Captain Posted May 9, 2016 Share Posted May 9, 2016 The new thing to troll is just to stay in another faction's safe zone, the nation can't chase you off that way. Allow us to target player ships inside our safe zones - or even better - give a short timer then automatically kill enemy ships inside the zone. Call it the port defense guns 1 Link to comment Share on other sites More sharing options...
Cragger Posted May 9, 2016 Share Posted May 9, 2016 The new thing to troll is just to stay in another faction's safe zone, the nation can't chase you off that way. Allow us to target player ships inside our safe zones - or even better - give a short timer then automatically kill enemy ships inside the zone. Call it the port defense guns Only two solutions One is to make the safe zone an invisible wall to hostile ships. The other is to have hostiles around the capital ports attacked by the large npc fleets that sail from them but don't drag in allied players unless they wish. Before when one could attack hostile ships inside the safe zone players where using alt accounts to drag in allies in the safe zone into fights with hostiles. Therefore attacks from either side just can't be allowed to happen whenever a party is inside the safe zone. 1 Link to comment Share on other sites More sharing options...
BungeeLemming Posted May 9, 2016 Share Posted May 9, 2016 well your capital houses a lot of your captains. if you fear of beeing attacked you should ask in nationchat if someone can watch your back. When sailing out of my capital I see a lot of players just idling there in all kind of ships. Brigs up to 1st rates. This lessens the chance of any enemy player to attack one of the nation's ships. The ability to attack someone inside that circle defeats its porpose. Just imagine an enemy alt attacking someone of his main char. All of your nation's players inside the attack circle will be soaken into that fight. Thats a redicolous opening for trolls Link to comment Share on other sites More sharing options...
Eishen Posted May 9, 2016 Share Posted May 9, 2016 .... Before when one could attack hostile ships inside the safe zone players where using alt accounts to drag in allies in the safe zone into fights with hostiles. Therefore attacks from either side just can't be allowed to happen whenever a party is inside the safe zone. this could be solved by taking back that posibility but making optional (Y/N 10 secs dialog) joining a battle initiated by your side in a "safe zone" (instead of being auto-suck into a battle ). Link to comment Share on other sites More sharing options...
admin Posted May 9, 2016 Share Posted May 9, 2016 safe zones is getting fixed next content patch 2 Link to comment Share on other sites More sharing options...
Quineloe Posted May 9, 2016 Share Posted May 9, 2016 (edited) There really is no reasonable defense of the current situation where enemy ships can sit safely in the green zone of an enemy capital... And they're getting fixed Edited May 9, 2016 by Quineloe Link to comment Share on other sites More sharing options...
Belize Posted May 9, 2016 Share Posted May 9, 2016 safe zones is getting fixed next content patch any further information about the changes? Link to comment Share on other sites More sharing options...
Hethwill Posted May 9, 2016 Share Posted May 9, 2016 they get kraken'ed Link to comment Share on other sites More sharing options...
Jean Ribault Posted May 9, 2016 Share Posted May 9, 2016 ... The other is to have hostiles around the capital ports attacked by the large npc fleets that sail from them but don't drag in allied players unless they wish. ... Whatever the fix is, this was still a good idea IMHO. Link to comment Share on other sites More sharing options...
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