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Nick Thomadis

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Everything posted by Nick Thomadis

  1. Beta Update v1.3 "Build 3" - Province borders with color highlight have been finalized. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions. - Balance overhaul for accuracy and visibility according to the new weather system. Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level. - Ship motion due to waves further improved to provide an even more realistic experience. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly. - Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships. - Disabled the common alliance mechanic, which caused too frequent world wars. - Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level. - Various bugs of the UI have been fixed. - Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable. - Auto-Design optimizations. - Battle AI optimizations. - Various other small bug fixes. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  2. Hmm, shadows should be editable. Did you try to delete settings and launch the game to generate a new file?
  3. Beta Update v1.3 "Build 2" - Weather randomization mechanics are now finalized. You should be able to notice smoother variance on weather and daytime for battles. - Fixed UI problems in campaign which made it unresponsive when clicking buttons. - Fixed UI bug that made impossible to place a tech priority in armor quality technology. - Fixed issue in new USA large guns which caused their colliders to expand over their visual borders. - Battle AI & Auto-Targeting adjustments. - Several other minor improvements. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  4. Hello all, Please have a little patience with the weather as the randomization system is not working yet as it is expected, with varied weights according to weather and daytime. So very frequently you might get too bad weather. We will add the complete randomization in the next update soon. Please share feedback on other things of the campaign which need our attention, excluding the much repeated known issues we will address, such as the common alliance. It would help to know if the current financial balance of the campaign is too generous or it is challenging enough.
  5. The borders are made to be as close to history as possible according to the very large period of 1890-1940. If our game allowed to have moving borders then we would be able to make them 100% accurate according to start year.
  6. Which borders do not fit? Can you give examples?
  7. It is a work in progress. This is how it is going to work.
  8. Hello Admirals, The release of the new major update v1.3 approaches but before we make it available for everyone, we would like to make a beta testing so that it becomes released at the best condition possible. Below you can read the preliminary changelog of the current playable beta. More information is given here: https://steamcommunity.com/games/1069660/announcements/detail/5385784114981301254 Installation instructions: https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/ ============== Beta Update v1.3 "Build 2" - Weather randomization mechanics are now finalized. You should be able to notice smoother variance on weather and daytime for battles. - Fixed UI problems in campaign which made it unresponsive when clicking buttons. - Fixed UI bug that made impossible to place a tech priority in armor quality technology. - Fixed issue in new USA large guns which caused their colliders to expand over their visual borders. - Battle AI & Auto-Targeting adjustments. - Several other minor improvements. Beta Update v1.3 "Build 3" - Province borders with color highlight have been finalized. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions. - Balance overhaul for accuracy and visibility according to the new weather system. Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level. - Ship motion due to waves further improved to provide an even more realistic experience. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly. - Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships. - Disabled the common alliance mechanic, which caused too frequent world wars. - Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level. - Various bugs of the UI have been fixed. - Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable. - Auto-Design optimizations. - Battle AI optimizations. - Various other small bug fixes. Beta Update v1.3 "Build 4" - Reduced further the chance to have bad weather in campaign. - Fixed issues that made province highlight to not update after conquering (not all issues are addressed, we will fix all ASAP). - Fixed torpedo tubes not scaling (temporary problem of this beta). This fix will affect all designs since it will upscale or downscale torpedo tube models, making them to occupy different space. A new campaign may become necessary for not having various issues with problematic weapon fire arcs during battles or other problems. - Fixed various issues with the localization, which is still in an unfinished state regarding available languages or the translations. - Balances on the ship’s costs, which primarily affect campaign upkeep costs and Naval Academy funds. Additionally, this change determines more accurately the actual battle value of a ship, thus the Battle AI priorities should work more effectively. - Further Auto-Design optimizations. - Fixed UI bug showing that submarines were not detected but the opposite happened. - Fixed Shared Designs not applying properly in custom battles. - Improved Naval Invasion / Conquest / Military Conflict missions showing who is considered the Attacker and Defender, so that the needed tonnage is updated correctly for player. This fix will apply only on new mission instances and unfortunately will corrupt the ongoing missions with inflated battle kills. - Warning on spotted torpedoes now will never expire, helping players to detect them during gameplay. Beta Update v1.3 "Build 5" - New models for German late tech guns of large caliber. - New models for Austro-Hungarian late tech guns of large caliber. - Chinese guns models updated for the large caliber guns. - Fixed issues of the new dual barbettes. - Lowered further the chance for bad weather. Previously the chances for rain and storm were 5.5% and 3.3% respectively. Now it is 3% and 1%, very low chances. If you get too frequent storms then there must be something not working as expected. - Ship physics further improvement for more realistic and consistent acceleration. - Torpedo reliability improved (due to weather, torpedoes would deviate just too often, depending on their technology). - Fixed various minor bugs that were reported (thank you). Beta Update v1.3 "Build 6" - Fixed, hopefully, all border highlight issues, caused when a province was changing ownership. Please let us know, better in a new campaign, if all provinces in your games change