Jump to content
Game-Labs Forum

Hotfix 3 for testbed patch 9.99


admin

Recommended Posts

6 minutes ago, Bach said:

You'll be waiting a bit more. You need level 3 for a 4th rate. Wait till you see the stone cost for that one. :)

Uh connie needs a level 2 shipyard so not sure what your talking about. It's SOL that need level 3 just like old days.  I don't really plan to build anything anytime soon bigger than 5th rate any way.

Link to comment
Share on other sites

21 minutes ago, Sir Texas Sir said:

Uh connie needs a level 2 shipyard so not sure what your talking about. It's SOL that need level 3 just like old days.  I don't really plan to build anything anytime soon bigger than 5th rate any way.

I'm looking at the Agamemnon and its definitely an L3SY. Connie may be an L2SY but I guess we can call it a 4th rate. :)

 

Edited by Bach
Link to comment
Share on other sites

the last patch is only for players with alt account.

to build a ship u need:

iron, coal, type of wood , fir (new pine),teak oak (for trim), lignum, compass, hemp,stone.  you can produce only 4 of them and there are no ports with those resources anymore...so u cannot build your ship.  the solution is to buy an alt acc and produce 9 resources instead of only 4 (1 slot is for shipyard).

u said ''group of players is the solution'': wrong.

i can organize with maybe 3-4 player to build 1 ship, everyone farm the needed resources...and if 1 of 4 goes on holiday?or is at work?or with family?or simply cannot play? other 3 players can't play anymore cause their production is oriented only for crafting ships not for making money.

a small amount of NPC resources is needed, 1 more building slot is needed and more LH are needed or the game will be wasted by players with alt account that can play always and without ''groups''. make alt accounts just something luxurious not something vital.

  • Like 2
Link to comment
Share on other sites

1 hour ago, JobaSet said:

So as I primary PVP and if I enjoy capturing ships I am made/forced to do trade runs as my only means to make money, XP, or marks.  

old system

  • Missions XP,Money Marks
  • Open world PVE XP,Money Marks
  • PvP Hunting traders XP,Money Marks
  • PVP warships ver Warships XP,Money Marks
  • National goods trader Money 
  • Craft Money 
  •  Crafted goods trader Money

New system

  • Missions (going away)
  • Open world PVE( nothing if you are a capper)
  • PvP Hunting traders(nothing as trader will 99% of time dump cargo) (Might get a gold ship I will have to keep for my self so I can trade odds wont happen)
  • PVP warships ver Warships (Nothing as I prob already have best ship for task I am doing, don't need that ship) But someone might buy it maybe
  • National goods trader (Gone or close enough to gone)
  • Craft (No money no crafting)
  •  Crafted goods trader Money huge risk
  • As a Capture boat I will never get a KILL in a group as My reload is way to slow.  And will be shuned since if I cap a boat no1 gets marks,xp, or money. So no one will group with me 

In NEW system I do not make marks or XP as a Capper and only 2 ways to make any money. 

and Don't forget I spend more money than you every engagement for my crew

Ideally you should be able to find market demand for your capped player ships from those who lost theirs and don't want to craft while having money from collected pvp marks but you have no way of knowing if the enemy is sailing player made good ship or some npc grey one so you wouldn't waste the effort to cap if it was worthless and just take the marks instead by sinking them. But this all means there should be a lot of players and pvp going on all the time to create the desired demand.

For getting marks they could add some pvp mission that gives pvp marks after capping certain amount of different player ships but not sure how to prevent people from farming these off their 10 alts or friendly teams from other nations.

The crew thing could be solved by being able to press the crew of defeated enemy onto your ship but that would mean boarding action should be more dependent on morale loss than crew casualties so engagements don't end in crews fighting to death but beating the morale mostly including somekind of a cooldown/requirement to leave the instace before your crew is on full fighting ability again to prevent farming everything in one instance by pressganging.

