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Jay Gatsby

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Everything posted by Jay Gatsby

  1. No sorry, this is a realistic game, if you want unrealistic buffs or nerfs to make cruisers or destroyers at the same level of a battleship you should play at World of Warships, in real life a cruiser or a destroyer are inferior to a battleship, the game is called "UA: Dreadnought" for a reason, the other types of ships are secondary, moreover, a WW2 battleship has a superior accuracy than an old Dreadnought thanks to the radar and the modern Fire Control System, which is correct and this must not change.
  2. No it is the opposite, it is a nerf for secondary guns to buff the main guns, the Japanese opted for the biggest guns available for the Yamato, it is not a question of perspective
  3. Sorry but why is there a nerf for small guns? We want realistic rates of fire for both big and small guns, not a "rebalance", we don't want unrealistic balances in this game, I don't understand the need for artificial balancing in this game, it's not even a multiplayer
  4. The purpose of this game is to create warships, it is not an historical game, if it is technically possible to create 18 inch quadruple turrets why not
  5. Just because you are comparing 2 different projectiles, this is not a fair comparison, in reality the British 15 inch has more explosive than the 16 inch Mk 8 super heavy but has much less penetration, in this game the design of the projectiles is standardized, the 16 inch Mk 8 super heavy has more explosive and more penetration than the lighter predecessor 16 inch Mk 5 (15.2 kg vs 18.55 kg of explosive), this is a fair comparison The British 15 inch Mark XXIIb APC looks more like a semi-armor piercing than an armor piercing, it has too much explosive
  6. I don't think so, because in the "The modern battleship" mission all the technologies are unlocked and the triple turrets are still less accurate and have slower reload than the single turrets
  7. Single gun turrets have the same accuracy as multiple gun turrets because the multiple gun turrets have a delayed firing mechanism for each gun to ensure that the recoil of each gun does not interfere with the other.
  8. I think that this game should aim to be as realistic as possible, there are too many unrealistic arcade aspects, such as the long reload times of the guns, reduced accuracy/range by using enhanced/automatic reload, single gun turrets that are more accurate and have faster reload than triple turrets etc.etc., this game has the potential to become a great game and the realism is the way, this is my suggestion and I believe many people think the same thing, I hope the developers will follow this suggestion, thanks.
  9. The Des Moines was the first warship to have autoloaders for its guns, before that there were no autoloaders
  10. I've just discovered that in reality all the autoloaders for warships can reload at any angle, for example the 8"/55 (20.3 cm) RF Mark 16 of the Des Moines class has always a fire rate of 10 rounds per minute (6 seconds) indipendently from the angle
  11. Even manual loading requires barrels to be lowered, because the breech must be aligned with the loading mechanism to reload the guns, anyway the maximum range depends by the maximum gun elevation and it is the same for both manual and automatic loading systems in reality, an autoloader is simply better than a manual mechanism, except that it costs more and is heavier than a manual system. 16"/50 caliber Mark 7 gun
  12. It is not ok even for multiplayer because the reload of the cannons is very slow even with the autoloader, it is not real, not even in WOWS is like that, however the multiplayer is considered but it isn't a confirmed feature
  13. Why does the enhanced/automatic gun reload reduce accuracy and range? In real life only the weight and the cost increase with an autoloader, accuracy and range are not reduced, I think that this game should be more realistic rather than arcade, avoiding situations like this.
  14. Not at the moment because we have pre-built hulls, perhaps in the future the hulls will be completely customizable
  15. The inclination of the armor depends on the hull you choose I guess, for example the Yamato hull has an inclined armor, the main belt is externally visible
  16. The game would still be balanced because the double shot would be almost useless if not against ships built in fir, and would make the double shot a strategic choice for raking the stern, and would be easy to bounce
  17. The game must be realistic and I see no problem in this, then the carronades are effective up to 250 meters, the double shot would be useless at distances over 50 meters
  18. Making the double shot more realistic by increasing the damage of 50%, and reducing penetration and range of 50% compared to the single shot, and making unlimited ammunition as it was in the past, this would make the double shot more strategic because it could only be used at very close range and would be useless over 50 meters, but it could be devastating and have a great impact on the battle if used at the right time, and would make the use of woods like fir to build a combat ship a more risky choice, and would favor the use of heavier woods for combat ships.
  19. ISSUES: The map in the open world does not open and the chat window does not reopen once closed.
  20. This ship is a third rate, and not a second rate. The thirds rates are from 64 to 80 guns, while the second rates are from more than 80 to 98 guns.
  21. The studding sails were very commonly used in the 18th / 19th century, so I think it would be wrong not to put them, then this type of sails were used during navigation, and pursuits, and were not used during the fighting, and then we should take a long for more time to be deployed. HMS Victory with studding sails and top mast sails
  22. Maybe studding sails could be added as equipment of the ship. USS Monongahela Amerigo Vespucci
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