Jump to content
Game-Labs Forum

Taxation of Resource Extraction


Recommended Posts

25 minutes ago, Routan said:

But you only get acces, because your clan is on the friend list, right? You think a player that only OW PvP will get on the clan list?

If you are a good OW PvP player you will be known in your nation and I do not see why a clan who is on the friend list of the port owner would not allow you to join temporarily to give you access to the rare resources. But if you are a player that keeps himself to himself and basically wants to play an MMO game as a solo player then I guess no one will know who you are and then you may struggle.

I have sold some rare woods for Reals when they first started clan missions, I sold them to someone in nation for a reasonable price, but next day I saw him advertising them in nation chat with a 50% mark-up. With the change to the rewards for delivery missions I stopped selling rare resources for Reals as it is now too easy to make Reals so there is no point selling for Reals, but I did advertise in nation chat offering rare woods for doubloons with a 10% mark up, i.e. 11 doubloons for a White Oak log that cost me 10 doubloons, but never had any takers. So there is availability of the rare resources if you really want to look for them.

The only real time you will struggle to get rare resources that I can see is when you are in a small nation that does not have many ports and so has very few rare resources ports, but this is the motivation for them to find out where those resources are and engage in RvR to capture the ports, but of course the solo player who is not interested in nation will not be bothered helping out so why should he then expect access to the resources once others have captured them. If your nation is so small that it cannot support a RvR fleet then you are best changing nations. You have to remember that you do not need to hold the port to get the rare resources, you just need it long enough to complete the clan mission, so have your doubloons ready before you capture the port and build up your stock of rare resources while you can.

Link to comment
Share on other sites

15 minutes ago, toblerone said:

May I ask you in which faction do you play? 

I play GB, and yes I do understand that smaller nations who do not have as many ports do not have the same access that GB does, but as I explained above it gives you incentive to go and capture a port for the resources you need.

GB owns about a quarter of the map, yet does not have a single Teak resource port. Once the wipes are done and people start playing properly again there will be incentive for people to capture the ports they need for resources.

Link to comment
Share on other sites

11 minutes ago, Archaos said:

I play GB, and yes I do understand that smaller nations who do not have as many ports do not have the same access that GB does, but as I explained above it gives you incentive to go and capture a port for the resources you need.

GB owns about a quarter of the map, yet does not have a single Teak resource port. Once the wipes are done and people start playing properly again there will be incentive for people to capture the ports they need for resources.

Incentive is irrelevant, mate, when you just do not have the numbers to face organized clans of populated nations. I have the feeling that this patch will make life easier for players belonging to nations that are already strong and more difficult for the others.

And I did not even touch the problem of night flips in the new system …. 

Edited by toblerone
Link to comment
Share on other sites

3 minutes ago, toblerone said:

Incentive is irrelevant, mate, when you just do not have the numbers to face organized clans of populated nations. I have the feeling that this patch will make life easier for players belonging to nations that are already strong and more difficult for the others.

And I did not even touch the problem of night flips in the new system …. 

As I said previously, if a nation cannot field at port battle fleet then they are not viable as a nation and it is best to move on to another nation. They cannot keep designing the game so that nations with very few people in them can still play effectively. If everything is accessible easily to everyone then you end up completely removing the need for RvR and you may as well get rid of OW.

I do not see the relevance of night flips in this conversation, you would have to be extremely unlucky to have all rare resources in ports that are not in your time zone, and even if that was the case all you need to organize is a couple of late or early sessions over a weekend or holiday to take a port and flip it to your time zone.

  • Like 1
Link to comment
Share on other sites

15 minutes ago, toblerone said:

Incentive is irrelevant, mate, when you just do not have the numbers to face organized clans of populated nations. I have the feeling that this patch will make life easier for players belonging to nations that are already strong and more difficult for the others.

And I did not even touch the problem of night flips in the new system …. 

Going to call nonsense from experience attacking/defending against nations like GB with less than 10 players and a mix bag of woods and upgrades. Accepting defeat before the battle is fought will get you no where. 

