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Nick Thomadis

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Everything posted by Nick Thomadis

  1. The problem of those "unfinished" ships is not related to German Engineering or general AI engineering. It seems that at some time you interrupted a game turn because it was taking too long (closed and restarted the game)? Then some ships may have saved themselves in this condition, so when you restarted the campaign, they became permanently broken and will cause turn lags in all subsequent turns. It would help very much to know if this was the case.
  2. We have promised a last hotfix to fix v1.09 most important problems. We already work for v1.10 and we will address whatever is reported, to the extend it is possible, of course, in the next major update.
  3. Hello all, please read what our latest hotfix includes. Hotfix Patch v1.09.3 https://store.steampowered.com/news/app/1069660/view/3513399637112223073
  4. Placing ships in AI control makes them to not use player desired formation or speed. The reason is... they are AI controlled. General advice for all players: If you want to keep the formation, you need to trust the auto-evade options and not try to move ships often through other formations. Additionally, please note that by switching to tight/loose formation in the middle of combat will not necessarily switch slow moving vessels to reach the desired points in a few seconds.
  5. There are remaining issues with VP, known, that we will either fix with a small update or in the next major update. As always, it will help to use the in-game report when you notice something not working right for VP.
  6. Hello all, We just deployed a new important update. Here is what it includes. https://store.steampowered.com/news/app/1069660/view/5380140606281764158
  7. Because it is not that simple to do, before finishing other related features of the campaign. The game is just progressing and offering as many features as possible within a reasonable time frame for all players who actually enjoy it. Some players ask to do everything in one month, while the game is still under development. Whoever becomes repetitive and abuses the freedom of the forum with continues insults, he becomes occasionally banned, sometimes permanently when his toxicity reaches a certain level. It is sad but must happen so that we all pacify and move on.
  8. Ha ha, we will fix, by limiting the task forces in the next major update.
  9. Have you noticed this to any of player controlled ships or only to AI-Controlled? (Enemy or AI Assist).
  10. Ignored Optional Missions where you defend your transports or a blockade of the enemy against your home provinces, will grant VP to your enemy. Are you sure, and other who complain so much, that these points are not derived from one of the above reasons?
  11. Hello Admirals, We managed to push this update sooner than we expected due to latest electricity problems in Kiev. Please note what it includes. Hotfix Patch v1.09.1 https://store.steampowered.com/news/app/1069660/view/3399681947515341911
  12. Hello all, We have addressed several issues that you have reported. The latest electricity constraints in Kiev have prevented us to deploy the hotfix patch last Friday. But we will do tomorrow, if nothing serious happens. Here is what it will contain: *Hotfix v1.09.1* - Fixed some major issues that made submarines not interact properly with ports and fleets and not generate missions. - Fixed issues which caused freezes in the campaign. - Flaws become further reduced when researching Construction technologies. So in late tech years it should be expected to notice much fewer flaws. - Battle & Campaign AI balances. The Battle AI should be a more resilient opponent and keep fighting at effective distances, not too far. The Campaign AI should be more efficient in spending its money. - Formation bug fixes. - Other minor fixes.
  13. The Beta branch is updated too, but it is advised to switch to the live version now. New hotfixes may come according to what feedback we will receive. The current v1.09 is considered stable for everyone to play and a clear upgrade to the previous 1.08+ so there was no need to delay it further. We will work for the next major update while players enjoy 1.09.
  14. The Beta Procedure has finished and you can now place your feedback in the new thread: The release version includes more bug fixes according to your latest feedback. You need to pass one turn in your ongoing campaign to get the full effect of those fixes.
