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Telleporting vs Switchng ships & OW Reapir


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Hello Captains :)

 

1.Which would like to suggest  its the switching the ship in port to another port.

Example:

You have ship in Jereme and you have ship in Plymouth. When you get to the port in Jeremie you can change the ship in Plymouth and play in Plymouth area with another ships, this before ships stay at the Jeremie.

I just want to delet the Teleport becouse Teleporting now killing the idea of trading/crafter system. Becouse a lot of people just teleporting with their assets and resources to main crafter port.

 

I think its good Idea becouse you can easly change you region if you want craft or make some pvp/pve

 

THIS idea improve too a system where trader ships need a player bodyguard to.

 

Also i will be glad if i see a system where you can hire 1 or 2 Trader snow in you fleet and you can just sail in frigate (pvp ships) in open world with the lower speed (max spped Traders ships) and protect yours traders fleet with assets/resources.

 

2. Open World Repairing

 

Also, after the battle if you have like 80% sails in battle you need have too 80% of speed in open world, and if you want repair you ship in OW, your ship need to stay in one place(0% sails) and repair like 1 min(if its a little repair) or like 3-5min (if your ships its almost destroyed).

 

OR just make like 20% sail or 40% sails in OW and with this speed you can repair.

 

See you at sea

Greetings

Ragnar

Edited by oleski
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Since teleport captian sound so terrible (no realistic at all) i gladly see possibility to pay for fast travel (taking for example 25% orginal time from sailing time at same distance instead instant changing location) 

 

It's perfectly realistic, or at least as realistic as many other portions of the game.  Captains at the time had to take passage aboard other ships to reach their command if it wasn't already near to where they were.  Yes, we're doing it on a faster scale, but limiting the frequency (Eve's 24 hours is pretty good in my opinion) will allow the fun gameplay we're looking for, while preventing exploitative movement of crafting and other tactically sensitive supplies and war materiale.

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Awful idea.

I can only play at most 3 hours a day.

If I would have to make the trip up and back between Willemstad and Oranjestad in 'real actual travelling time' it will cost me more than two hours

Just forget it, I would not be able to make any battles anymore or will have to buy my ships in the shop and forget crafting, because there is not enough resource for everyone in the neighbourhood of my main craft port.

 

Making a fast travel time will not help for increasing battles since now already I have some difficulties' to select a ship that's crossing by, since the speed is OW is accelerated.

 

If you want to have a realistic battle, buy yourself a boat and go on the sea.

I want to play a fun game.

Edited by Nico Ventura
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Hi,

TP is exploited nowadays, all strategic goods are tp'ed around ports, that is true.

Also not everyone has the time or enjoys an hour sailing per day.

So why not compromise and have:

-TP captain only once per time X, ships stay in port

- hire AI-traders for hauling goods

- escort ai traders if needed or hire captains

TP a captain makes the game still playable on such a huge map, but resources should move physically around the map, so intercepting in OW gets a bit more purpose.

Grtzzz Bubbles

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Awful idea.

I can only play at most 3 hours a day.

If I would have to make the trip up and back between Willemstad and Oranjestad in 'real actual travelling time' it will cost me more than two hours

Just forget it, I would not be able to make any battles anymore or will have to buy my ships in the shop and forget crafting, because there is not enough resource for everyone in the neighbourhood of my main craft port.

 

Making a fast travel time will not help for increasing battles since now already I have some difficulties' to select a ship that's crossing by, since the speed is OW is accelerated.

 

If you want to have a realistic battle, buy yourself a boat and go on the sea.

I want to play a fun game.

 

Bear in mind that while Game Labs is striving for a game that is playable by those of us (myself included) that don't have a lot of nightly playing time, one must realize at the same time that dumbing everything down to the degree necessary to make all features fully accessible to players with 3, or 2, or even 1 hour a night to play will mean a shallow game that will not be very fun or have a lot of longevity.

 

Nothing is stopping you from crafting if you only have a few hours at a time to play, but the amount and frequency that you can build a ship will drop compared to a player that has 8 hours a day to play.  You'll also have to accept that you may have to make a decision between crafting and combat that night with so few hours. That's the nature of online gaming.

 

Many in this thread are advocating for the ability to ship goods from place to place in a slower, more automated manner to prevent having to sail those goods around manually.  I think having such a system, where maybe a longer trip means that your goods show up the next real world day is a far better compromise than allowing the existence of a system that allows a port to remain fully operational despite a full-time blockade from an enemy nation that is running outside of it.  We need the meta-game of resource management/denial and economic warfare for a viable game - this meta is what will keep players interested and coming back for more.

 

If you don't have the time to run goods around, then once all of the economic features are in place you'll need to contract with other players to move those goods for you (giving them something to do and a mission to fulfill) and/or cooperate with them to run a shipyard at the volume you desire.  That's good gameplay and an easy way to give lots of players in game a constructive purpose (and therefore interesting things to do).

 

The very nature of an online game/sandbox is creating the need to work as a team with others - both to create, and to destroy/capture.  That teamwork is what creates self sustaining "missions" and activities that will ensure a game is interesting and has staying power for years instead of weeks.

 

Edited to add that this also applies to travel times.  Having to plan ahead as to your area of operations means that you can use secrecy and quiet fleet movements to surprise attack an enemy.  Being able to jump around willy-nilly with your ship and everything you own with a fast cool down timer makes the map so small that you may as well not worry about intelligence and resource management at all.  If I can jump across the entire map with a ship and a hold full of cargo three or four times a day, then why have a large map at all?  You could restrict it to a single island and be done with it.   ;)

Edited by Henry d'Esterre Darby
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Henry, you make a fool of me and I don't like.that. I'm old enough to understand my limits and to make my choices.

 

I only told that with having three hours time to play, it is not fun to have just time to sail two hours to accomplish one part of this game.

 

If there would be other ways to get what I'm missing, this would be a solution, but for the moment I haven't seen any other solution.

 

Only 3 other persons replied on this thread, that is not really.'many'.

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Henry, you make a fool of me and I don't like.that. I'm old enough to understand my limits and to make my choices.

 

I only told that with having three hours time to play, it is not fun to have just time to sail two hours to accomplish one part of this game.

 

If there would be other ways to get what I'm missing, this would be a solution, but for the moment I haven't seen any other solution.

 

Only 3 other persons replied on this thread, that is not really.'many'.

 

I don't believe I made a "fool" out of you - I simply disagreed with you and gave my logic for doing so.  This is a discussion forum and we are certainly allowed to constructively discuss a topic or idea.

 

My statement regarding other Captains wanting what I'm proposing comes from discussions in many threads over the last year and a half - this is a new thread and others haven't had a chance to reply yet.  Some will simply agree with my post, like it, and not post themselves.  Others will disagree with my assertions and they will post their reasons why they believe I'm wrong or misguided.  Let's stick to the issue here - being able to teleport clear across the map with a hold full of goods is, in my opinion, not good gameplay and will cause damage to the overall playability and fun of the game for a large number of people.

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I didnt find anything wrong with the potbs style of movement and time spent doing stuff, limited to only having 5 outposts and you can book travel aboard another vessel to get to a different outpost you have a ship in, totally agree with goods that have to do OW sailing time or hiring to move them, i believe it will feel like we can use our time properly to do what we need, if getting blockaded we can use that time to farm else where rather then logging and the rest, that just 1 example though

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