1 hour ago, Bach said:

Well you have to also add in the cost of player made ships vs. your captured ship sale.  On testbed you can't just pop up a level 3SY and build ship like we used to.   Just a L2SY is the gold plus 1000 oak, 1000 iron fittings and 500 stone block.  An L3SY will be beyond a lot of solo players. Further the Workshop that will now craft the cannon is even MORE expensive to build than an L3SY. The result will be less hard core ship builders and very expensive ships. So when you put up that cheap captured ship that already has guns on it many players will have to think.  "I need a combat ship right now. I only have x3 skills unlocked on the Tricomelee.  If I buy a captured Tricom I only get on slot but it's a fourth the price of the built one". You will probably start to see a lot of player just buy your cheap ship and run out into combat x4 times for the same price as X1 time player built.  So it's probably not going to be that bad.

In the beginning before anyone has accumulated enough resources I believe people will live off and pvp on capped npc ships because of perceived equal setting, once the arms race gives certain teams (with a bit of help from alts) ability to produce maxed out player made ships, they will only sail those and just steamroll those still in npc ships and not only are the victims undergeared but probably also lack the pvp experience but they get the false impression that they need maxed out player made ships too before they can even compete so they skirt on the sidelines farming/hauling and not taking part in pvp wars before they get access to these ships that the ''cool'' guys have or in worst case just give up and go play arena lol. Again I am not really familiar with the loss covering and I never really much crafted so my view might be biased.

My main concern is that these player made ships should not be like getting Quad damage in Quake behind a huge grindwall, everyone who does not have it will run and hide from the one who has it so on one hand to make player made ships valuable you need to make them stronger and desirable but not too strong to give false impression that it's impossible to compete against for newer players.

Edited by Kaos
  • Like 2
Link to comment
Share on other sites

3 minutes ago, Borch said:

You can also sink your alt or enemy friend to get XP. Not a problem to get another NPC boat for sinking 3x XP.

 

With that 1 simple change the desired in game playstyle change for group play and solo players dont have anything to look for in NA.

Clans form convoys - PvP'ers form anti convoys

Single traders are picked up by groups of anti convoys

Single Pvp'ers cant find single targets as everyone is grouped up

Single traders are gone from the map (hauling once in a week means plenty of traders gone from OW)

Everyone to OW not working because I'm asking since an hour for an escort

Smaller nations without big enough playerbase for trading and escorting - dead

 

 

How to catch a trader. Tag him in any way. Even bad tag is enough.If you wont be able to catch his slow ship in an instance just keep him inside long enough to change the wind in OW. Then escape the instance and wait outside with favourable wind. He will have to come outside.

Your assumption is totally wrong, but hey...Nobody is perfect.

Link to comment
Share on other sites

17 minutes ago, huliotkd said:

the last patch is only for players with alt account.

to build a ship u need:

iron, coal, type of wood , fir (new pine),teak oak (for trim), lignum, compass, hemp,stone.  you can produce only 4 of them and there are no ports with those resources anymore...so u cannot build your ship.  the solution is to buy an alt acc and produce 9 resources instead of only 4 (1 slot is for shipyard).

u said ''group of players is the solution'': wrong.

i can organize with maybe 3-4 player to build 1 ship, everyone farm the needed resources...and if 1 of 4 goes on holiday?or is at work?or with family?or simply cannot play? other 3 players can't play anymore cause their production is oriented only for crafting ships not for making money.

a small amount of NPC resources is needed, 1 more building slot is needed and more LH are needed or the game will be wasted by players with alt account that can play always and without ''groups''. make alt accounts just something luxurious not something vital.

Lol...

You dont need to craft everything all the time :)

 

  • Like 1
Link to comment
Share on other sites

7 minutes ago, Fenris said:

Lol...

You dont need to craft everything all the time :)

 

sure...

but where do u find all resources you need?

npc trader's ships are empty, shops are empty, your ''crafting friends'' are busy in real life...so, where?

