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Found 9 results

  1. Hey guys. I was just wondering which are the best at the moment and is there a way to get the stats out of the game files, especially for cannister range? I think Witworth and 20pdr Parrots are the best if you only look at the stats, but are they cost effective? Some patches ago the Napoleons were considered the most cost effective cannons, but a friend of mine noticed their cannister range seems rather short now.
  2. I asked this question some years ago now and never really got an accurate answer, I'm now wondering if any of the history buffs of these dear forums could expand upon what info I was offered. The Question: What first-rate ship of line sunk, then had it's cannon recovered and melted down? I've been reading about the HMS Victory (1737) found by Odyssey in the English channel, 2009. They found 42lb bronze cannon, the only existing cannon of this type on dry land. Though they mention another ship with similar ordnance that was recovered and melted down as scrap. discovery.com - "The site Odyssey has identified is one of only two first-rates whose ordnance has ever been located underwater. However, almost all of the bronze guns from the other site were melted down as scrap in the late 18th and 19th centuries." I want to know the name of the above mentioned ship and have read-up on several first-rates with similar cannon but none mention the fate of the cannon. Was it the HMS Royal George (1756), HMS Sovereign of the Seas or some other ship.... Can anyone fill me in here? Some updates since I asked the question: Now, I don't claim to know any more than you guys (In fact it's very likely, much less) but the quote states that the guns were melted down in the 18th century. This would rule out the Cambrian (wrecked in 1828) and probably the Queen Charlotte (sank on March 17, 1800) ... It also states the other ship was, like the Victory, a First-rate, ruling out the Colossus (third rate) & Invincible (1747) (third rate). "The wreck is one of only two first-rates whose ordnance has ever been located underwater, the other having been salvaged in the late 18th century. However, unfortunately almost all of the bronze guns from the other ship were melted down as scrap in the late 18th and 19th centuries. " - http://shipwreck.net/hmsvictoryfaqs.php The link to my origonal question some 3 years ago - https://answers.yahoo.com/question/index?qid=20120302104832AAT0p0J If anyone has any additional info I would greatly appreciate it
  3. Same procedure as on the Bucentaure. Physical main gun Deck (24pd guns) is below the visual gun deck ... 18pd and 9p gun deck are fine. Please fix this.
  4. The following address will take you to pages concerning British Ordinance for the 17th and 18th centuries. Lots of info for casual interest, and those having mathematical minds interested in such things as muzzel velocities and ball trajectories. If you're interested in Naval Action there should be info for each of us to glean. I hope these can be of interest and help answer many historical questions. Enjoy. http://www.arc.id.au/Cannonballs.html
  5. Today I noticed two gunports on the Victory that have Rigging infront. Firing Cannons woul be very hard in real life if you have lots of ropes dangling infront of your cannon, I guess.
  6. Hey guys i need help with something, i am new to the game so i do not know allot. but i was looking in the harbor how things work. So i did sellect my cannons and threw them in my warehouse. now the problem. When i try to get them back in they pop in ( like they used to do) but in a split second after throwing them in they pop out again back to the warehouse. I do not have a ship now. i do not know what to do : ( can someone help me plz? i do not own any other ships
  7. I'm not sure if this has been listed, but perhaps the ship could be properly damaged from the cannon fire from an enemy? To the point where you can see inside the other ship and watch the destruction of your own ship happen. Examples: a cannon ball hits the guardrail on ship. A segment of the guardrail gets blown off. a cannon ball hits the hull in a specific spot, there is now a hole in that spot where you can see the inside of that ship. I hope you understand what I'm getting at. Personally I think physics for the ship being damaged is a instant buy from me. If you incorporated that and wood flying all over the place from the cannons, I'd buy this game in a heartbeat. Does anyone else like this idea?
  8. Fellow Captains and Honorable Admirals, I apologize for putting this in general discussions. This may even be covered already I am enquiring about how dificult it will be to dismount our enemies' cannons in relation to their size. While chosing my cannon weight and showing the constructor to a friend, they asked, "Does the size of the cannon affect how easily they are destroyed?" I had no good answer and look for it here. I have not noticed enemy cannons, nor even my own, being knocked out of commision very often, let alone at a different rate for different gun sizes. A larger gun would require more volume of space, including the tools required to operate the weapon effectively. Even a 6 pound ball could disable a heavy gun if directly hitting a carrriage, wheel, harness, block or even barrel. Not to mention the crew. The question isn't the damage a shot would do to the gun but how easy can it be hit in the first place. There should be a correlation to how large the game's "hit box" is for cannons. This is not a very important issue as the battle mechanics are already extremely enjoyeable and I understand sea trials 2 is officially over, but this could be implemented before the final product if it is not already on the schedule.
  9. Hello Devs, We all know why broadsides were fired, it was to put as many shots as possible into a target 'area' where our enemy had the miss-fortune to be. Now, at point blank range, we wouldn't expect many shots to miss if any, as the shot would be flying horizontally to the sea and the enemy would be in the way, but as range increases the broadside would be fired in a higher and higher arc and produce an ever growing area of effect where its shot fell. Caused by many things, poor aim throughout crew and officers, inconsistency in weight of charge, irregularity of cannon ball shape, roll of ship hull etc etc. I have seen so many times every single shot of a long range broadside falling just inches from a ships hull, and at the same time so many long range shots where every single shot hits. There seems to be a little more dispersion left and right than there is near and far. I understand that we need some skill in learning targetting etc, my point isn't that the targetting needs reviewing (Please don't hijack this thread along those lines !) far from it I think the ranging shots, leading and height adjustment mechanics are just fine as they are. My point is that these ships cannon just weren't that accurate, you would expect misses, and the further away, the more misses you would expect. Imagine a huge rough tear drop shape on the ocean where your target ship sits within and the narrow point of the teardrop points at your ship. Hopefully you would judge correctly where the majority of your shots would fall, but even if you judged it wrong, you may catch it with a few shot that were destined to be slightly off centre. I don't know if you plan to add accuracy enhancing features in the release version and reduce accuracy until these are achieved, but for me the shot fall area at range is far smaller than any captains expectations should be.
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