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How is the attack range of a unit calculated? Because I armed one of my infantry brigades with Fayetteville rifles (very expensive), which have an 'effective range' of 400 fires just as far as a unit armed with M1842 muskets (250 range), yet a skirmisher unit armed with Whitworth (TS) rifles (600 effective range) has over triple the range. Just look at the screenshot; the fayetteville should be able to shoot a lot further away, yet it's range indicator only covers the bridge. The Whitworth sharpshooters cover more than twice that distance, reaching over halfway down the fence. What i
Hello Devs, We all know why broadsides were fired, it was to put as many shots as possible into a target 'area' where our enemy had the miss-fortune to be. Now, at point blank range, we wouldn't expect many shots to miss if any, as the shot would be flying horizontally to the sea and the enemy would be in the way, but as range increases the broadside would be fired in a higher and higher arc and produce an ever growing area of effect where its shot fell. Caused by many things, poor aim throughout crew and officers, inconsistency in weight of charge, irregularity of cannon ball shape, r