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Found 2 results

  1. Problems : - PvP1 is in trouble due of some nation not covering all the timers making them easy target in some timers - Testbed has been launch and new stuff are on test but there is not enough population on it to test all of them - No one is ready to face the sacrifice of being push away on this or this server to limit the timers that have to be cover Solution : - Apply on testbed a window of 12 hours that will make the UE community able to face pb in their prime time. It seems the nightflip are just a problem for some UE community (mostly France/danish/Spanish/some Swedish) why I don't think timer based on US should be necessary or wished by them. The people who would move there and start from start except the few redeambale we got will be able to make fresh eco, fresh alliances and stop the craziness we face on pvp1. If devs propose soon the new eco that may wipe the ships, it may be the place to test it without wiping the 3 existing servers. This new start, based on volunteers and not on people forcing to move their will allow a less trash talk/stressful rvr. The no diplomacy made on this server will allow new wars to start and new alliance to form. It doensn't force anyone to leave but encourage the ones who could left the game due of nightflip stay aboard and keep helping the devs and the community improving the games. This solution could, when the game will be launched, been vanished if enough people are online covering all the timer or stay if the players base is happy with it.
  2. Hello Captains Test bed has opened today. Some disclaimers first. Testbed is not a stable environment. It does not have the same level of stability as main servers. Number of instances available is limited but will be enough unless everyone moves to test bed. This environment is not connected to the main server databases. We will provide some xp and money and ships for you to test things we want. Sometimes it wont work at all. How to get access to the testbed Find the game in your steam library Right click and go to properties Go to Beta tab Enter the key - key FcaH2KzZXutz Select the beta called: Testbed And click close It will download automatically. To return to the main game select none instead of testbed in the beta tab. Main test goal: Structural damage testing Combat model updated. Structure introduced. Ship now receives structural leaks when structure goes down (not when armor is destroyed like before). Structure affects leaks and masts integrity (you will be able to demast by bow and stern raking). This feature requires heavy tuning that is why it is deployed to the test bed. In the future we will also test a couple of other changes increasing the role of skill in combat allowing skilled captains to dispatch enemies faster (even outnumbered) What’s new and other changes on the testbd Port battle entry is only allowed 30 mins after login at sea. This penalty can be dropped if you enter any port. If you log off at sea and login within 5 mins (disconnects etc) you don’t get that penalty Zone control points are not accumulated during first 10 mins of the port battle New PvE challenge added – Timed demast Tiered rewards are coded into the challenges and eventually we will provide different rewards for different positions in the leaderboards. New sounds are added but not finalized yet. Admiralty PVP events in admiralty zones are 6v6 now. Only 6 ships are pulled for each of the sides of combat. PvE challenge ships should now change (rotate) automatically Tunings: Map zoom increased 2x in commander tablet Port battle time increased to 105 mins Accuracy and damage from land based guns increased by 15% Points for kills increased by 50% in port battles instances Antigriefing 5x limiter decreased to 4x Attack circle timer (ow attack) reduced from 20 seconds to 15 seconds Certain changes in economy applied Time to start PVE challenge reduced (only for testing) If you sink in battle you will still be able to see the compass and wind indicator Brace command is now a toggle All contracts that are more than 15 days long are going to be automatically cancelled from now on. Main goal is - test structural damage and report the findings feedback on structural damage goes here KNOWN ISSUE. mast destruction from structural damage sometimes crashes the instance - it will be fixed early next week.