remember that when you refer to the history of pirates.
  5. Someone send a whaaaaaaaaambulance to Charleston. Bring saltine crackers.
  6. http://forum.game-labs.net/index.php?/topic/14200-dear-pirate-overlordsa-suggestion/page-3#entry263273 Translation: "Oh dear overlord Vicious, incline thy eye away from our wracked and ruined coast, give us another chance to establish Florida as the fleeting capital of the world.
  7. I have just as much right to speak on behalf the nations as anyone else. The so called American council has lead America to ruin while restricting those that were ready to fight. They have long awaited "help" from the perfidious islanders, the British, to no avail. I seek to restore their national pride. Let's see you chime in on the thread where a craven American crawls on hands and knees to beg mercy from the pirates. War! War is the answer! Struck or be struck! At least in a PvP game it is. The only true peace is death and Sid Meier's pirates. For those cowardly enough to cry to the mods to close my thread, I bite my thumb at thee. And if I catch you carebearing, I will blast your boat to smithereens.
  8. For open sea aggression by Tattered Flags. For wanton disruption of peaceable trade. No quarter will be given.
  9. US and Great Britain are at war thanks to some open sea provocation by Tattered Flags. Cry havoc and let slip the dogs of war! Huzzah! Huzzah! Huzzah!
  10. Why is something OP if both players can do it?
  11. I didn't vote for you sniveling curs that "trade" ports on behalf of our nation to appease our "allies" as we get monkey stomped into the earth. Call me... pirate. See you on the open seas.
  12. Yes, a hot spot map. I disagree with the recon idea. Open world sailing to find other player hot spots can take real time days.
  13. This game has a huge open world. It seems there are three types of areas. Contested areas RVR where ports are flipping, home waters, and empty back waters. Hunters seem to gravitate toward home waters of their enemies, econ tends to flee to backwater. I propose a way of seeing hot spots and ports around the map bases on player activity. That way the game becomes more interactive as players seek advantages in where they base, either to seek or avoid contact.
  14. That is a terrible idea. The system prior to 1.5 worked. You had a one minute window to join which meant that your group could get in from open sea if you had to chase someone down (separating the fast and slow ships open world). A better compromise. Make a 30 second window after the tag, allowing all to get in initial fight (it is unrealistic to expect a hunting group of a variety of ships, especially different class ships, to maintain cohesion especially when chasing someone down). The next 30 seconds the battle is still open, but anyone joining spawns at a distance behind their side's starting point. Mechanically limiting forces is bad. Fair PvP options are there, open world should be risky and it should reward the players that organize. We have already lost players from my group that were locked out of battles and saw no interest in sailing around open world for the odd fight and then missing out.
  15. It is player drive open sea pvp. If you show up to a fight with carronades and he has longs and a faster ship; you are in trouble. If you show up with a snow and he shows up with a Renomee; you are in trouble. If you show up in one ship and he brings five friends; you are in trouble. If you show up with five friends and he brings ten friends... Why punish players for playing together and organizing? Unrestricted open world PvP was the best part of this game. Restrictions to tagging (especially this draconian) have ruined it. No restrictions.
  16. Some decent suggestions, but deep water ships should certainly be able to attack shallow water ships. The only modification I think is that anyone that pvps in a basic cutter vs deep water ships should get insta on-fire effect.
  17. Keeping the battle markers open will make it so people cannot hide in a battle. And if people are waiting for them, too bad, that is the price you pay for open world pvp.
  18. It should be unlimited, at some point you have to log off and if people are waiting for chain hits you will be stuck.
  19. Remove them and let OS PvP be unrestricted. In order to prevent people from hiding in battles, leave the swords up until the battle is open. Sure people can still hide in there, but their battle will be visible. Of course battles can then be camped but that is just player driven PvP and can serve to turn gankers into gankees. Unrestricted PvP was the best part of this game.
  20. Make PvP surrender punishable by negative XP and money based on the ship type you are sailing. This is both more realistic as a captain that surrenders his boat can expect to be put on trial to determine if he did all that he could to escape or win and it would encourage people to duke it out and at least make some XP and money. PS Get rid of BR rules on the OS.
  21. Not sure why this patch was implemented. There are ship duels, small and large battles, and PBs to provide various types of PvP. The open world PvP, in my opinion, was one of the biggest selling points of the game. "Gank reducing" mechanics are why I left PotBS and the same will apply here. Really, you are punishing many players for the sake of handholding a few. I typically (used to but already some of our group left the game due to this mechanic) sail in groups of 4-8 players. I guess, in a perfect world, we would find enemy groups of 4-8 players, tip hats, and have a fair fight. But now we are being punished for getting organized to hunt. Sure we can all get in, assuming we are in the circle, but if we have a mixed bag of ships that are faster and slower than each other, that makes it hard, especially if the enemy runs. Then it is impossible as the bigger ships will fall behind in the chase. Normally we can get the tag with a faster ship and within 10 seconds the rest of the group piles in. Now, they are locked out. That is frustrating on many levels; we like to play together. Even if we are just hitting a player in a trader's ship, we want the whole group in so we are still grouped up and not separated. The game mechanics should be fair, not artificially "making it fair" by punishing players who are grouped up. Open world, unrestricted PvP is probably the best part of this game. Any restrictions on it ruins it.
×
×
  • Create New...