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Nick Thomadis

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Everything posted by Nick Thomadis

  1. A new update is available! Hotfix Update v1.1.8 6/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395358015158191
  2. Hello guys, Your participation is truly motivating! We consider your criticism and feedback very important and we will do our best to use them in order to make the game even better. However, there are very few bugs mentioned. There were some posters lately speaking about "many bugs" that make the game unplayable for them and those have reviewed the game badly. We invite these players to write them down here, if they have the time. We need to know those bugs, if they are still present, to focus on fixing them. Thank you.
  3. You have said in a previous post of yours that you work in the game industry. For which game? Is it busy lately for you:? Are you selling anything? It seems you have a lot of free time to go on the forums and try so hard to diminish our game. We have several posters like you recently, either fake or truly lackluster developers who find an opportunity to advertise their own game. Your post just broke the rules of the forum and you are getting banned.
  4. v1.1.7 has received urgently the following, after your quick feedback. 5/2/2022 - An urgent repair has been uploaded addressing the too large gun recoil in small ships. In general, the gun recoil should be now working correctly. - Additionally, the gun reload is affected more from the muzzle velocity capacity of the gun.
  5. Please make in-game report for that so we can take a look. Thank you for reporting.
  6. When this happens it shows that something has been corrupted in the campaign. You say that it happens in a new campaign. What year did you start it and how many turns have passed before you notice this problem? it would help also to know if you have previously closed the game client while it was generating. a turn. Edit: It would greatly help if you use the in-game report whenever you notice such a problem.
  7. We forgot to mention that we fixed the saved battles not working before. This probably is a saved battle which temporarily has stored the ongoing fire in a wrong offset.
  8. Have you used old designs or a new one? Saved designs might have inflated ranges in some cases. In any case, such a gun with so long barrels and large ranges would be impossible before to fire normally at about the half of this range.
  9. Hello all, Please check the latest update: Hotfix Update v1.1.7 4/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395358006317983
  10. 6-month Roadmap: What you want us to make? Hello fellow admirals, Ultimate Admiral: Dreadnoughts has been fully released but that does not mean it will not continue to be supported with new content or needed fixes. We already have deployed a considerable amount of hotfixes, addressing issues that you reported. We will still provide similar fixes for as long as it will be necessary and we will also provide new content for the game. Ultimate Admiral: Dreadnoughts should be already playable, stable enough and enjoyable but we will continue polishing, so that we can safely move our development team into new game projects that you will surely like. Here is a brief list of the most important things we plan to offer till Summer 2023: Weather graphics: Currently we have a few different sea weather graphics that randomize and do not directly link with the weather modifiers. For example, we have stormy weather accuracy modifiers and the generated graphics show a sunny calm sea. We will soon add to the game a wide range of different weather, wave and daylight conditions that will radically increase the battle immersion. You will be able to play even night battles and any weather modifier will directly correlate with the visual experience. Spotting distances improvement: With the new weather graphics, we will offer a more advanced and realistic visibility mechanic. Now ships that fire remain unspotted and cannot be fired at. We will improve so that even distant ships can be spotted when they start firing and reveal their position, but they will show up as a little faded and there will be an accuracy penalty against them. A realistic fog of war will make ships slowly fade in/out according to their visibility. New detailed hulls: The following ships are scheduled to be offered in the next months: New York Class Battleship (detailed variants of USS Texas 1914-1946). Atlanta Class Cruiser and variants that can produce Cleveland-class and similar cruisers. C-Class cruiser as a generic interwar cruiser variant. Other ships can follow or replace the above depending on your recommendations and the war condition in Ukraine, since our main modeler is situated in Kiev. Map graphics finalization: The map includes all the necessary content to simulate the strategic conditions of the 1890 - 1940 time period and is not “flat” as the pathfinding system estimates the shortest route and generates paths via the pacific edge from one side to the other. A lot of players would like the map to have a horizontal “looping” but that would be only aesthetic as the main functionality is already implemented. This aesthetic aspect could generate various new bugs and broken saves that a lot of players will dislike, but we will review if we can improve it further. The map will receive the following planned improvements: We will fix inconsistencies in all provinces that either do not have borders or they have wrong offsets. We will fix several UI inconsistencies, including tooltips appearing on top of each other. Any needed graphical enhancement will be made according to your recommendations. Performance optimizations: We will Improve further the loading times, we will repair issues that can cause lag in battles, check Unity CPU thread management etc. We have to remind players, when we first launched the campaign with a small map and only 2 nations that the loading times were much higher than now, while having a huge global map, 10 major nations, many minor nations and dozens of new strategic features in the calculation tables. So there is progress and we will keep improving. General UI and Window interface improvement: We will improve the aesthetics of