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Testudo Aubreii

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Landsmen

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  1. Those are excelent points. Leeway would be more effort and calculation that it's worth at the moment with sea trials. It is always present however very slight in battle conditions; too slight to worry about in this aspect of the game. Leeway should only really matter in the line of navigation. Like you said, a leeshore would be a problem mainly in a storm. But that should be a possible situation that developers and players need to keep in mind. If they plan to simulate exploration and have rewards for documenting bug species in open world, then it would stand to reason that they should include that danger. As you said, you can be at a full run with the wind directly behind and the front sails are still full. I noticed that right away as well. I know sail trim is a hot topic and the devs are doing what they can, but this in particular bothers me. It's lubberly behavior. (NO OFFENSE DEVS ) And yes, current is probably more important. It wouldn't have to be terribly complex, just something to keep in mind when navigating channels, ports, and long voyages.
  2. Ahoy Matees! I want to mention a couple observations and suggestions on the sailing mechanics in regards to leeway and currents. LEEWAY I don't know if this has been covered yet and forgive me about lacking clarity in trying to convey but I haven't noticed any LEEWAY (the sideways drift of a ship to leeward of the desired course). When on a beam reach (the wind is coming from the side {65-125 degrees }), my ship should move slightly down wind or leeward. Leeway should increase the more lateral wind there is pushing your sails. Leeway also increases with heel. I know this is a very complex mechanic and not neccessarily neccessary, but it would enhance realism, strategy, and players' appreciation for sailing. DANGER OF LEEWAY: LEE SHORE Also, historically, especially with square-rigged sails, a lee shore was a dreaded thought for sailors. This is when shore is within sight but the wind is headed directly towards it. This is bad because even if a vessel is close hauled, the wind pushes the boat back towards the wind. Sure, the boat may be moving "forward" but in reality the boat is veering and will innevitably head closer to shore and if the wind never changes, would innevitably run aground, despite best possible efforts at tacking. Anchoring is the only hope here. But I digress, it may not be necessary. CURRENT and TIDES Now in the sea trials I have tried to crash into the lighthouse and found that it is not programmed to be crashed into. (I just flew right through it). I know that open world will be the more appropriate time to test the mechanics of running aground and currents. But I just want to reiterate the importance of currents in sailing. Tides and their ebb and flow were crucial to timing when a ship would enter or leave a port efficiently. Also, open water currents would often perplex sailors in navigation and could be a fun addition to long distance travel in the game. I hope this was somewhat clear and I would be happy to try to re-explain.
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