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Everything posted by toblerone
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Shipbuilding Timbers Overhaul
toblerone replied to admin's topic in News Announcements & Important discussions
Still did not you learn the lesson? This change is just a way to oblige people to throw in the toilet all their seasoned wood hard earned ship and re-grind their … off. It has always been that way in this game. -
Busquemos la paz, hamijos míos.
toblerone replied to Despe's topic in Naval Action - Spanish language
Sinceramente, por todo lo que quieres (que no es poco), que puedes dar a cambio? -
Feliz Navidad a todos
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Merry Christmas and Happy New Year
toblerone replied to admin's topic in News Announcements & Important discussions
Merry Christmas and happy new year -
Russia so bored they try to kill off smaller nations?
toblerone replied to Carl von Lichtenfels's topic in National news
actually you could: it's called handicap (like in golf). In example: the higher the PVP kills (or K/D ratio) the more a handicap affects one random ships' stat. -
It's wasted time. We have a long record of posts in this forum in which admin tells us that inflation (and not also scarcity, so - basically - too much grind to access things) is the only thing that makes prices high. Not that he actually thinks that (he has a Master in economics AFAIK), rather he knows that he cannot reduce the grind (due to the monetization model based heavily on DLCs) and then he is "obliged" to propose the solution of deflating prices by reducing the avaliable money. Problem is that deflation is usually not an effective way to expand economy in a situation of stagflation.
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Winning with wipes
toblerone replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Nice to hear that you have future projects for a new age of sail MMO -
Winning with wipes
toblerone replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
This game was doomed and a lot of old testers saw it coming a long ago. Simply put, the "hardcore" (alias the crapton of hours needed to make just everything) game mechanics (that were set up with the purpose of monetizing hard with DLCs) are not able to keep people engaged, because of the lack of variety of content. The creation of big zerg nations was the direct consequence of too much effort to be put in setting up port bonuses and the high cost of shipyards and other structures plus the choice of devs to wipe at launch. After getting their fingers burned by the wipe at launch, a lot of players (mostly the not "only PVP" and the "no 24/7" players) did not want to risk loosing once more the results of their awful (re)grind process and then joined the zerg. If you do not wipe, game will maybe survive as it is for some month. If you wipe again, game dies the day after. Greg, live with it. It may be sad … but that's it. -
Pero quien ha montado la polemica porqué en rusia jugaban demasiados "no rusos" y quien ha abierto los puertos cerca de Vera Cruz para hacer dano a los REDS? Y despues, sin razon aparente, el reverse cierra los puertos que habia abierto y - dentro de unas semanitas - sale una medida que se puede llamar "que todos le den a Vera Cruz". Conspiraciooooooooon! 😁 mucho "hardbore" mas que "hardcore"
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Apostamos dos centavos que la primera capital atacada por los NPCs va a ser Vera Cruz y no New Orleans? Serè malo, però a mi he huele que la medida no es anti rusos, sino contra el gran clan de la faccion rusa donde no juegan los rusos y que pero tiene el mejor puerto del juego (quel al capitan reverse le gustaria tanto tomarselo).
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Seria bastante poner el juego como estaba un ano y medio/dos anos atras (crafteo con materiales raros para hacer navios mejores, mas vidas por las fragadas, flag system, aleanzas). Lo que pusieron despues (grindeo tras grindeo y aun mas grindeo, llamado de "hardcore") es lo que ha quitado toda la diversion. Y lo peor es que todo eso fue solo para incentivar los jugadores a comprar sus DLCs. Pues es claro que hay mucha jente que se enfada y se pone a trolear por todo.
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@admin If would be interesting to know what happens to a) port bonus and upgrades, b) player buildings and c) players and clan warehouses if: - the port becomes neutral - the port is re-captured by the same clan that owned it before the raid - the port is captured by another clan of the same nation - the port is captured by a clan of a different nation
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Point is in a neutral or caputed port - if I recall correctly - you cannot use buildings, but they stay there. It's the same with port bonuses or they disappear when port becomes neutral? And … do the port bonus remain there in case another clan of the same nation (or of another nation) captures the port after it has gone neutral after a raid? If they disappear, this raid thing sounds just a way to keep people grinding and regrinding things.
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No game for noobs?
toblerone replied to Ruy Lopez's topic in Current Feature Improvement Suggestions
Yup, there's a lot of skill in sinking helpless, slow, undergunned traders. Please man … if traders had a chance to excape well, you could be right. But we all know that it's impossible to escape a failfitted warship in a trader ship. Because the truth is that nowdays PVP players sail up and down the coast between free ports in failfitted fir/fir ships hoping to cross with some trader brig (or going for newbies around capital cities) so that they can get some easy combat medals. And the funny part is that they even dare to whine just because the ganker sometimes can end up ganked. This is the level of OS PVP. Not a surprise that people are leaving the game. -
That is not dead which can eternal lie, and with strange aeons even death may die Sorry mate, I couldn't resist to a Cthulhu Naval Action
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No game for noobs?
toblerone replied to Ruy Lopez's topic in Current Feature Improvement Suggestions
Let's make it even simpler then: the ones that STILL PLAY the game are worried because, if too many people STOP PLAYING the game, the GAME SEVERS WILL SHUT and - as a consequence - also the one that STILL PLAY the game WILL NO LONGER BE ABLE TO play the game. -
I'd say people are saying more something like "I want to have FUN. Game is not working" Besides that, mind that, if too many player think the game is not working (whatever the reason may be), the game will die.
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No game for noobs?
toblerone replied to Ruy Lopez's topic in Current Feature Improvement Suggestions
And in fact we are discussing on the forum about the reasons why people are starting once more leaving the game, not about why some people still play no matter what. -
No game for noobs?
toblerone replied to Ruy Lopez's topic in Current Feature Improvement Suggestions
Basically this. Point is that if I want to do almost everything in this game I have to waste hours in watching a moving screensaver of the rear view of my ship.