color properly when they are conquered. - Improved logic of ship repairing so that ships are sent to closer ports (those that can travel in up to 1 turn, as it should work). This fix needs testing. Players who do not want their ships to return to port when they have minimal damage, then they can alter their repair priority accordingly in task forces and ports. - Campaign AI will scrap old ships more consistently now. - Naval Invasion success chance increased (the chance is depended on losses and tonnage added). - Various issues of the beta localization languages are fixed. - Gun collider optimizations. Auto-Design should be even more effective and faster. Some old designs may become affected and may need redesign. Beta Update v1.3 "Build 7" After the first series of betas, we stabilized the build, by fixing various critical issues, and now we can continue on the progressive release of the new ship models. Please check what the new update offers: https://steamcommunity.com/games/1069660/announcements/detail/3686802262359162555 Beta Update v1.3 "Build 8" - New USA "Experimental Dreadnought I” with a displacement between 20,500 and 24,500 tons and available from 1905 to1915. - New USA "Dreadnought III" with a displacement between 26,000 and 33,500 tons and available from 1910 to 1918. - Fixed bug that caused ships that have repaired in an allied port, not being able to be moved. - Poland province split into two regions. (It may cause issues in a current campaign, if Poland is under attack). - Eastern Siberia ports now are properly belonging to this region and not Siberian Russia. (Needs a new campaign to apply properly) - Various optimizations in Auto-Design and part collider system. - Battle AI further optimizations. Beta Update v1.3 "Build 9" - New USA ""Dreadnought IV"" with a displacement between 28,500 and 39,500 tons, as an enlarged variant of the New York class battleships, and is available from 1914 to 1926. - New USA ""Dreadnought V"" with a displacement between 32,500 and 44,500 tons, available from 1919 to 1926. - Fixed initial ownership for Eastern Poland. - Fixed UI measurement for Beam in meters or feet not updating fully. - Other minor. Beta Update v1.3 "Build 10" - New USA "Modernized Dreadnought I" with a displacement between 25,750 and 32,500 tons, which can recreate the *modernized New York-class battleships* and is available from 1927. - New USA "Modernized Dreadnought III" with a displacement between 41,500 and 49,500 tons, available from 1927. - New USA "Modern Battleship I" with a displacement between 44,500 and 52,500 tons, available from 1929. - New USA "Fast Battleship" with a displacement between 47,000 and 62,500 tons, available from 1935. - Various fixes, improvements on some model parts. Beta Update v1.3 "Build 11" - New Chinese "Modernized Dreadnought I" with a displacement between 28,750 and 34,500 tons, available from 1927. - New Spanish "Modernized Dreadnought I" with a displacement between 28,950 and 34,900 tons, available from 1927. - New "Modernized Dreadnought I" for France and Italy with a displacement between 34,000 and 44,000 tons, available from 1927. - Ship motion due to waves has now a better, faster transition according to weather change state - Further fixes/adjustments on ship models. Beta Update v1.3 "Build 12" - New USA "Fast Scout Cruiser" which can recreate the Atlanta-class cruiser with a displacement between 5,750 and 7,500 tons and is available from 1930. - New USA "Advanced Destroyer (Compact)" with a displacement between 2,200 and 3,000 tons, available from 1935. - New USA "Advanced Destroyer (Large)" with a displacement between 3,200 and 4,500 tons, available from 1935. - New advanced main towers for late tech destroyers. - Ship inertia improvements - Further campaign economy adjustments. - Other minor. --------------------- Beta Update v1.3 "Build 13" Content is finalized. Please read all the changes: https://steamcommunity.com/games/1069660/announcements/detail/3686802895174040046 Beta Update v1.3 "Build 14" - Fixed temporary scale issues for some French guns. - Fixed LOD issue for one new tower. - Fixed province highlight issues for Ukraine, Central Italy area, Honshu area. - Fixed issue that could cause unmovable ships if they were in an ally port. - Improved collider logic so that in several new hulls (and some old) the small caliber gun placements no longer obstruct the main guns, and can be used normally. - Auto-Design optimizations to be more effective and faster. - Ship motion due to waves optimized further. Beta Update v1.3 "Build 15" - Added thunder sounds in storms. - Battle sound effects got an enhance. - Improved further the ship physics and the ship motion due to sea waves. Additionally the jitter oscillation that could happen at start of battles should be now fixed. - Ungoverned territories can now be attacked by Major Nations (similarly as it happens for the other minor nations, via government decisions). - Other minor improvements. Beta Update v1.3 "Build 16" - Battle Sound Effects optimizations. - Shell dispersion logic optimization. Beta Update v1.3 "Build 17 RC" - Battle Sound Effects finalization. - Day-Night cycle repaired. Previously it was not able to work completely linearly and resulted in day to endure too little and phases to switch faster. - Bulkheads became more expensive to reflect more accurately the real combat value of the ships. - Added the ability to clean up saved designs and campaign saves within the tool. This is a release candidate build, We will look to fix only game-breaking issues of the game, if they exist. There is a minor known problem with dual barbettes which prevents them to rotate properly (it is minor because all other barbettes, do not have any real value in rotating for years now, so we cannot risk in changing the whole logic of barbettes currently). Please read before you report any game issue: https://steamcommunity.com/app/1069660/discussions/2/3832043983170771555/ PLEASE RESTART STEAM TO GET THE UPDATE FAST v1.3 Released with various fixes based on your recent feedback. Thank you a lot for your participation. Enjoy! https://www.dreadnoughts.ultimateadmiral.com/post/major-update-v1-3
  9. Greetings all, The new major update v1.3 is under development and its first version will soon become available for beta testing. We will provide a bit later what it will include but first, you can take a look at the new hulls that will be possible to make in the game, using as base the historical models of New York Class Battleship (detailed variants of USS Texas 1914-1946) and Atlanta-class Cruiser. Please find the images in our official blog: https://www.dreadnoughts.ultimateadmiral.com/post/new-hulls-are-coming
  10. We will offer the beta within this week, hopefully, without the new hulls but with the improved campaign loading times, the new weather visuals and various other. From then on we will update the beta frequently, until the patch becomes released fully stable.
