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Siegfried

Tester
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Everything posted by Siegfried

  1. I agreed, but the problem is we have few ships in game now. If devs make the spanish Santa Ana, for example, the english can have exclusiveness for their Victory. If San Juan Nepomuceno is made in game, english can have the exclusiveness of Bellona, etc... But I will be pleased if monsieurs would share with me beautifull french designs for my dock of course.
  2. Added a version with the sea painted blue. The color blue is not definitive yet maybe. I can maintain the two versions.
  3. The problem is capturable ports... Maybe I will make a without colors version.
  4. Uploaded new version with some minor fixes and port markers with more visibility with colours. Naming of Virgin Islands reworked too and I remove the letters of nationality in every port, now they are only for colors. (Sorry, when I made that I didn't think about colour blind people). Enjoy!!
  5. I was in Morro Chico in Honduras coast, south of Utila island and is Neutral deep water. That and Bugle Cay (neutral, shallow) are the two ports in game map without mention in change list.
  6. Some Fixes and tunings made and uploaded in the first post. I hope this time is the last fix in long time. If problems for download said me here please!
  7. I used the ingame map for placeholder some minor shoals I didn't discover yet in my map. The way I done was capturing a screen of the map ingame, creating a layer with it and 50% transparency and drawing over. For scale you can change the size using selection tool and knowed isles and landmarks to match and you have a good accurate map.
  8. Map updated with 11 september patch in first post.
  9. Updating my map. Damn, they put in map the shoals...
  10. Maybe the islands were too much tall and they changed that and the shape. One more thing to check.
  11. I like this and I wiil add some ideas. If you earn enough admiralty points you can choose of a range of ships. Maintain the option for choose a inferior ship anytime. Prize gold of captures add to base salary. When you capture a ship, you have the option for Admiralty gives you the command that ship. More rank, more probability and add bribe modifiers to it. Bribe with your own gold dockyards for a little better equipment ship. Bribe recruitment office for a little better crew members and bribe admiralty for a little better command or missions given. For a pirate or privateer, maintain mainly the actual system and add the option for privateers can join in some Navy battles changing admiralty point with gold if you want.
  12. This will lead to poltergheist situations when a invisible player starts a battle near of you and you are dragged in. Or you see a NPC turns to attack an invisible player and not to you. Or a NPC that you want attack dissappear in front of your eyes. But is a good idea for a limited area of game... for example around Bermuda...
  13. I glad to see my work made a real thing.
  14. F11? But they will quit that function someday I guess.
  15. Had you seen that adhesives or stickers for FPS games you can put fixed in your screen. I am thinking about a transparent plastic with marks in it. Using external camera (for cheating avoid the movement of sea) and align the botton of screen with horizont or some mark. The movement of the sea is the variable that it makes an art of navigation skills and some randomness. Sorry for my mess of ideas, I don't know exactly but I am having a brainstorm. Don't reply me too severely please I only needs a stress pill lol PD, my map has grid too with 10k increments, but in the version all non RAE people have is censored info
  16. I want to know if the stars texture is fixed or if it moves with the player eye. If it is fixed to land-sea maybe we can measure the angle between horizont to a star and calculate the position. We need to know the height from sea surface to stars texture. Not real, but it is a way to calculate position without press F11. Imagine that the game world is a box with textures inside. The bottom is the sea and land and the top cover is the stars texture. You can pick a star and calculate the elevation angle you see it and know where you are. We need a tool for know that angle. If the top cover's star texture moves with time like the sun is more difficult calculate but it is possible. But if the top cover moves with every of us, then it is not possible. And for navigation using my map, I grab a pencil or other straight stuff in my desk, and put paralel at one of the lines, then I move the pencil over my screen maintain paralel to one of bearing lines over my position. I don't need program apps for that and it works for game fine. Sometimes the simplyest things are the fastest and most effective lol.
  17. If you put that compass only 180ยบ from the bottom of screen you can have double size. But I think that the compass must be imprecise to see or little and with few marks in it because in game we have not currents, magnetic precession and that stuff. If we had perfect and milimetric navigation in this game it lose some "credibility" of Age of Sails time. I have in project for after wipe make paintings of mountains in my map to know where to go when see land.
  18. Over 100% it distorted a bit, but the map was designed to work at 100% or less. For travels mainly and limited capacity showing little details. Is only a big 8000x6500 pixels JPG image. It have not mystery about that. Had you downloaded from Photobucked the 42mb JPG file?
  19. I use the map ALT+TABbing with the default windows viewer and I can zoom with mouse wheel and move with right button pressed.
  20. Jodgy, tomorrow I will see that about PNG. And the source file is with layers , then I can quit colours or lines or make the land and sea the same texture or make it white for printing... for the bat-cave or man-cave, etc... P.S. Pirate is not rosa, it's morado (purple) lol. You must understand that make it black would be ugly and mixed with shadows of the coast. P.S.2.. Who is the girl in image? she is really really beautiful!!!!
  21. If you want, you can pick the coastline for completing or placeholder yours. New Orleans area is a little simpler because it is a mess of lines and don't worth it make exact. I am upload a new version with cays between Key West and Vacas, they were in the wrong layer in original file and is empty in the map now, it will be right in 10 minutes.
  22. Try that, if works I will add it to OP...
  23. Maybe the answer at your question is the external camera. I used the camera over a point, F11 and I put the coordinate in my grid. Move the camera at next point that change the coast line and F11 and put that point in the grid and link with last point with brush tool... When the coast is a line is fast and if is a island with bays and capes is more points and more time. When the camera reacha a point not renderized, back to ship and move to last renderized point... and many many many hours later the map is done. I think you don't believe me when I say 16k points in a month working alone, but here is the proof and nobody coming saying I was helped. Cuba was 2 days and Santo Domingo 2 days too. With time I was faster doing this. And if the coordinates are for example x:134654.7 Z:-345678 I remember only 134k half and minus 345k and half. You are free of use my coast line for complete your map and I warned you that maybe some points can be incorrect due sleeping, boring or wrong plot in my rudimentary grid. About publicate it I don't know about make web pages or that. I only want make a JPG and put it here but this forum don't let my put a good quality image or I don't able to do it.
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