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Notes: If Anyone has any suggestions please reply to this topic, I'm interested to see what weapons the community will dig up that I couldn't find If anyone wants me to go into more detail about anything i happily will. General: -Have multiple styles of guns for each calibre, possibly with different stats like turret rotations and price and visuals. -For nations like Germany and Britain who switch their turret style above 16 inch guns enlarge the 16 inch gun models to serve as 17 and 18 inch turrets - Allow us to use destroyer guns as secondary guns on larger ship
Hello captains, after a while playing now, i find it strange to see limited ammonition on double shoots and charged shoots but unlimited ammonition for the rest of the ammonition. I played another game "pirates: caribean hunt", these games are very similar but there is one major difference. The ammunition is limited to what you bought in a habour and loaded on to your ship. This works very well in my opinion. It also lays a small layer of complexity on the econemy. What seems to be necessary is that we get some values how much powder is used in varios gun types dependend on th