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Nick Thomadis

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Everything posted by Nick Thomadis

  1. One more time to say the same thing in this feedback thread will surely bring the same result, this time permanent. We are going to add more hulls and superstructures and more models in general. Not sure why you refer to this path.
  2. Another update before the final release! Enjoy. Hotfix Update v1.1.2 25/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023919100116
  3. Seems you have different sources that we do? Non sensical and off topic posts are disallowed in the feedback thread. Please be warned.
  4. Hello admirals, This is the first set of fixes after our recent major update. Hotfix Update v1.1.1 24/1/2023 https://store.steampowered.com/news/app/1069660/view/3653016388848313472
  5. Hello fellow admirals, The Major Update v1.1 has been finalized and is now available for all players. Please take a look of what it includes: https://www.dreadnoughts.ultimateadmiral.com/post/major-update-v1-1 Hotfix Update v1.1.1 24/1/2023 https://store.steampowered.com/news/app/1069660/view/3653016388848313472 Hotfix Update v1.1.2 25/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023919100116 Hotfix Update v1.1.3 26/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023923446522 Hotfix Update v1.1.4 28/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023930307716 Hotfix Update v1.1.5 1/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395357997444457 Hotfix Update v1.1.6 2/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395358000760208 Hotfix Update v1.1.7 R 4/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395358006317983 Hotfix Update v1.1.8 R 6/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395358015158191 Hotfix Update v1.1.9 R 10/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395991456270224 Hotfix Update v1.2.0 14/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395991470099390 Hotfix Update v1.2.1 16/2/2023 https://store.steampowered.com/news/app/1069660/view/3656396624904051372 Hotfix Update v1.2.2 R 17/2/2023 https://store.steampowered.com/news/app/1069660/view/3656396815336910930 Hotfix Update v1.2.3 R 23/2/2023 https://store.steampowered.com/news/app/1069660/view/3655271359538612796 Hotfix Update v1.2.4 24/2/2023 https://store.steampowered.com/news/app/1069660/view/3655271359542833708 Hotfix Update v1.2.5 Rx3 1/3/2023 -4/3/2023 https://store.steampowered.com/news/app/10629660/view/3645138894499108666 Hotfix Update v1.2.6 7/3/2023 https://store.steampowered.com/news/app/1069660/view/3645138894517641914 Hotfix Update v1.2.7 Rx2 9/3/2023 https://store.steampowered.com/news/app/1069660/view/3678916525459395092 Hotfix Update v1.2.8 18/3/2023 https://store.steampowered.com/news/app/1069660/view/3685672640035879120 Hotfix Update v1.2.9 R 21/3/2023 https://steamcommunity.com/app/1069660/discussions/0/3770109979126624609
  6. Patch v1.1 Released with a few more fixes and improvements. Thank you all for your MAJOR participation!
  7. You need to restart steam to get more fixes, as the above. It is an urgent hotfix, not having a changelog.
  8. Will be fixed shortly this, needs a new campaign, thanks!
  9. *RC6* - Fine tuned the dependence of the hull size and overpenetration thresholds (so that large unarmored hulls do not get so often partial pens). - Fixed an old problem of shell dispersion causing too wide shots at close distance. (Problem solved to a large extent but not fully). - Fine tuned hull resistance statistic. - Fixed a hull availability issue for the Italian "Small Semi-Dreadnought". PLEASE RESTART STEAM TO DOWNLOAD
  10. Fix addressed only Citadel issues. Fore/Aft Belt Deck in large hulls may still not get fully penetrated due to angle because the ship is large and it's steel construction is taken into consideration. We need to see how the hull size matters here, but it is considered minor compared to the problem that existed before.
  11. Already addressed in RC5 More improvement later, if needed.
  12. Probably you have not noticed that most if not all have been addressed and v1.1 is much more stabler and better than the live v1.09.3. And this happened because of players that helped us with continuous feedback.
  13. *RC5* - Addressed error in penetration calculations that made guns of large penetration to deal smaller damage than they should due to not applying the proper mechanics. Needs testing, any more important fixes can come after the release of the patch. PLEASE RESTART STEAM TO DOWNLOAD
  14. There are known issues on overpens bypassed in MainBelt, MainDeck hits, so this can lead to less probable hits in other sections of the hull and much smaller damage on average. We will address. Additionally, when we hit a large hull we cannot expect to always overpen. It is wrong assumption that a shell which scratches an unarmored deck's surface of a large hull (due to almost flat angle) must overpen at all cases. A large hull is a thick steel construction of large width and by itself plays role in the ship's protection.
