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Hotfix 4 for patch 10.00


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9 hours ago, Captain corn blower said:

So are they going to expanded the map to all of North and South America and so on is there any plan? To and if so when , how about hidden smugglers ports?

Why would we make the map bigger?

3 hours ago, Fengist said:

So what you're saying is, along with jack shit for loot and jack shit for PVE points, now we have to take on the trader AND it's escort.  Nice. You guys just keep making this game more and more solo/noob unfriendly.

Have you even been out? I got 16 small carriages from one and the PvE for the kill and such.  It's a bit more exciting having to fight off an escort while keeping the trader tagged.  Once the escort is dead you go to town on the trader. Are do as I have in the shallows. I have an escort fleet of my own. I put it on demast and let it chase the trader. By time I sink the escort the trader is down to almost 50% sails and I just go demast it, board and take the loot.  Cause the AI fleet was on demast he did very little actual damage and i get the most out of the kills.  

@admin We really need the Rattlesnake and Niagara back into game.  I don't get why they where taken out when new content for them hasn't been put into place.  You should have left them in some how and than patched it when you get that content ready.   Those are prob two of the most used shallow ships and now we don't even have a good shallow port battle ships.  The best way you could of balanced the Heavy Rattler was to let Niagara's into port battles.   They are easy to kill with grape these days.  Though I destroy H Rattlers by keeping my distance and demasting them.  Something you don't really do in port battles so much.  Those big guns don't mean crap if I'm running around with 20 crew lol

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7 hours ago, Sir Texas Sir said:

Have you even been out? I got 16 small carriages from one and the PvE for the kill and such.  It's a bit more exciting having to fight off an escort while keeping the trader tagged.  Once the escort is dead you go to town on the trader. Are do as I have in the shallows. I have an escort fleet of my own. I put it on demast and let it chase the trader. By time I sink the escort the trader is down to almost 50% sails and I just go demast it, board and take the loot.  Cause the AI fleet was on demast he did very little actual damage and i get the most out of the kills.  

 

Yea, I went out.  Brig plus Tbrig.  And yea, I was able to get the brig's masts down.  However, just trying to circle around to get a rear rake I caught a broadside from that brig.  HALF... mind you... HALF the armor on my Snow just evaporated.

Now... you go get your basic cutter, pretend you're a noob, leave that 'fleet' behind, come up to the shallows and let's see you take on even a Tbrig with a Lynx escort.

Good luck.  They have SERIOUSLY increased the damage AI does.  And that includes missions.

My point is, they've already nerfed the piss out of loot to the point that it's barely worth your time to take on a lone AI trader. Now they're making it even more difficult for a noob to get started by having to deal with escorts as well.

Most people here on these forums are not noobs any more.  I decided to completely restart from scratch with a new character.  So I have a pretty good idea of what I'm doing and I'm telling you the money noobs make is PALTRY.  And now ship prices have increased 250%??  I barely afforded the ship and guns I have now.

One pickle loss to a noob will mean HOURS of grinding to get that money back.  I'm sorry but I have a simple philosophy, if you want a mouse to navigate a maze, you don't beat his head and put him back into the starting corner when he goes the wrong way, you lead him with cheese.

Right now, noobs are getting beat in the head.

Edited by Fengist
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Ok. I see what you did in programming on the open water, especially with npcs.    Can you now give everyone another forged papers for them to switch back after the developers hugely changed this game in this hotfix.  There are many players who would like an easier way to either switch back or to switch too without deleting their character.

Please address this problem.  

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Ok, I have now a decent amount of hours behind.  I can say that yes, grind is too much.

I think you took this from a game like WOT, where you do not actually lose ships, neither you do any trader, nor you sail in OW, nor you suffer from all other time sinks that this game has.

Also economy and grind has to be designed so that the game is fun.  Everyone wants to be shooting other players, not grinding bots or trading, or sinking their time to some activity that should be secondary or tertiary.

I hope you devs actually have PvP players in your team.

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I have to say after trading all weak end the delivery mission the pay out price need adjusted ,the cost to buy or craft the goods to fill the delivery are not fesiable it cost way more then your getting and you should be able to fit the entire amount in a trader brig.

Edited by Captain corn blower
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6 hours ago, Cmdr RideZ said:

Ok, I have now a decent amount of hours behind.  I can say that yes, grind is too much.

I think you took this from a game like WOT, where you do not actually lose ships, neither you do any trader, nor you sail in OW, nor you suffer from all other time sinks that this game has.

Also economy and grind has to be designed so that the game is fun.  Everyone wants to be shooting other players, not grinding bots or trading, or sinking their time to some activity that should be secondary or tertiary.

I hope you devs actually have PvP players in your team.

Thanks for telling everyone how they should have to play.

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19 minutes ago, Hodo said:

NPC ships dont do that much more damage, they are just more accurate at some ranges and have access to every perk at once.  I have been sailing around in a privateer, captured or sunk several NPC ships last night while sailing from Savannah GA, to Tampa FL then back to Reo Secu FL.  Yeah long sail.  

I found that NPC combat vessels are NO where near as accurate as you can be at 250m or better.

They can stern rake from 1000m, they gain double shot and double charge, even with Carros which was banned for players before wipe due to being so OP....the AI is way better aim compared 75% of NA players.

When they do single shot, when they do full broadside they tend to miss a bit.