Link to comment
Share on other sites

3 minutes ago, Kaos said:

Ideally you should be able to find market demand for your capped player ships from those who lost theirs and don't want to craft while having money from collected pvp marks but you have no way of knowing if the enemy is sailing player made good ship or some npc grey one so you wouldn't waste the effort to cap if it was worthless and just take the marks instead by sinking them. But this all means there should be a lot of players and pvp going on all the time to create the desired demand. I can never gain MARKS

For getting marks they could add some pvp mission that gives pvp marks after capping certain amount of different player ships but not sure how to prevent people from farming these off their 10 alts or friendly teams from other nations. Alts are not my problem, I could care less if someone has 1 or 20 it is there money.  I and many more like me now are the Red headed step child because I like to capture boats The only way I can ever do what I want to do, and live is kill boats with cannons until I have enough money xp and marks that I can change my perks twice.  Once to go boarding then when I run out of money switch back to Killing. because I will never get a single mark or make a dime. 

The crew thing could be solved by being able to press the crew of defeated enemy onto your ship but that would mean boarding action should be more dependent on morale loss than crew casualties so engagements don't end in crews fighting to death but beating the morale mostly.  Same as above 

IF I CAPTURE ANY BOAT (PVP or PVE) I DO NOT GET MARKS OR XP OR MONEY

Link to comment
Share on other sites

Just now, huliotkd said:

sure...

but where do u find all resources you need?

npc trader's ships are empty, shops are empty, your ''crafting friends'' are busy in real life...so, where?

Its Testbed server.

Not everything is available,not everything is doable, not everything has been updated.

Link to comment
Share on other sites

1 minute ago, Fenris said:

Its Testbed server.

Not everything is available,not everything is doable, not everything has been updated.

wrong. testbed is using the final game economy. player-producing economy, no more NPC economy.

  • Like 1
Link to comment
Share on other sites

2 minutes ago, JobaSet said:

IF I CAPTURE ANY BOAT (PVP or PVE) I DO NOT GET MARKS OR XP OR MONEY

Here take 2 chill pills with water, now reread what I wrote and you see that the demand for your capped player ships will ideally appear once a lot more players are playing and pvping. Obviously you will find no demand with 30 players on test-bed right now.
Demand means money for you btw and money can be traded for marks to simplify it for you.

Link to comment
Share on other sites

4 hours ago, Intrepido said:

Please devs, take a look at the rewards in battles (gold) and the low cargo of the npc traders. Today I captured a trader snow with 112 of coal.

Capturing NPC traders should not be rewarded at all,but with small amounts of cargo which they carry with them.

112 Coal isnt that bad :P

 

Link to comment
Share on other sites

2 minutes ago, Kaos said:

Here take 2 chill pills with water, now reread what I wrote and you see that the demand for your capped player ships will ideally appear once a lot more players are playing and pvping. Obviously you will find no demand with 30 players on test-bed right now.
Demand means money for you btw and money can be traded for marks to simplify it for you.

No it wont in a avg week before the wipe was announced.... I in pvp only,  I would easily kill or cap over 100 ships a week. Ranging from 1st rates to Cutters.  I never sold one ship because no1 needed them.  Maybe 1 out of 10 1st rates was worth giving to a clan mate others always were broken down.  The system wont work as intended it can't.  Right now if this went live I would forced to use a non boarding slugger until I max out everything not just few ships but everything.  Now I will never need XP again. Then I could use my marks to reset and start boarding boats properly.  Let us not forget I need twice the amount to do this, as I will never see another mark once I do this.  As soon as I do it no one that is NOT maxed out, like me, they will not want to group with me as I am a plague.  They will never get xp,money or marks with me in group.  So I am a lonely "Lime" Solo ships until I run out of money.  Not cool 

  • Like 1
Link to comment
Share on other sites

7 hours ago, Daguse said:

Ohh I agree you should get XP for it, especially with players. Just don't think that should be able to use capping AI ships as your main source of income. 

