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Nick Thomadis

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Everything posted by Nick Thomadis

  1. Uploaded optimized version x4 including the following: - Further optimization, fix of a potential issue in AI logic which could cause AI to slow down too much, and become an easy target, or cause speed freeze bugs or cause a rare target reset. If a player still has issues with manual targeting becoming overridden by auto-target, he has to verify that he orders ships that are not in AI command and the target is in range. - Further optimization in Battle UI update logic. Battle fps increases further. It is advised to check and reset the game's graphics settings or disable any overclocking in case you have very high fps problems, that could potentially cause bugs to the game. You have to restart Steam to get this update properly.
  2. As said above, using the Aggressive mode will solve the "problem" of interrupted shots. It is not a problem for the game to try to save ammo, rather a player's preference to spend more ammo and fight with zero or almost zero accuracy. You need to have more than 100,000 tonnage in the sea to start a naval invasion.
  3. It has been asked, and if we decided to make it, it can have a risk of bugs. Next patch can provide less risky features and many new 3D models for guns and hulls. Not sure what you mean FAQ channel, you mean to have more questions answered in the FAQ thread?
  4. It is the player's responsibility to fight a battle. When allocating this fight to player AI, it is for seeking an assist, vs an opponent AI which has a better understanding on what to do.
  5. You are at the edge of the maximum range and your base accuracy is too low. Due to the recoil of your guns, the accuracy becomes even lower triggering the ammo save mode. If you put your guns to "Aggressive" mode and come closer, you should notice more consistent firing.
  6. Your sarcasm is no longer tolerated my friend. I cannot reply to a person speaking like you. Please do not write anything here in our forum unless you change your tone. You get a forum banning. I suggest you switch to another game to make your life easier.
  7. Hello, I am not sure I understand what you want to show me here. For a few seconds your guns delay to shoot, then you spend almost 40% of the video time to show me in pause mode that the guns do not shoot. Guns may delay to fire sometimes, they try to aim, find target, it is simulated some kind of error finding process, that consumes time. I do not see a problem if a gun not always fires in a millisecond, in fast forward mode. Disabling pause will make the guns to fire again, but they would fire if you had let them, I assume.
  8. The tooltips, arguably, can be misinterpreted because in combat a gun of the same exact characteristics but using a much heavier shell, you will notice it to have a slower fire rate, which affects greatly the accuracy gaining. In practice the slower shell and with slower ROF will need more time to gain the maximum accuracy (not the base accuracy of the data). In practice everything works as expected.
  9. Hello Barao, There are many hardcoded factors that cannot be tuned with a config. They simulate real ballistic factors of the shell. One of those is the increase of penetration according to terminal velocity (the velocity expected at the end of the range). Players do not have to always read the words and specific stats but use the penetration table which shows the final calculations. There, everything is included, the maximum horizontal/vertical penetration at range and the accuracies. In the battle, these penetrations do not apply deterministically but again take extra factors evaluating the final random shell fire arc, the angle of fall, angle of side hit, and other depended on ship characteristics. Like in real life, you cannot predict 100% the outcome but you can expect a certain average result at range given by those penetration tables. See how penetration is increased at short/medium ranges with a shell of high velocity etc.
  10. Uploaded optimized version x3 including the following: - Fixed critical bug that caused ships to reset their screen/scout/follow status and move forwards. We are sorry for this temporary inconvenience which was brought by last night's update. - Fixed rare issue which could cause ships to start a campaign battle with the desire to stop movement (unless the player gave any other command. This bug could be caused in specific map coordinates. - Fixed, hopefully, the last reason related to AI logic that could cause damage calculations to fail and cause ships to freeze and the game to stop functioning. This could happen very rarely, depending on frame rate and fast forward of time. You have to restart Steam to get this update properly. At this point, we think that v1.5+ is stable and enjoyable for all players. We will provide more minor updates only if it is needed.
