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An added layer


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Rather than anonymity to protect lone traders, why not have bot protected convoy runs every hour or so? In the home screen you would see leaving times and routes for the convoys running out of that port and you could consciously choose whether to take the safer convoy (at a slower pace) or go it alone - perhaps with a bot or two when they come back at the risk of being seen by predators.

 

When nation missions come in perhaps the bots could be replaced by players or for neutral ports, privateers.

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Where did i say anything about skill points and discounts? I didn't say anything about what "progression" would be. I said why would you want to limit someones choices up front. Further to that point; The more you do something at it the better and more efficient you get at it. It makes perfect sense to have a progression system in place that has minor improvements based on time or experience.  

 

Why can't you just discuss the points raised without being a jerk?

 

I'm not being a jerk? if that post came across wrong sorry dude, I wasn't aiming to piss you off.

 

The way I look at it is this, any level system will have to be labeled, to keep users aware of where they are, if you have a system that makes people better after they do something loads, they will be good at it through doing it loads, and have an added skill to make them better at something they are good at. This game actually takes a bit of skill, to aim the cannons, sail the ship and to navigate, so why do people need a skill in game to get better at it, when you can do it through players actually gaining experiance IRL.

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No point in PVP? PVP will play a large part in this game.

 

Its as simple as this: Don't want to PVP? Choose Neutral as your Nation and stay OUT of Pirate waters.

 

As others have said, one day they may want to do trading but the next they may want PVP why should they be forced to choose between the two? Being that you can only have one character per nation. The current system we have at the moment is pretty good. I would just like to see more XP required for leveling up.

 

Also, if you want to trade we will be getting the Indiaman which is a 42 gun trading vessel, I feel like that's going to be a vessel that's not easily taken down.

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A captain in a traders brig is a viable target.  They are taking a great risk for great reward.  That is how economy works.  Risk vs reward.  There are huge profits to be made in game right now with trading if you are smart.  There has to be risk involved as well, otherwise people will just sail trader brigs until they hit a huge amount of money.  I've sailed in a trader's brig all alone.  There is nothing like sailing an unarmed ship in a warzone and how it keeps you on the edge of your seat.  I did it in Eve in nullsec and wormhole space as a miner.  In NA it is the same.  If you are smart, perceptive and fast, you can quickly make a big buck.

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Please don't take what I type out of context: I said there was no point in PvP with a Captain in a Trader Brig. Unless you think the potential to ram make them a viable PvP target?

 

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I happen to think the term PvP means different things to different people as well, I am concerned that what YOU consider PvP - I might call ganking. But that's just me.

 

Aye, but there is point in pvp with a Trader Brig, as he may have supplies that I need to finish a ship I'm building (since we will be able to do that). AI Ships may as well and if that be the case I'll be attacking everything in sight whether it be player or AI, but I wont be doing it in a Conni since it turns badly and a Trader Brig sails faster then it close hauled.

 

If I entered into a battle with a player controlled Trader Brig I would not ram them I would chain their sails into oblivion then board them or if I'm in a much bigger ship I would pull along side and push them into the wind.

 

PVP and Ganking are two different scenarios, Have I "ganked" before, I have, but I also just had a nice "PVP" against a British Frigate while I was in my BellePoule, two equally matched ships. I even let the player go when they were about to sink (they made it to port by the way).

 

....

 

Merchants get gold and very little (if any) XP - but since there is limited "promotion" who cares - give me the gold! and they have a bevy of cargo ships to buy and sail - from Lighters to Indiamen and Schooners. Also Merchants get to not be named when their ship is hailed - since there is NO POINT of PvP with merchant ship Captains.

....

Your original suggestion is saying that:

1. Pick your Nation

2. Choose "Trader" or "Navy" (not in that order)

 

I, as a player should not be forced into choosing either, since you can only have one, yes one, character per nation. Your suggestion is saying there is no point in PVP with Merchants at all.

 

Hate to break it to you buddy but there is. It's been stated multiple times. Once again, if a player wants to strictly do trade they should probably choose the Neutral nation then the ONLY worry they have are Pirates and that is easily circumvented via, staying out of pirate waters.

 

With great reward comes great risks as the way it should be. Players participating in Trading should not be given a "free ride" to avoid other player interactions. That's what drives games like this, that is what games like this thrive on, player interaction.

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No, that isn't what a sandbox video game is.  A sandbox is a game where you have many options and can do what you want.  You don't have a set story or a set thing you have to do.

 

Sandbox might not be a good way to think of it.

 

Think of it as the ocean.  There are a lot of things to do in or on the ocean, a lot of things to see like fish, coral, scubadiving, etc.  But there are also dangerous things in the ocean.  There are predators.  You can go treasure hunting and make a lot of money (kind of like being a trader in this game, great reward/payout) finding rare artifacts or treasure, but there are predators you have to watch out for (risk),  like other treasure hunters and creatures (like players), and the environment (like ai).

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Guest raat

You are mistaken - I (right this minute) have two British alts. I haven't tried to have three, but I see no real reason you couldn't (unless the Dev's deny it).

 

WTF is it with all this insanity misinformation surrounding alts, and the obsession to force others to cater to their own personal PvP desires?

 

I thought the idea of a SANDBOX was you could do what you wanted to do, when you wanted to do it? Letting the "interactions" fall into happenstance.

 

what's with the obsession to force others to cater to their own personal PvE desires?

 

In a sandbox, everyone is placed in the SAME sandbox.  Meaning, if you try to hoard all the pails and all the shovels to build your castle with, you should be visible so I can punch you and take them back.  :lol:

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Guest raat

:lol: touche'

 

But, you really don't want me to be a wimp now do ya?

 

Nope, I want you to punch back...that's the point. ;)

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:lol: touche'

 

But, you really don't want me to be a wimp now do ya?

 

What has been going on is a bunch of crowds going around kicking over any castle they see, not just Dr. Frankenstein's

I'm not sure we can explain it that way. In the major fights that have been going on, there has been significant losses on all sides. That's war.

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Earlier today I tried making a second US character. But the game didn't give me the option. If you truly have two British players then I count you lucky.

As far as swashbuckling, I highly look forward to trading system but like the current system of choosing your faction.

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perhaps eventually they could even hire a bot to captain their cargo ship?

 

Besides all the squabbles (that I think sould be taken in mp), there might be a good idea here.

Perhaps traders convoys ordered by players to go from one port to another, transporting his goods, for a fee.

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