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Showing results for tags 'cannons'.
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Notes: If Anyone has any suggestions please reply to this topic, I'm interested to see what weapons the community will dig up that I couldn't find If anyone wants me to go into more detail about anything i happily will. General: -Have multiple styles of guns for each calibre, possibly with different stats like turret rotations and price and visuals. -For nations like Germany and Britain who switch their turret style above 16 inch guns enlarge the 16 inch gun models to serve as 17 and 18 inch turrets - Allow us to use destroyer guns as secondary guns on larger ship
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Would be nice if we could use stern guns on the privateer, even 4 lb cannons the gun ports are already on the model
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Hello captains, after a while playing now, i find it strange to see limited ammonition on double shoots and charged shoots but unlimited ammonition for the rest of the ammonition. I played another game "pirates: caribean hunt", these games are very similar but there is one major difference. The ammunition is limited to what you bought in a habour and loaded on to your ship. This works very well in my opinion. It also lays a small layer of complexity on the econemy. What seems to be necessary is that we get some values how much powder is used in varios gun types dependend on th
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I wish, just like we can with modules and ships, that we could break up cannons to get resources back. I'm literally rolling hundreds of mediums cannons that no one wants, and I would LOVE to break them up and make them longs. or SOMETHING that I can do to "upgrade" them to longs. Anyone else feel the same?
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I would like to have ships and cannons listed in somekind of search tool, it feels kind of booring that you need to sail to KPR to efficiently sell ships and cannons. Id like them to be searchable in trader tool or have different mechanism to search for ships sold in distant ports or just ports even in my current region.
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hi guys and devs, like title says , i would love to be able to put this free 4pd medium cannons on each ships , this will help a lot now at the start after the wipe cause cannons price are very high and craft is hard for solo players. i dont mind if in the future the market will be full of cannons crafted by players, i need now the possibility to put free bad cannons at least and get started instead of grind in basic cutter. thoughts?
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I've been working on and mathing over a subject that's been bothering me for quite a while - Cannon Penetration. Specifically, Carronades and how their penetration drops off to 0 at extreme ranges, so it got me thinking. Could one really stop a 42-pound iron ball that's been flying through the air for 1000m by...holding up a piece of paper? Noooo, that's silly. Therefore, I'd like to introduce a concept I like to call Minimum Penetration. Min Pen should be identical for shots of identical size, no matter what sort of gun they're fired from. Min Pen is based on the terminal velocity of an iron
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Are there maximum range differences between guns of different calibre e.g. a 4 pound long cannon versus a 9 pound long cannon? Also, can i find information anywhere on how much crew a specific gun needs? Thanks in advance.
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Testbed: removing cannons from boarded AI
Farrago posted a question in Feature proposals and Gameplay Help Q&A
Am I doing it wrong? I thought we were now aupppsed to be able to remove some cannons from AI we successfully board on the test bed? After boarding more than a dozen enemy AI combat ships, I have yet to see a cannon in the hold when I'm removing loot. Is there a button or screen I'm missing? -
Only stupid question is the question not asked, but this one may come close... Despite the name, do Mortar Handbooks assist with deck guns? It says they affect: DECK_CENTRAL CANNON_DISPERSION_PER100M, CANNON_DISPERSON_VERTICAL_PER100M AND CANNON_DISPERSION_REDUCTION_SPEED
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Does wind direction affect cannon range or accuracy in game?
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Hello all, My sincere apologies if this has already been discussed but I was not able to locate it. I suggest that another form of cannon fire pattern should exist, based upon the command "fire as she bears". I will not explain the mechanics of the actual command, purpose, and procedure, as I am sure we are all familiar. Obviously, within the confines of the game it is not practical to have an "automatic" fire that fires each cannon as it passes a target. However, given that there is already a rolling front, rolling rear, and random fire pattern I think there should be one more: a
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Hey guys i need help with something, i am new to the game so i do not know allot. but i was looking in the harbor how things work. So i did sellect my cannons and threw them in my warehouse. now the problem. When i try to get them back in they pop in ( like they used to do) but in a split second after throwing them in they pop out again back to the warehouse. I do not have a ship now. i do not know what to do : ( can someone help me plz? i do not own any other ships
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Hello I have ben playing naval action for about a week now and i love it, I have notice that you have, the battle of trafalgar in as a battle option. It is great fun. So i was hoping to see mor historical battles in the game. And since i am a dane the first battle that comes to mind, is the battle of copenhagen, The british was attack copgenhagen, the the danish fleet was defending, so it could be some some attack defend game play. Mayeb something like if the brist get to much damage to copenhagen they win or something like that. As you can see on the old battle map how the fleet is line
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Just a short question, why is there little to no material about detailed cannon firing effects and impacts on different surfaces? I have read a book from a Dutch author who describes this in good detail, but its a book so you miss the visualization. Also there is nothing about shell impact. Just a link for people who can read Dutch: http://issuu.com/otteblom/docs/boektest So do you guys have some links to any useful material? Ps. In the famous paintings of Willem van de Velde de Oude you can see a lot of detail in smoke and damage. How far is NA planning to go with damage smoke
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1. History I've been reading something about how cannons were managed. The captain orders were about: - what type of cannonballs to load and where to shoot - when the batteries would be fired "Load round shots, double charge, shoot at tack, right to steerage" The master gunner orders were about: - the distance - the list "Load round shots, double charge, shoot at tack, point at 300m, no list, right to steerage" The piece chiefs actions were about (depending on the previous informations, the wind, the relative motion predictions): - the azimuth (with the carriage tackles)