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Nick Thomadis

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Everything posted by Nick Thomadis

  1. Beta Update v1.3 "Build 14" - Fixed temporary scale issues for some French guns. - Fixed LOD issue for one new tower. - Fixed province highlight issues for Ukraine, Central Italy area, Honshu area. - Fixed issue that could cause unmovable ships if they were in an ally port. - Improved collider logic so that in several new hulls (and some old) the small caliber gun placements no longer obstruct the main guns, and can be used normally. - Auto-Design optimizations to be more effective and faster. - Ship motion due to waves optimized further. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  2. Do you use your own mod over it? Can you try to see how it works without any mods?
  3. It must be a problem with the settings. Can you delete them so that the game can update them when it launches?
  4. Beta Update v1.3 "Build 13" Content is finalized. Please read all the changes: https://steamcommunity.com/games/1069660/announcements/detail/3686802895174040046 PLEASE RESTART STEAM TO GET THE UPDATE FAST
  5. Beta Update v1.3 "Build 12" - New USA "Fast Scout Cruiser" which can recreate the Atlanta-class cruiser with a displacement between 5,750 and 7,500 tons and is available from 1930. - New USA "Advanced Destroyer (Compact)" with a displacement between 2,200 and 3,000 tons, available from 1935. - New USA "Advanced Destroyer (Large)" with a displacement between 3,200 and 4,500 tons, available from 1935. - New advanced main towers for late tech destroyers. - Ship inertia improvements - Further campaign economy adjustments. - Other minor. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  6. Beta Update v1.3 "Build 11" - New Chinese "Modernized Dreadnought I" with a displacement between 28,750 and 34,500 tons, available from 1927. - New Spanish "Modernized Dreadnought I" with a displacement between 28,950 and 34,900 tons, available from 1927. - New "Modernized Dreadnought I" for France and Italy with a displacement between 34,000 and 44,000 tons, available from 1927. - Ship motion due to waves has now a better, faster transition according to weather change state - Further fixes/adjustments on ship models. ***Saves have been reset*** Please note that the recent changes on the gun and ship models would create several problems to your current games, so we now had to reset the saves, so you have a cleaner gameplay, and if you report a bug, it would be something that we should look to it, and not a false positive. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  7. There are other Fast Battleships which are on the battlecruiser category as well.
  8. Beta Update v1.3 "Build 10" - New USA "Modernized Dreadnought I" with a displacement between 25,750 and 32,500 tons, which can recreate the *modernized New York-class battleships* and is available from 1927. - New USA "Modernized Dreadnought III" with a displacement between 41,500 and 49,500 tons, available from 1927. - New USA "Modern Battleship I" with a displacement between 44,500 and 52,500 tons, available from 1929. - New USA "Fast Battleship" with a displacement between 47,000 and 62,500 tons, available from 1935. - Various fixes, improvements on some model parts. Please note that the recent changes on the gun models will surely affect designs and gun fire arcs. If you notice guns to stuck it can be due to this reason so you will need to update your designs or restart your campaigns. ***It is highly advised to restart campaigns and check or delete your old designs, because they will most likely not function as before.*** PLEASE RESTART STEAM TO GET THE UPDATE FAST
  9. The map already offers many provinces, far more than planned for the main scope of the game. By dividing it to even more provinces, we increase calculations, complexity and overall direction of the game, which is to fight naval battles and not wage detailed land wars.
  10. Can you tell its exact name to find and fix? It is a new tower of the beta or an old one? EDIT: Seems it is found. Thanks.
  11. Beta Update v1.3 "Build 9" - New USA ""Dreadnought IV"" with a displacement between 28,500 and 39,500 tons, as an enlarged variant of the New York class battleships, and is available from 1914 to 1926. - New USA ""Dreadnought V"" with a displacement between 32,500 and 44,500 tons, available from 1919 to 1926. - Fixed initial ownership for Eastern Poland. - Fixed UI measurement for Beam in meters or feet not updating fully. - Other minor. Please note that the recent changes on the gun models will surely affect designs and gun fire arcs. If you notice guns to stuck it can be due to this reason so you will need to update your designs or restart your campaigns. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  12. Is it not already given? You need to restart campaign to check.