  15. *RC4* - Fixed major old bug that corrupted saved designs weight calculations. - Fixed Naval invasion not altering victory points correctly. - Fixed crash bug caused when we copied/cloned ship designs. This can be a release. We will address more reported issues after the release of the patch. PLEASE RESTART STEAM TO DOWNLOAD
  16. *RC 3* - Fixed bug causing ships to be sent in random ports after a battle. - Fixed bug happened when you started a new campaign that caused options to change when you pressed the 'settings' button. - Fixed bug resetting Transport Capacity slider when it was maximized at 200%. - Other minor issues fixed. - Increased the importance of ASW in the defense against submarines. - Initial auto-generated fleets are better balanced according to the campaign's start year. Please note: There is a very important bug that we need to fix for the campaign which exists also in v1.09.3 version. Ships are not stored accurately in weights, so they can cause invalid designs. We will try to fix this tomorrow. PLEASE RESTART STEAM TO DOWNLOAD
  17. Reverted new code about overweight ships, which caused problems. ***It is highly advised to stop using old saves as you may report bugs of corrupted saves that cause bugs that are not reproducible in new campaigns.*** PLEASE RESTART STEAM TO DOWNLOAD
  18. *RC 2* - Aiming formulas update, so that overall the aiming progress, ladder aiming and accuracy are working as realistically as possible. - Shell dispersion mechanics optimization, affecting the above. - False Overweight bug that did not allow designed ships to be used is fixed. - A few more bug fixes and optimizations. PLEASE RESTART STEAM TO DOWNLOAD
  19. There is no change in the durability of Destroyers or any ship. AI auto-designs better protected ships. like a human often does.
  20. *RC 1* - Finalized new formation code and fixed all major bugs. - Targeting / Fire Control further optimizations. - Auto-Design further optimizations. - Battle performance optimizations. - Various campaign UI fixes / optimizations. - Various campaign bug fixes. - Campaign calcs optimizations, turns should pass faster. - Fixed issues that could cause allied ports to not supply the allied fleets. - Improved Transport Capacity mechanics so that transport capacity upkeep becomes much cheaper when it reaches its limit while it grows faster when it reaches its minimum. In this way nations who invest in transport capacity have real gains after a number of turns (because transport capacity does not cost so much as before) while there is a better chance to overcome the transport destruction during war(simulating a larger effort to grow the transport fleet in an emergency situation). This change also aids the AI economics in such a way to not cause the AI to collapse economically so easily as before. The campaigns are advised to be restarted. All shared designs should pass an inspection for inconsistencies or just delete them all (they can cause errors in campaigns if they are invalid). This build is considered a release candidate. Some minor fixes will follow according to your urgent feedback. PLEASE RESTART STEAM TO DOWNLOAD EDIT: - Some changes not mentioned in changelog, for example overweight gun fixes for some late tech medium caliber turrets.
  21. Actually all other guns are very light... thanks for the feedback, we will address. EDIT: The specific gun is indeed overweight. Other small changes are needed too.
  22. If you line up with the target, not try to increase the distance, the targeting should aligh in a few salvo shots. The targeting should work, in general, more realistically, as we should not expect ships to find targets without trying to stabilize their ship course.
  23. *Update 20* - Fixed aiming bug of the new fire control that made it impossible for auto-targeting to fire with more than one gun group if there were multiple targets. Previously a torpedo boat could approach your ship and only the main guns would target it, while the secondary guns would prefer to fire at distant enemies. - Overall polish to the targeting mechanics and Battle AI. - Further formation bug fixes. This version is considered the best we can offer for the upcoming patch, but we will value any report that shows specific remaining problems. - Fixed issues that caused part placement errors and as a result delays and problems in the auto-design processes. The AI designs should now be in their best shape than all previous versions of the game. - Fixed some UI problems that were reported. - Fixed more bugs of the campaign that were reported. A few more are needed to make the campaign stable enough for the release of the patch. PLEASE RESTART STEAM TO DOWNLOAD
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