Link to comment
Share on other sites

51 minutes ago, Archaos said:

 They cannot keep designing the game so that nations with very few people in them can still play effectively. If everything is accessible easily to everyone then you end up completely removing the need for RvR and you may as well get rid of OW.

Remember that we are talking about a game that struggles to have 500 players online in EU prime time.

Since the "hardcore" took this game from thousands to hundreds players, I cannot just understand why so many of you are still willing to push in that direction.

Link to comment
Share on other sites

I know for a fact that there are too many GB clans to get all of them on the friends list.  Now imagine a population closer to what this server was designed for.  It might not be as simple as "asking" to get on the clan list.  We had problems of this nature while in the US with everyone wanting to be in their own clan and occasionally run into it with pirates.  Russia was kinda nice a year ago with like 4 clans..made it easy

Edited by Socialism
Link to comment
Share on other sites

55 minutes ago, Socialism said:

I know for a fact that there are too many GB clans to get all of them on the friends list.  Now imagine a population closer to what this server was designed for.  It might not be as simple as "asking" to get on the clan list.  We had problems of this nature while in the US with everyone wanting to be in their own clan and occasionally run into it with pirates.  Russia was kinda nice a year ago with like 4 clans..made it easy

You can still always ask one of the clans on the list to get the wood for you in exchange of the doubloons and possibly something else if need be. Had a few clans in Sweden and outside Sweden offer agreements like that.

Link to comment
Share on other sites

17 hours ago, Archaos said:

Ich verstehe nicht, warum so viele Leute etwas von großen Clans haben und so sehr daran interessiert sind, dass das Spiel für Solospieler oder kleine Clans ausgelegt ist. Das Endspiel des OW-Spiels ist der RvR, und jeder Clan, der groß genug ist, um einen eigenen Hafen zu erobern, ist ein großer Clan, und dies sind diejenigen, die den RvR antreiben. Wenn sich eine Gruppe kleinerer Clans zusammenschließt, um einen Port zu nehmen, dann ist das nicht anders als ein großer Clan. Kleine Clans können den RvR nicht alleine ausführen, und wenn dies der Fall wäre, wäre der RvR sehr arm. Stellen Sie sich vor, wenn 4 oder 5 Personen in einer Gruppe Feindseligkeit erheben und einen eigenen Hafen einnehmen würden, hätten Sie so viele andere Hände Häfen, die es nicht wert wäre, einen Hafen zu halten.

Ich befinde mich derzeit nicht in einem großen Clan, weil die meisten Spieler aufgehört haben zu spielen, aber die wenigen Mitglieder, die immer noch spielen, engagieren sich nach Möglichkeit im nationalen RvR und helfen anderen Clans. Dadurch haben wir Zugriff auf die Freundesliste der Clans-Ports Ressourcen und Siegmarken für diejenigen, die an Hafenschlachten teilnehmen. Ich sehe also keinen Grund, warum kleine Clans nicht lebensfähig sind, solange sie mit anderen Clans in der Nation zusammenarbeiten.

Because a game does not just live on big clans. Many people want to do it alone or with their best friends. Think about how the numbers in EvE, World Of Tanks, War Thunder, etc. would look like if you kick out all the players who do not want to join a big clan? Games where only big clans have sucsess will quickly go empty. Personal success is an important motivation in every game

Link to comment
Share on other sites

4 hours ago, Georg Fromm said:

Because a game does not just live on big clans. Many people want to do it alone or with their best friends. Think about how the numbers in EvE, World Of Tanks, War Thunder, etc. would look like if you kick out all the players who do not want to join a big clan? Games where only big clans have sucsess will quickly go empty. Personal success is an important motivation in every game

But in all those other games you mention if you are not in the big clans or work with the big clans you cannot access all content, so why should this game try and make all content accessible to small clans or solo players. You can still do plenty in this game solo or in small clans, about the only thing you cannot do is RvR and it would be ridiculous if they made it so 2 or 3 people could actively carry out RvR. Everything else is accessible and I know it because although I am part of what was once a big clan I still play mainly solo.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...