  13. Beta Update v1.3 "Build 8" - New USA "Experimental Dreadnought I” with a displacement between 20,500 and 24,500 tons and available from 1905 to1915. - New USA "Dreadnought III" with a displacement between 26,000 and 33,500 tons and available from 1910 to 1918. - Fixed bug that caused ships that have repaired in an allied port, not being able to be moved. - Poland province split into two regions. (It may cause issues in a current campaign, if Poland is under attack). - Eastern Siberia ports now are properly belonging to this region and not Siberian Russia. (Needs a new campaign to apply properly) - Various optimizations in Auto-Design and part collider system. - Battle AI further optimizations. Please note that the recent changes on the gun models will surely affect designs and gun fire arcs. If you notice guns to stuck it can be due to this reason so you will need to update your designs or restart your campaigns. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  14. Hotfix upload - Removed unready languages - Fixed Togoland wrong highlight color - Fixed a few issues in Texas Battleship geometry (still some work to do)
  15. Beta Update v1.3 "Build 7" After the first series of betas, we stabilized the build, by fixing various critical issues, and now we can continue on the progressive release of the new ship models. Please check what the new update offers: https://steamcommunity.com/games/1069660/announcements/detail/3686802262359162555
  16. When all work is finished, we will see what can be possible.
  17. Beta Update v1.3 "Build 6" - Fixed, hopefully, all border highlight issues, caused when a province was changing ownership. Please let us know, better in a new campaign, if all provinces in your games change color properly when they are conquered. - Improved logic of ship repairing so that ships are sent to closer ports (those that can travel in up to 1 turn, as it should work). This fix needs testing. Players who do not want their ships to return to port when they have minimal damage, then they can alter their repair priority accordingly in task forces and ports. - Campaign AI will scrap old ships more consistently now. - Naval Invasion success chance increased (the chance is depended on losses and tonnage added). - Various issues of the beta localization languages are fixed. - Gun collider optimizations. Auto-Design should be even more effective and faster. Some old designs may become affected and may need redesign. Please note that the recent changes on the gun models will surely affect designs and gun fire arcs. If you notice guns to stuck it can be due to this reason so you will need to update your designs or restart your campaigns. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  18. Beta Update v1.3 "Build 5" - New models for German late tech guns of large caliber. - New models for Austro-Hungarian late tech guns of large caliber. - Chinese guns models updated for the large caliber guns. - Fixed issues of the new dual barbettes. - Lowered further the chance for bad weather. Previously the chances for rain and storm were 5.5% and 3.3% respectively. Now it is 3% and 1%, very low chances. If you get too frequent storms then there must be something not working as expected. - Ship physics further improvement for more realistic and consistent acceleration. - Torpedo reliability improved (due to weather, torpedoes would deviate just too often, depending on their technology). - Battle AI fine tuning. - Fixed various minor bugs that were reported (thank you). Please note that the changes on the gun models will surely affect designs and gun fire arcs. If you notice guns to stuck it can be due to this reason so you will need to update your designs or restart your campaigns. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  19. Beta Update v1.3 "Build 4" - Reduced further the chance to have bad weather in campaign. - Fixed issues that made province highlight to not update after conquering (not all issues are addressed, we will fix all ASAP). - Fixed torpedo tubes not scaling (temporary problem of this beta). This fix will affect all designs since it will upscale or downscale torpedo tube models, making them to occupy different space. A new campaign may become necessary for not having various issues with problematic weapon fire arcs during battles or other problems. - Fixed various issues with the localization, which is still in an unfinished state regarding available languages or the translations. - Balances on the ship’s costs, which primarily affect campaign upkeep costs and Naval Academy funds. Additionally, this change determines more accurately the actual battle value of a ship, thus the Battle AI priorities should work more effectively. - Further Auto-Design optimizations. - Fixed UI bug showing that submarines were not detected but the opposite happened. - Fixed Shared Designs not applying properly in custom battles. - Improved Naval Invasion / Conquest / Military Conflict missions showing who is considered the Attacker and Defender, so that the needed tonnage is updated correctly for player. This fix will apply only on new mission instances and unfortunately will corrupt the ongoing missions with inflated battle kills. - Warning on spotted torpedoes now will never expire, helping players to detect them during gameplay. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  20. Still not understandable what exactly you mean for several. An example of something not understandable: The game already for years, does not allow to have a BC unless the technology is available. For example, you cannot have a BC in 1890 year. Yet you consider this a bug and step backwards? Anyways, hope you like the beta overall.
  21. Can you please elaborate? What are the 2 steps back exactly?
  22. Ship motion and top speed gradually reduce after a change of weather condition. At least for now, the battles do not start initially with maximized motion effects due to unfavorable animation jitters. Please notice how much those will be affected after some minutes of gameplay.
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