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Barbancourt (rownd)

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Everything posted by Barbancourt (rownd)

  1. Unequal battles

    I dunno, I'm not afraid of running into 5/5 ships. I'm gonna lose anyway, so it's just a matter of how quickly. Copper plating might be craftable, but although now it's available to the most wealthy players it's still very rare to the average player. Same with other good refits, Wasas, PVP mark bennies, super rare book combos, etc.
  2. Changes to how traders work within PvP

    Let's be honest, guns are irrelevant on a trader ship. Do you somehow feel brave because a t-brig with only 60 crew shot its pop-guns at your endymion and you survived? And stop with the "escort" nonsense. Nobody has time to waste "escorting" trade ships. If you fleet your own warship with a trade ship you are just slowing yourself down to make it much more likely that you get caught more often and lose additional ships, plus giving the enemy additional easy rewards.
  3. Players from other nations joining OW battles...

  4. Yacht Sailing Wierdness

    Has anyone experienced weird Yacht sailing behavior in a battle instance recently? I was in a battle with a T-Brig and it got me down to about 65% sails which I repaired to 97%. After the repair it seemed like the Yacht sailed very oddly. I would be going about 8 knots across the wind, then I'd turn 180 degrees through the wind in either direction (with/against) to be sailing across the wind in the other direction so I could fire the other broadside, and that turn would lose all my speed so that I was stuck at 1-1.5 knots for what seemed like a really unusually long time before the speed finally started to build again. If I was within 30 degrees of sailing with the wind I'd also almost come to a stop. Then I'd turn 180 to the other direction and in that direction it would sail more normally again. I do not remember this behavior when I battled with the Yacht a lot last summer, and this was my first battle in it since about June. Build is Bermuda/Teak. (such an improvement from the old mandatory cag/crew redeemable!) I was not in manual sails. I did f11 it, but I was uncertain if the f11 went through. Since my Yacht kept coming to a stop I struggled to keep the t-brig tagged and it had me down to 30% structure at one point, but after about 75 minutes I did manage to finally unlock that 5th slot on my Yacht.
  5. Resource spawning.. woods etc

    It has never worked
  6. Resource spawning.. woods etc

    The markets should not sell to passive contracts. Only players should sell to contracts. If you want the product you should be in the game and in that port to get it, not screwing everyone else by throwing around the ridiculous $ some players have on buy contracts. I'd also greatly prefer if every player saw different market levels of resources in their own market "instance", so that everyone has a chance to buy resources instead of just playing the hourly sniping game or seeing a wall of sky high buy contracts.
  7. Fleet Matchmaking PVP missions

    Some kind of well-defined PVP mission that gets people moving across the map expecting to find an appropriately sized engagement would be nice.
  8. Review and Suggestion of the Impossible Nations

    So the big nations can collect even more ports their players rarely bother to visit?
  9. Brig should be the starting ship

    I need to get back to finally unlocking that 5th slot on my Yacht
  10. Review and Suggestion of the Impossible Nations

    At the moment some of them are usually pretty quiet. However, if the population is up near 2500 it will be different.
  11. Review and Suggestion of the Impossible Nations

    That might become a bit difficult if the population gets large enough that it's hard to get in/out of the Free Ports, though.
  12. Review and Suggestion of the Impossible Nations

    Shop ships, buying free/open port ships, lying low and cruising in the shadows. It may be a little expensive, and much harder without the windfall of Global redeemables, however it's a project to keep you busy.
  13. Brig should be the starting ship

    It is good experience to capture traders with them, and you can use those resources as a noob. Lynx also used to have the best bang-for-buck loot - not sure if that has changed.
  14. Brig should be the starting ship

    Seriously? It isn't that hard, and it doesn't even take very long. If you're "dumping full broadsides into the ocean" you need more time in a 7th rate to correct that error rather than trying to "fix" it with more decks of cannons. The Brig is crap and I'm sure it made quite a few players quit.
  15. Patch 17: Finalization of the sailing and combat models

    play it as it lies (lays?)
  16. Review and Suggestion of the Impossible Nations

    new players don't really need 'em and you might as well try to get them as drops from OW Lynxes first (there probably should be an Admiralty for everyone at one of Free Towns for nations that don't have any owned ports at all)
  17. Review and Suggestion of the Impossible Nations

    Bahamas doesn't interest me much. Too crowded and too many "pirates". As a noob I went to a quiet location (Saint Marc) with a reliable AI Lynx and Cutter spawns to farm repairs and XP, and to mine Gold Ore when it was rare after the Wipe. I'd rather have Puerto Plata or another port on the north Haiti coast for access to the Bahamas. The first destination for a new "Small 3" player should really be another Free Town or two (or more!), to start establishing your teleport network and your secure Free Port warehouses while your ambitions are still limited to sailing the fast Basic Cutter or Lynx. (less of a target as you port) Noobs don't need an Admiralty since we don't have a Prize mechanic. I don't want the "Small 3" nations removed. I'd like more of them, even. It gives people a place to go for a different game experience from the big nations, and a way to escape from some of the personalities in those. If noobs aren't getting what they expected, that's a failure of the game interface. These need to be advertised as Free Port nations.
  18. Review and Suggestion of the Impossible Nations

    Dariena is a dangerous bottleneck, and all the fun is in the center of the map.
  19. Review and Suggestion of the Impossible Nations

    Hauling mountains of crap around and trying to decide on a new direction
  20. Review and Suggestion of the Impossible Nations

    I guess this is some sort of pirate fantasy senario, but I have absolutely no interest in any mechanic that involves having to hire fecking "pirates" to do things.
  21. Review and Suggestion of the Impossible Nations

    So you're saying they wanna play "pirate" like it's a halloween costume with a plastic sword and fake eyepatch?
  22. Review and Suggestion of the Impossible Nations

    Depends on where you put your stuff. How are you defining success? We haven't quit sailing. Adapt, change, evolve
  23. Review and Suggestion of the Impossible Nations

    I don't feel like these nations were intended to do RVR conquest on a permanent basis, but to instead roam and hold a port here and there and wage a limited campaign at the right time for fun. They also give people a place to go and escape the oversized personalities in some of the big nations.
  24. New Player Exeprience - 3 v 1???

    LOL I have never had a Mercury that buffed. Basic Hull Refit is the only one of the upgrades that really matters, but I don't have patience to do 5 knowledge slots on this sailboat. I can't even remember if I got one or two of them done - it was many months ago and it got gang-raped and sank at the Battle of Les Cayes. Anyhow, I've always been of the impression that the AI will always try to protect their weak side, and they're better sailors than we are with the new sailing physics so it's a bit of work against the wind and exposing yourself to fire to always be chasing their weak side...?
  25. Exploiting teleport on OW

    When does anyone ever get stuck in OW? 1200 hours and it hasn't happened to me. Remove the tow-leport and just call it getting shipwrecked. f11 if due to unfair glitch.