  15. Hello Admirals, We are very happy to announce the next large patch for Ultimate Admiral: Dreadnoughts. The game now includes the full global map and all playable major nations for the campaign. The campaign has been enriched with many new features, including submarines, minefields, the finalization of the main technology tree, and various new aspects which aim to make the gameplay deeper and more realistic. Please read below in detail what v1.09 has to offer. https://www.dreadnoughts.ultimateadmiral.com/post/major-update-v1-09 You can place your generic feedback in this thread. Hotfix Patch v1.09.1 https://store.steampowered.com/news/app/1069660/view/3399681947515341911 Hotfix Patch v1.09.2 https://store.steampowered.com/news/app/1069660/view/5380140606281764158 Hotfix Patch v1.09.3 https://store.steampowered.com/news/app/1069660/view/3513399637112223073
  16. Hello all, Please note that the beta will go live today, with all the last fixes needed, including the fixes for the bugs that froze the campaign and the wrong power projection calcs.
  17. Beta Update "Repair Pack 3" (1/11/2022) - Fixed longstanding campaign AI issues which caused the AI to create very large groups and then become idle, emptying its ports. AI activity to reinforce the various territories of the map should be now much larger, and the AI should attempt to break into smaller fleets and engage enemies in multiple fronts. It is advised to start a new campaign to notice the full changes, but the fix can apply to your ongoing campaign too. - Reduced the maximum minefield range, addressing the overpowering effect of minefields at the late tech years. - Added the first canal. In 1895 the "Kiel Canal" will become available to Germany. In the next major update we will fully implement this feature. This beta aims to fix all the major problems reported so far and is a release candidate. Some hot fixes can follow depending on your quick feedback. We will continue to add necessary fixes after the release of 1.09 for the public. Please Restart Steam to receive the new update.
  18. Beta Update "Repair Pack 2" (29/10/2022) - Fixed more issues which could cause freezes or cause lag in campaign turns. Now the campaign should be more stable than all previous beta versions. - Further formation improvements. The issue of ships not decelerating to avoid the lead ship of the formation should be resolved. Please do not disable the ship "Auto Avoid" if you still notice problems according to your maneuvers. We are going to fix more issues later. - Fixed UI problem which allowed you to save invalid designs, when you chose to exit and NOT discard a design. Please Restart Steam to receive the new update.
  19. I see, invalid designs should not happen like this, it is not how it is supposed to work, we will fix, thank you.
  20. When you select to NOT discard the design, it means the design is going to be saved So there is an expected functionality here.
  21. You can try to continue it. If the related bug that stalled your campaign belongs to those fixed, then the campaign should work.
  22. Beta Update "Repair Pack 1" (28/10/2022) - Fixed various problems that could cause crashes or freezes during campaign gameplay. The fixes are not final. More will arrive today. Please restart Steam to receive the update.
  23. If you can relaunch the game, load the save and send in-game bug report it would be very helpful.
  24. Beta Update RC1 "Release Candidate" (26/10/2022) Please note there is a TOTAL SAVES RESET! - Fixed crash that made a campaign unplayable, related to "Research" phase of campaign turn. - Fixed bug that made the campaign not able to continue after a battle (When you saw loading phase "Battle"). - Fixed bug that created many invalid saved designs due to extra, wrong change of tonnage, after the save. When it happened for AI in the campaign the designs were discarded and the AI had to spend more time to make a new design, resulting in more campaign turn delays. When it happened for the human player, the design (Normal or Refit) was unusable, could not build anything or it contained misaligned parts. - Fixed bugs that created inconsistent Refit time calculations. - Fixed bug that did not allow to change Role for submarines that went out in sea. - Fixed bug that forced ships to enter a repair phase after commissioning. - Fixed some bugs for control/attack radiuses of Task Forces/ Submarine groups which could make them very large and create various issues with extra mine hits and problems with pathfinding and mission generation. - Ship costs / Optimal Hull speed balances, your old saves will have weight differences, if you try to use them. This change will address overpowered ships which were not costed sufficiently and the ability to sustain very large fleets in campaign. - AI personalities balance for nations which could be more evasive than needed. - Further formation improvements. - Other minor fixes. This version is considered a release candidate. We need your feedback to fix any remaining issues, if needed, so we can release as soon as possible. Please Restart Steam to receive the new update.
  25. We are sorry but Update 8 must delay one day, due to electricity problems in Kiev.
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