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Found 7 results

  1. I have seen this around the forums in a couple places and really liked the idea and thought it should be floated here. Give the marines a use outside of boarding, have them be able to shoot from the deck of your ship at enemy ships and crew if you get within 50 meters or so. Maybe a new crew priority option to man extra muskets or swivel guns to give a bigger bonus. I think this would give a new depth to marines and boarding crew that would make for interesting dynamics.
  2. Currently: on testbed, marines upgrade is a hard % of your crew: 50% for the 6-7th rates 30% for the 4-5th rates Not Sure about 3rd-1st rates I don't like being forced to run a large % of my crew as marines, or be forced to run no marines at all. So here is my Proposal: Marines upgrade gives you an option to carry however many marines you want, up to a certain maximum % (same % per class system as what is used on Testbed now) of your crew. This is accomplished with a sliding bar tool, just like our crew levels work currently. Here are two examples: On Trincomalee, I want to carry 55 marines, so I select the marines upgrade and then use the sliding bar to choose exactly 55 marines. On Surprise, I want to carry 150 marines; well, I can't, because the hard cap of 30% marines is still in place for 4-5th rate ships. The most I can carry is 72 (30% of 240 crew) not counting the extra hammocks or crew space. I think this system will give a nice variety to the way we kit out our ships: some captains may favor more marines, some may favor fewer marines, some may still sail with no marines at all. Thoughts?
  3. Would it be possible for players who use the Marines Perk to have the ability to shoot muskets from rigging amongst other places? The process could happen automatically upon reaching an established range to the enemy ship with the amount of marines onboard dictating the number of casualties (per minute)** ; or just by a random function increasing causalities sustained with distance. This should put the marines to good use when not boarding. Let me know what you guys think!
  4. At this point Marines are confined solely to boarding actions and with the latest patch they have been restrained a little with their abilities to insta-prep. One of the historical uses of Marines was as sharpshooters on the decks and masts of their ships and they would do this whenever the ships entered close combat (see: Nelson being killed by a sharpshooter etc). PROPOSAL Equipping the Marines upgrades enables a passive "crew killing" ability when under 100m range.The mechanics of which would be a "X% chance of a crew kill" dice roll wherein the quality of Marines increases the frequency of the roll (i.e. 1 roll per minute for Common, 2 for Fine, 3 for Mastercraft, 4 for Exceptional) to reflect training improving reload rate. Targeted enemy crew can be randomized between weather deck gun crews (if targeted ship has them) or sail-handling crew numbers. While this is a bonus to combat pre-boarding, the downside will be the visual cue of constant musket shots (puffs of much smaller smoke) when under 150m. This has the potential of obscuring vision of the Marine carrying vessel when trying to make cannon shots, while also signifying to the defender the presence of Marines. Marines in the background sniping at sail handlers in the Battle of Copenhagen 1801 Nelson, mortally wounded falls to the deck of the Victory while in the background Marines line the gunwales trading volleys while sharpshooters pick out specific crew.
  5. Cost me 2 duras and 450k for the Tiburon flag, made a few mistakes in the 2nd battle and got capped, but it was loads of fun. I make Ingermanlands myself, and I used the money I got from sinking Swedes a few hours earlier.
  6. Всем привет! Перед тем, как создавать эту тему я воспользовался поиском и не нашел обсуждений на эту тему. Что хотелось бы обсудить: чрезмерную имбалансную нагибучесть морской пехоты. Суть проблемы в том, что сейчас очень много "героев", сводящих пвп противостояние к нападению толпой, слому мачт и захвату корабля посредством золотых мариносов. Своего рода однокнопочность последней секунды (и кстати бесит, когда еще секунда более чем есть, а кнопка не прожимается после пары кликов, не задефить даже, починили бы уже). При этом частенько получаются ситуации, когда такие герои выходят победителями из боя, где их команда в два раза меньше. Это магия прям. В итоге все сведется к тому, что на каждом корабле будет этот модуль (что в общем тупо минусует свободный слот), а ничего не подозревающие новички потеряют интерес к игре после потери трех-четырех прочек на пустом месте. Перебаланс, как мне кажется изменил бы картину морского боя и сделал бы его интереснее. + Поубавил бы прыть однокнопочным ганкерам (так смешно наблюдать, как сливающие по перестрелке ганкеры стремятся забордить поскорее имея в кармане нагибалку) Заключается это в пунктах: Количество мариносов на корабле Невероятно большой коэффициент к атаке по сравнению с матросами Никаких негативных эффектов от модуля I) Начнем с первого. Все источники, которые мне удалось найти, свидетельствуют в том, что 100 пехотинцев могли сидеть только на линкоре, Не на суперфрегате на подобие консты и триньки, на на эссексе и уж темболее не на реноми!! Вот тут приводится список команд кораблей различных флотов, можете полюбопытствовать, сколько могло сидеть на фрегате, сколько на линкоре Предлагаю этот параметр перебалансировать и не ставит количество мариносов более 0,3 для желтого модуля II) Насколько морской пехотинец сильнее матроса? я не знаю, какой коэф. в самой игре (маринос vs матрос). Предлагаю сведущих в этом тестировщиков отписаться. Но на мой взгляд сейчас это смесь стереотипного шаолиньского монаха и боевого мага. Кто такой морской пехотинец? дядька с мушкетом (ну да, там мог быть штык) и саблей. Он не сверх человек. Разве что стреляет метче матроса ввиду того, что упражняется в стрельбе да штыком воздух потыкает раз в день. Не думаю, что в рукопашке мариносы были существенно сильнее матросов., вооруженных пистолетами, абордажными саблями, топорами и пиками. Вспомним еще, что ежедневный многочасовой тяжелый труд делал этих людей очень выносливыми и сильными (в отличии от пехоты, редко привлекаемой к работам). Баланс скорее к почти равному. Тут приведу реконструкцию экипировке III) Отрицательные эффекты от мариносов - тут скорее я за их отсутствие. У пехоты было свое место на корабле и она не мешала канонирам или матросам выполнять свои обязанности.
  7. With the new crew focus system, the marines act as an additional "subsystem". The marines are effectively locked into being set as "marines", and don't help with any of the tasks on the ship. For one thing, I don't believe this is historically accurate. Marines would have helped with manning the guns and handling lines. But let's ignore that for now. The purpose of the marines is to help with boarding combat. Shouldn't they at least help with the "boarding" subsystem? If I switch on "boarding", a bunch of my non-marine, able seamen leave what they're doing (guns, sail handling, etc) to go and prepare for boarding. The whole reason I turned some of my crew into marines is so that they would help me in boarding combat, so why aren't they included in the number of crew that's getting ready for boarding combat?
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