all UI where necessary and will provide better support in window systems so that you can Alt+Tab out of the game in a borderless game window. Language Localization: We currently plan to offer support for the English, German, French, Spanish, Russian, Japanese, Simplified Chinese, Korean, Greek languages. Fix of all remaining issues or add missing features: This is a top priority. We have already fixed several reported bugs or inconsistencies. We already continue to fix known problems or things you report to us. We have just created this thread here in Game-Labs forum and one thread in the Steam forum where you can mention your biggest concerns, issues that prevent you from fully enjoying the game. We will use the feedback gained from these forum threads to fix one by one everything that is possible or a confirmed bug. We will also try to implement any new feature that will be widely requested, if the situation allows it because the majority of the development team is situated in Kiev so we have to prioritize more on fixes. PLEASE POST BELOW YOUR SUGGESTIONS ON WHAT TO IMPLEMENT OR FIX AND WE WILL PRIORITIZE ACCORDINGLY. ============================ UPDATE 30/7/2023 Dear Admirals, We thank you for your kind participation in providing feedback and ideas on how to improve Ultimate Admiral: Dreadnoughts. With your continuous help (those that appreciate the game and report to us with constructive and sincere feedback) we made successive updates which gradually enhanced the game to the level it plays now. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. As our data shows, we have served you as you have served us. So we will keep supporting the game as much as our time allows, since we have in the works new and exciting game projects. Ultimate Admiral: Dreadnoughts is scheduled to receive v1.4 major update which will include many new interwar cruisers and other new features. Other updates will surely follow up for any fixes needed and for localization updates. This thread is no longer needed, as it served its purpose for providing your ideas on how to best prioritize our work till this summer. Thank you again for your support, The Game-Labs Team
  11. More improvements on gameplay! Hotfix Update v1.1.6 2/2/2023https://store.steampowered.com/news/app/1069660/view/3656395358000760208
  12. Hello again Admirals, New and important fixes are available! Hotfix Update v1.1.5 1/2/2023 https://store.steampowered.com/news/app/1069660/view/3656395357997444457
  13. Please make in game bug report when you have this situation.
  14. Please note that by making any edit to the saves of the campaign it can cause many bugs that we are not responsible for. We occasionally receive internal reports from players who have "cheat-modded" their campaigns and we often lose a lot of time to find what can be a cause of an error, only to realize it is a broken save from manual editing. We kindly ask you, to NOT report anything to us, if you have edited the files in any way because it makes it incredibly hard to focus on fixing real problems.
  15. There is no extra conscription but a different distribution. Army from other provinces is sent.
  16. The problem is the British Populations which is almost 22 Billion. Is this a nation that has dissolved and appeared again? Please clarify if you have edited the save maybe and caused immense growth to the nation so it caused this result? We have received some reports from players who cheat on the saves and break the whole campaign. Adding unlimited tonnage to their ships which makes the Battle AI to be afraid and want to leave (because it realizes it is ovewhelmed), adding cheat wealth to their nations or AI to pose a challenge, creating complete imbalance of numbers or broken saves which crash etc.
  17. Hello all, Please note that the game has just received the following fixes and improvements: Hotfix Update v1.1.4 28/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023930307716
  18. The statistic in province shows the Oil production per Capita for the province and its population. The statistic for the whole population of the nation is shown in the Politics and takes into consideration the whole population.
  19. Greetings all, Here is another set of fixes and improvements. Hotfix Update v1.1.3 26/1/2023 https://store.steampowered.com/news/app/1069660/view/3653017023923446522
  20. Hello all, Please read the first news about our next plans: https://store.steampowered.com/news/app/1069660/view/3653017023922886169
  21. There is also plan and ongoing work to add USA, British and Generic cruisers for exactly this period, so we agree on this, that we will improve.
  22. Already the newest updates should make AI nations to last much more, via bug fixes and economy changes. You have to play a new campaign to see an effect, and we are open to improve this further. The campaign map, of course will get more improvements on the visualization and we will fix any remaining issue. UI is going to be polished further.
  23. We had already an Early Access plan published on Steam. Everyone that could spend some time to read it, would see that we actually did what we promised. Nothing more, nothing less. Additionally, anyone can still see in the announcement of Patch v1.1 and in the Full release notes, that we still develop the game and offer improvements. How can someone say we abandon a game that has already offered 3 updates in less than a week? Everyone also can assume that if we come into more details into what we plan to add/fix exactly, vocal players are still going to be arguing about it, and probably even more. To sum it up, we are strongly developing the game, as it was in Early Access.
  24. Already we have a planned major update to include the USS Texas and many similar hulls...
  25. Due to the many different towers, many different hulls and their ability to have adjustable width and height, some parts may not be usable unless you use a different tower or customize the hull's width accordingly. Side barbettes which come as slots of towers, may not fit, but this is a matter of space. The same tower and a different hull may allow them fitting. An image example of the problems you anticipate will help greatly to realize if there is something in need to fix.
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