Edited by ironhammer500
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33 minutes ago, Hodo said:

How do you get stern raked from 1000m?  Do you not know how to manual sail and turn your hull?   Hell the AI cant hit my stern 90% of the time at 250m.

Hmm what ship are you sailing? You have seen a Bellona's backside right, its a massive barn door. AI is also really good at knowing ur gonna be in the wind in the next 5 mins so they sit there sniping you.

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8 minutes ago, Hodo said:

hahaha, turning through the wind in a SoL.  Sounds like you planned poorly on when to do your maneuver, should have waited till it fired at your broadside, then turned as fast as you could using sails and rudder to get through the wind.  But you are on the PVE server and probably dont know how to manual sail.

Its only the AI 5th rates i find, they also hold fire yet i wreck their sides, they hold fire no matter what even for 5 mins till they got a stern shot, they wont fire not with double charge loaded.

3rd rates arnt so bothered but they will load double and single shot u from miles away, uno while u think ur at a safe range they can put tons of shots from super far.

 

Its cause they get double charge....also i thought double charge with Carros was removed.

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8 minutes ago, Hodo said:

You are choosing to sail a 3rd rate, which of all of the SoLs, they are the more agile.  The problems you are having are not uncommon even in 5th rates.  But you have to learn how to exploit the AI's weaknesses.  I sail a Privateer, and can kill AI Rattlesnakes in that thing and not use a repair kit.  I can take a Renomee into a M-C fleet mission and sink every ship in that mission.   The thing is I learned a long time ago, fighting Sir Texas Sir and his clan how to build tough ships, how to turn my hull to deflect several shots off, how to avoid incoming fire by using waves and swells.  The Ballona has a MASSIVE stern, but if you are at an angle a lot of the shots that come in the stern will just hit the inside port or starboard hull. Not a real threat.

 

 

Its more the rudder damage that is a major concern, but i notice the AI is great at grouping when single shot with double, then soon as it normal broadsides it misses to much or just bounces...so the AI  sometimes goes super sayin mode and goes all out on you, then sometimes goes stupid mode...

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7 minutes ago, Hodo said:

Rudder damage is always a concern, no matter the ship.   Some ships are easier to hit their rudder than others.  It is interesting to see the level of detail in each ship. 

Eh well im not saying im a master at this game, but i feel the AI focuses on Stern raking to much compared to actually trying to sink you.

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4 hours ago, Captain corn blower said:

So what's the chance of reissuing faction papers again since a lot of people change factions because of wipe ,and now with major changes again they  would like to change back or possibly make them purchasable

I thought I wasn't alone.   This hotfix literally killed my idea of having fun with FRANCE.   Now I am stuck.  And I am sure a lot of players are in the same boat.   Rather easy implementation if you ask me.  Or give everyone another forged redeemable as that hotfix was not a hotfix but a full blown patch.   I will wait.. but not playing.

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3 hours ago, EL LOCO said:

I thought I wasn't alone.   This hotfix literally killed my idea of having fun with FRANCE.   Now I am stuck.  And I am sure a lot of players are in the same boat.   Rather easy implementation if you ask me.  Or give everyone another forged redeemable as that hotfix was not a hotfix but a full blown patch.   I will wait.. but not playing.

Problem is people will just switch to the winning side.

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7 hours ago, ironhammer500 said:

Problem is people will just switch to the winning side.

Not necessarily starting in the US now moving to pirate I would like to go back to the US at some time ,you will have bandwagoners but I think a lot of people like to try some thing different but then find it was the wrong move.

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12 hours ago, EL LOCO said:

I thought I wasn't alone.   This hotfix literally killed my idea of having fun with FRANCE.   Now I am stuck.  And I am sure a lot of players are in the same boat.   Rather easy implementation if you ask me.  Or give everyone another forged redeemable as that hotfix was not a hotfix but a full blown patch.   I will wait.. but not playing.

Well when people used to be able to swap at will it was a nightmare.  They might as well not even have factions because people used to swap to the winning side constantly.  You would literally be fighting a guy one day and then saving him two days later just to have use what he learned about your faction against you two days later when he swaped sides agian. Screw that.

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18 minutes ago, Mrdoomed said:

Well when people used to be able to swap at will it was a nightmare.  They might as well not even have factions because people used to swap to the winning side constantly.  You would literally be fighting a guy one day and then saving him two days later just to have use what he learned about your faction against you two days later when he swaped sides agian. Screw that.

Ship prices are way to high a mercury is 85000 REALLY with out cannons they were 28 to 30 thousand before I can see maybe 40 thousand .

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13 minutes ago, Captain corn blower said:

Ship prices are way to high a mercury is 85000 REALLY with out cannons they were 28 to 30 thousand before I can see maybe 40 thousand .

Tell me about it. Its gonna take me a week just to buy a snow and outfit it. If i lose it right off to a gank that will be upsetting. 

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30 minutes ago, Mrdoomed said:

Tell me about it. Its gonna take me a week just to buy a snow and outfit it. If i lose it right off to a gank that will be upsetting. 

They need to make crafting a lot cheaper so people can pump out the lower end ships, still keep 1st rates the permit so people cant spam those, but stuff like snows, surprises and that should be spam able.

 

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1 minute ago, Hodo said:

It takes me a day to build one.. maybe 2 if I dont have anything or I am looking for specific woods.

Yea you gotta think how many get sunk in that 1 day, so if crafters can only pump out 1 or 2 a day while say 10-20 sink a day you got a problem.

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