  11. 22/3/2023 Repaired version update - Fixed issue that caused several ships to begin in "repairing" status in a new campaign. - Fixed a problem which could cause 'ghost" ships, ships that should have been scrapped, but eventually appeared for a dissolved or other nation. - Fixed a few minor English localization errors. -=Please restart Steam to get this update=-
  12. Hello Admirals, We improved urgently some of the things you requested in your recent feedback. Hotfix Update v1.2.9 21/3/2023 https://steamcommunity.com/app/1069660/discussions/0/3770109979126624609
  13. Hello all, Please note the following fixes and improvements added to the game in the latest small update we offer for you: Hotfix Update v1.2.8 18/3/2023 https://store.steampowered.com/news/app/1069660/view/3685672640035879120
  14. 13/3/2023 Uploaded repaired version - Fixed bug that could cause a sudden peace, without a proper reason. Please Restart Steam to get this update.
  15. 10/3/2023 Uploaded repaired version - Fixed end game stats not showing up. - Fixed Conquering VP granted to the opposite side. - Fixed Naval Invasion not expiring when the province has been conquered by the same nation. - Auto-Design optimizations. - Other minor. Please Restart Steam to get this update.
  16. If oil is discovered in a province, its income is increased significantly. There is no point comparing the province income per its population in order to prove something wrong. Alaska is a nowadays example of a territory with a very small population but very high output of valuable resources. This is also why it is not needed to compare the oil per capita calculated in the game for the whole population, and then try to make it match with the oil per capita per single province's population., which is only meant to give some statistical data for the current province.
  17. Your helpful feedback continues and based to it we decided to offer another intermediate patch before the major update. Here is what it includes: Hotfix Update v1.2.7 9/3/2023 https://store.steampowered.com/news/app/1069660/view/3678916525459395092
  18. Hello Admirals, This is another small update addressing things you reported the last days, Hotfix Update v1.2.6 7/3/2023 https://store.steampowered.com/news/app/1069660/view/3645138894517641914
  19. 4/3/2023 Uploaded repaired version including the following: - Fixed text code issues in peace treaty window. - Removed Alliance window in the top right window, as it could have inconsistent information. In the next major patch, we will add event tabs to replace the window pop ups of each turn. - Battle AI optimizations. - Submarine average damage to fleets became reduced. Please Restart Steam to receive the v1.2.5 Rx3 build.
  20. If possible, please attach your save files so we can check them out. You can search in windows with this term: %HOMEPATH%\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts and find the files save_0.json, save_1.json etc.
  21. Hello, can you please check if the bug has been fixed in the latest repaired version that is uploaded?' Unfortunately, saves that have been corrupted may be impossible to become repaired fully.
  22. 3/3/2023 Uploaded repaired version including the following: - Fixed fully a crash error, caused when a peace treaty was requested right after a campaign battle. We are sorry for the temporary inconvenience but temporarily the peace treaty text will show not correct, because of this fix. We decided to offer the repair that will allow you to play without any game breaking issue, and we will fix the related text tomorrow. - Fixed Cyrillic text appearing in politics info. - Fixed speed info in ship tooltip. Please Restart Steam to receive the v1.2.5 Rx2 build.
  23. 2/3/2023 Uploaded repaired version including the following: - Fix of potential crash after a campaign battle. - Fixed some temporary text/localization errors. - Fixed some remaining issues with Alliances. The Alliance window in the top left corner can still have not accurate information. We will remove it and the space will be replaced by info tabs that will replace the many pop-up windows that appear each turn. - Campaign AI will scrap obsolete ships more efficiently. Please Restart Steam to receive the v1.2.5 R build.
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