Hmm... I don't think capturing ships -- especially AI -- has ever been a good source of income. At least not a way to get rich. I'm not a great combat captain but it seems to me that on the live servers for the last few months capturing AI and selling their cargo was a time consuming way to create a bit of a financial cushion making crew and repair costs for riskier endeavors easier to bear but it would hardly make you rich.

i believe Devs have pointed out that money and resources can always be made to flow more freely but it's difficult to syphon off once there. They're playing it safe. I just hope they ultimately realize that the test bed economic trickle is not enough and that the most inflationary act that I've ever seen was the premium buy back of fine woods.

Single dura, asset wipes, and no fine wood lottery will all probably be enough to squash inflation for the foreseeable future. Draconian economic policy isn't necessary, especially with just a few hundreds playing the game.

  • Like 1
Link to comment
Share on other sites

1 minute ago, Farrago said:

Hmm... I don't think capturing ships -- especially AI -- has ever been a good source of income. At least not a way to get rich. I'm not a great combat captain but it seems to me that on the live servers for the last few months capturing AI and selling their cargo was a time consuming way to create a bit of a financial cushion making crew and repair costs for riskier endeavors easier to bear but it would hardly make you rich.

i believe Devs have pointed out that money and resources can always be made to flow more freely but it's difficult to syphon off once there. They're playing it safe. I just hope they ultimately realize that the test bed economic trickle is not enough and that the most inflationary act that I've ever seen was the premium buy back of fine woods.

Single dura, asset wipes, and no fine wood lottery will all probably be enough to squash inflation for the foreseeable future. Draconian economic policy isn't necessary, especially with just a few hundreds playing the game.

Of course it is easy to make money in this game.

I still can not believe there are players having an issue with it.

But explain this to those who are capturing AI traders,thinking that might be the way to gain wealth.......

 

Link to comment
Share on other sites

10 minutes ago, Intrepido said:

2 hours ago I capped a npc trader with nothing in the hold. The next logical step is that they are going to steal my gold and/or cargo.

Yes...By now we all know you like to capture AI traders.

Is that your main occupation?

Posting 15 times that AI traders are empty or not very well loaded, hoping this may be tweaked?

Tell me please what is the meaning of this? Economy building by capturing AI traders?

Link to comment
Share on other sites

2 minutes ago, Farrago said:

Hmm... I don't think capturing ships -- especially AI -- has ever been a good source of income. At least not a way to get rich. I'm not a great combat captain but it seems to me that on the live servers for the last few months capturing AI and selling their cargo was a time consuming way to create a bit of a financial cushion making crew and repair costs for riskier endeavors easier to bear but it would hardly make you rich.

i believe Devs have pointed out that money and resources can always be made to flow more freely but it's difficult to syphon off once there. They're playing it safe. I just hope they ultimately realize that the test bed economic trickle is not enough and that the most inflationary act that I've ever seen was the premium buy back of fine woods.

Single dura, asset wipes, and no fine wood lottery will all probably be enough to squash inflation for the foreseeable future. Draconian economic policy isn't necessary, especially with just a few hundreds playing the game.

Even on live Capping (PVP ) )ships is not the best way make money because more often you will lose money,  Now granted you can make a some capping NPC 1st rates but nothing like money you can make trading or other stuff

Link to comment
Share on other sites

6 minutes ago, Fenris said:

Of course it is easy to make money in this game.

I still can not believe there are players having an issue with it.

But explain this to those who are capturing AI traders,thinking that might be the way to gain wealth.......

 

I not trying to gain wealth I just want to survive on Live you can on test you can not

Link to comment
Share on other sites

Just now, JobaSet said:

You can survive on Live just as a Boarder,  On test with no xp, no marks, and never any money you can not

It is a bug.

Btw, i m not boarding AI Traders on Testbed.

Not a proper way to get something :)

 

Edited by Fenris
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...