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About Lannes

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    Junior Lieutenant

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    Military History, Literature, Wargames, Chess.

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  1. I've stopped playing on the Testbed because there were too few people <50. I've stopped playing a few weeks ago on OW, except for a momentary look-in, because there are too few players and no one from my Clan for months. At this moment, there are 87 people in OW. Only the wipe will revive play. I play Naval Action NOT to test it, that's not why I bought it, but to play. Surprise! Also, the few people who read my post on reporting a foul-mouthed individual missed the point. That sort of language would not be tolerated face-to-face, why should it be tolerated from the shelter of anonymity on the forum? It is both cowardly and inappropriate. Many people cannot put up with this, I am not the only one who cares for decency. The Devs should enforce this. It won't lose them any sales, but only increase them.
  2. I have reported this post as abusive. There is no reason why someone should resort to foul language on the forum, apart fom the fact that it is uncalled for.
  3. In the future, it would be less aggravating and less stressful for all of us if you Devs say what you mean and mean what you say. I cannot write that in Russian, unfortunately. When you say the 15th May, stick to that date, even if it means other things won't be included in the game; you can make improvements after. When you say, you will give us these four ships, stick to those four ships. I assure you it will be a great relief for all of us, including yourselves.
  4. Good. Make your decision and stick to it. Do not let the ones who want a different set of ships confuse you.
  5. Chop and change, change and chop. What would have happened to the David if Michelangelo started with that huge block of stone and ended up with a hand-size marble figurine?
  6. Then, we could have Clan flags, our men with uniforms, a decent number of men on deck. What else?
  7. I thought that only Single Player games can be modded not multiplayer.
  8. This is not directed to anyone in particular. I am bored by apologists for the Developers of any game. The Developers are not children. They are adults with 100% responsibility for themselves and their actions. Take responsibility Developers and do a good job. Thank-you. We, the players and would-be testers, also have responsibility in this. But, how can you listen to 20,000 possible points of view? The Developers have to choose carefully 'a single, defined direction for the game', as one reviewer of the game wrote.
  9. I am not one of those players. I just thought what Uberman 22 said was true. Thus, my comment
  10. The game definitely needs a tutorial or a manual. I've started playing in the Testbed and with so few players online, 40-60, very few French players and no one from my Clan, I am finding it is trial-and-error. First, there aren't enough players to have PvP battles. I've been looking for Great Britain players outside their ports and found no one. (a) I don't know what Ship Permit is. (b) I didn't know one has to sink an NPC after boarding in order to receive rewards in gold etc. Otherwise one gets nothing. (c) I didn't know one has to put crew on board the NPC in order to do (b). (d) I didn't know PvE Marks (money) can get converted to PvP Marks that you need to get Ship Permits. And so on. My first impressions are that, all in all, I find it an inferior game to the Naval Action of a year ago; it seems too restricted in action and crafting and supply of materials. I am not sure how to manage the materials that were given to me free initially. It is shrouded in mystery because of its trial-and-error mode. What I like about the old Naval Action was the number of ships I can have, (I have 15); having ships with from 5 to 1 durability; the possibility to craft ships, upgrades, materials; having resources easily available; having crew at reasonable cost; having ships for sale at reasonable prices; having the possibility to acquire gold; etc. Perhaps, my view will change by the time the wipe comes. We'll see.
  11. I would add: Keep everything that works and has worked to make it a worthwhile game. In three years, the Devs must have a list, on paper or on computer or in their minds, of things that have been successful in making Naval Action a great game. To constantly chop and change cannot be a good idea.
  12. Sir Texas Sir, thanks for clearing that up and also your reply to my post. I am definitely not carebear! How does one get onto the testbed server?