  11. Uploaded optimized version including the following: - More improvements on game's stability and fps performance, increasing also the speed and efficiency of almost all game's processes. - Fixed a potential error related to the AI logic which could cause ships to freeze prior to combat. - Increased the initial distance in mission "Sink the Raiders" (Due to the latest AI improvements it was almost impossible to defend the transports quickly enough). You have to restart Steam to get this update properly
  12. Uploaded optimized version including the following: - Improvement of overall game stability, addressing potential issues for several kind of systems. Please do not report to us if you use modified versions of the game. - Further Battle fps increase. You have to restart Steam to get this update properly
  13. Hey Admirals, We have fixed and improved further things which you have recently mentioned in your feedback. Please read: v1.5.0.9 https://steamcommunity.com/games/1069660/announcements/detail/7129836059820765920
  14. Uploaded optimized version x2 including the following: - Fixed possible formation issues, ships not being able to turn and move in straight line for too long or failing to switch to new leader. - Minor optimizations related with the division UI logic, which could possible cause a freeze bug depending on random player actions. - Improved AI speed management when travelling in a division (previously it could slow down too much and become an easy target). - Fixed minor ship part issues reported kindly by Dante S. Lancaster (forum name). Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.
  15. You probably have "unlocked all hulls" in custom battle? Because this hull does not originally belong to the USA. We will double check.\ EDIT: We reproduced and we will fix. Thank you very much for insisting.
  16. Uploaded optimized version including the following: - Fixed minor UI issue: It was not updating fast enough when switching to another division. - Further fix for a possible ship freezing prior to starting a battle. Please advise if you still get such a problem, only in unmodified versions of the game. - Further auto-design optimization to be faster and even more effective. Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.
  17. This does not look like a ship of the game. You play a modified version probably? In any case, we checked and this secondary tower, that is used in another ship, does not have this problem. As said many times, please, do not report bugs here, especially such kind of model issues, when you use a modified version of the game. Nevertheless, thank you for the report. We will check if the turret model may have a collider issue. EDIT: The turrets work fine too. This issue may happen when something in the game does not work as intended during gameplay or when there is a code exception. Freezing of ships will most iikely happen in the next seconds. But again, we cannot reproduce ourselves in order to fix this particular issue.
  18. Hello Admirals, We have improved the game with the following: v1.5.0.8 https://steamcommunity.com/games/1069660/announcements/detail/4221636425812960586
  19. Uploaded optimized version including the following: - Further optimizations in targeting/division/AI logic. The battle fps performance should be the fastest ever for the game. - Fixed issue that could cause ships to make zig-zag movement trying to follow the formation. This issue could happen sometimes depending on size and inertia of ships and their distance between them. - Reduced mothball cost. "Low Crew state" should be not more proftiable now. Please restart Steam to receive the update properly
  20. Hello Admirals, We offer a small update which should definitely improve your overall gameplay experience. The following three things are made: v1.5.0.7 https://steamcommunity.com/games/1069660/announcements/detail/4202495492880053713
  21. Uploaded optimized build x4 including the following: - AI, Targeting, Division logic refactoring offering more fps. These improvements should also permanently fix a potential freezing of ships error that is reported to us. Please tell us if you anticipate this error again, but only if you play an unmodified version of the game, since a lot of reports come from modified versions. - Sound optimizations. - Fixed old bug causing false warning in custom battles "Select a ship of the required type...". You have to restart Steam to receive the update promptly
  22. Uploaded optimized build x3 including the following: - Further potential fix for fps desync issue that could be caused when running the application on background and player uses the alt+tab often. - Further optimization on division logic, gaining more fps and improving battle AI. - Shell dispersion minor optimizations. You have to restart Steam to receive the update promptly
  23. Uploaded optimized build x2 including the following: - Fixed potential bug that could cause the application to freeze when running on background. - Other optimizations. You have to restart Steam to receive the update promptly
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