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Nick Thomadis

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Everything posted by Nick Thomadis

  1. Please change the Repair Priority to "High" in your task forces. Then they should be sent to port for repairs for minimal damages.
  2. The wrong direction will be checked and fixed. Regarding the mission armor limit which can be overridden, seems minor, we will look to it, thanks.
  3. The AI probably does not even fire at you, correct? Maybe he cannot even spot you at this distance. You can spend 1x life time doing circles at 50 knots and going away from the slower enemy. He will not spend his shells at you. Arguably, the game should make the AI try to fire at you not save ammo, but alas, we cannot think why a player would like to spend his time doing this. EDIT: Joking aside, I would have an aneurism if I spent my time doing circles like this and not try to enjoy a game.
  4. Players need to spend more time learning the game, instead. The extra cost was because of the effort to overspeed a hull, exceeding its optimal speed limit. We will add an extra UI indication for the hull to show what is this limit, although it can be "felt" in the speed slider.
  5. The player should not try to have the same amount of ships with the AI, and each ship to cost 4x more. The campaign is not supposed to be won with 20 super battleships that can switch from zero maintenance to normal maintenance whenever player wants to. It is not realistic, it is not proper. If the AI manages its economy in Normal Difficulty then the player should also do it. The player should not try to maximize everything and complain if there is no money with max. everything. There is no cheat for AI except extra money in the higher difficulties. If players become happy by playing with the mothball feature each turn, enabling their overpowered BB instantly while their damaged ones are in repair, everyone should see this as an exploitation and not complain if this exploitation stopped to exist.
  6. There was a decision to keep having a major bug or this and to fix in a short time. It is actually something that works realistically but needs a different UI (to not call it "repairing") and less time, that can be done in the next update. Your post needs re-edit to be less offensive.
  7. Players have to wait for the next major update to improve this further. Until then, no abusing of mothballing to save costs. I am sorry, let's imagine that the "repair" indication is actually re-commissioning time. Players can still mothball their ships in a more sensible way, without exploitations.
  8. What is this exactly? You play in campaign? The technology tree may have been corrupted after the last patches due to new techs. Please restart your campaign. Please everyone read this:
  9. What if you compare these values with a 9 inch gun and +20% length increase. How different are they? They should be almost the same. So the problem is not the interpolation between different calibers but, arguably, the accuracy increase due to the increased range.
  10. Do you have ship weight errors, invalid design errors, components not activating, technology order issues, stats data not displaying consistently or even crashes and unwanted turn delays in campaign? There can be various issues caused by new mechanics introduced after a new patch, especially after a major update. As the game is still actively developed, such issues are to be expected. More than 80% of errors reported are caused by a small or major corruption of save data. While this can be overcome in a few turns in an ongoing campaign, in custom battles and naval academy it can be a consistent problem for a saved ship design. We recommend you to clean up your saves if you notice problems that persist. Go to: C:\Users\YOURUSERNAME\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts and do the following actions according to your needs: Clean up your saved designs in Naval Academy: Delete file mission_data.json Clean up your saved battles of both Naval Academy or Custom Battles: Delete file savedBattles.json Clean up your campaign: Just start a new campaign or delete file save_0.json If your game does not start, you have crashes and resolution problems etc.: Delete file settings.json Warning: This action will unfortunately delete your Naval Academy progress, so you might want to back up the file first)
  11. Hello, the function of mothballing was abused by players to cheat and it caused bugs as we know with ships of low health participating in battles. In reality, crew of a ship cannot be commissioned instantly, so players will have to plan ahead when they want to save money for some ships and not instantly make them available in the next turn. We will improve further the logic in the next patches so that the time delay can be not so severe, but at the moment it was the best compromise to address the main bug and the cheating players.
  12. Hello Admirals, We offer a small but important update including the following necessary fixes: https://store.steampowered.com/news/app/1069660/view/3353513061586037614 Enjoy! The Game-Labs Team
  13. Uploaded Repair x1: Fixed minor issues with Deck Hit Ratio on tall ships. Please Restart Steam to get the minor fix.
  14. In order to have a blockade you must block all home ports. Britain has ports in the Irish Sea, English Channel and the North Sea. Task Force battles, arguably, happen very frequently and promptly in 99% of occasions (compared to what we had before several patches). Any remaining issues will be fixed in the new map with the updated nav mesh. The difference of weight offset is measured when we add parts on the hull or armor or anything extra on the ship. So the inherited tendency to have a different weight offset fore or aft will show up only in practice, after using the hull. Try to remove frontal bow armor, or armor the aft section more, use your extra displacement fully, add weight to the hull on the center in engine, there are ways to balance further, but in some hulls, you cannot do more that you would desire. We cannot expect zeroing everything.
  15. I realize what you mean. It can be checked for the next major update but it is something that can unbalance combat a lot, since the caliber indication is not just a nbr, it is something that affects a lot the ballistics of the game. The next major update will have so many new features to work with, that this will be a very low priority, but it is kept in mind.
  16. There is an initial weight offset taken from the hull. This hull, as other, has a frontal weight offset inherited by its unique shape. By adding more turrets, high turrets, casemate guns at the front, it increases the offset. The weight offset is not fully centered in all hulls as it used to be in older patches. The whole system is much more detailed, so players must not insist on trying to make their ships unnaturally balanced. There is no ship with zero offset, zero pitch/roll in reality, so there is not in this game too.
  17. Please send, yes, but better you try on a new campaign, if possible, as old campaigns may get bugs from an update which altered colliders, weights etc.
  18. Is this on a saved campaign? Can you send a bug report with the in-game button? This is a rare bug that was supposed to be fixed many updates before, but if you load an old save, it cannot be fixed.
  19. There are some additional fixes not mentioned in the internal changelog: Weight adjustments for deck, turrets, barbettes. Deck armor is slightly lighter, with a more profound effect in large ships. Turret and Barbette armor limits are now more historically correct. Fixed "saved" battles bug, which caused ammo values to be corrupted if you loaded the same battle more than one time.
  20. Hello Admirals, We offer another small update with needed fixes and improvements according to your latest feedback. Please read below: https://store.steampowered.com/news/app/1069660/view/3379408125781513368
  21. Please validate your game on Steam with this process: https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB If your problem persists, please try this process: https://steamcommunity.com/app/1069660/discussions/2/3185734950691665559/
  22. The turret rotation jitter is fixed. If turrets reload more slowly than the ship, then they may appear static. A full "fix" would require to make turrets to rotate unrealistically fast. In any case, we will look to provide further fixes if needed, but is really minor. You can copy a refit and then use this design to build.
  23. Uploaded small repair for fixing a potential issue of AI overscrapping ships. Additionally fixed some old issues which allowed ships under repair to be used in campaign missions in some rare occasions. Please Restart Steam to download the update.
  24. Hello Admirals, We offer an update which aims to be the last before the next major update. It includes important fixes and improvements that you can read below. https://store.steampowered.com/news/app/1069660/view/3390666490409597275
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