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Nick Thomadis

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Everything posted by Nick Thomadis

  1. Hello all, Another update became available with planned new functionalities on the campaign and other important fixes and improvements. Please read: v1.3.5 Update https://steamcommunity.com/games/1069660/announcements/detail/3719456529716808149 Please restart Steam to download the update fast.
  2. Yes, it was needed for the localization. We will address any minor issue.
  3. Hello again, Here is another update improving the game. Please read: v1.3.4 Update https://steamcommunity.com/games/1069660/announcements/detail/3700315596686976012 Please restart Steam to download the update fast.
  4. Uploaded Repaired version x3 including the following: - Fixed the orientation of messages showing the approximated position of smoke from invisible enemies. Please restart Steam to download the update fast.
  5. Uploaded Repaired version x2 including the following: - Fixed sun movement and world orientation. Now the sun will properly rise from the east and set from the west. The lighting fixes will make weather graphics even better. Please restart Steam to download the update fast.
  6. Uploaded Repaired version including the following: - Fixed bug that did not allow player ships to be validated in the constructor, if they did not have a certain number of guns (We are very sorry for this temporary inconvenience). - Fixed event messages appearing in the menu after a finished campaign. - Fixed the scale of large caliber Spanish guns (they were too small). This change will most possibly require a re-design of Spanish late tech ships). Please restart Steam to download the update fast.
  7. Another interesting update for you guys. enjoy! v1.3.3 Update https://steamcommunity.com/games/1069660/announcements/detail/3700315596679825643 Please restart Steam to download the update fast.
  8. Updated Repaired x2 version with the following: - Fixed old bug that could delete ships of player and destroy the campaign due to bugs created. - Fixed crew losses not applied after battle to show in the battle result window. - Formation logic minor fixes/adjustments. - Improved Battle AI further into maintaining an effective firing line. Please restart Steam to download the update fast.
  9. Updated Repaired version with the following: - Weather system further improvements. - Fixed a remaining issue of formations (when a ship had to re-order it did not try to evade effectively enough). - Battle AI adjustments. - Targeting adjustments. - Auto-Design optimizations. Fixed also potential unbuildable transport ships which could make a campaign battle unloadable. - Fixed issue that made Campaign AI to scrap ships before they were built. - Fixed some guns of the new USA cruiser towers which prevented small guns from being mounted on them. Please restart Steam to download the update fast.
  10. Hello all, We are very glad to announce a new update with very important fixes and improvements. Please read: v1.3.2 Hotfix https://store.steampowered.com/news/app/1069660/view/3681174664042257564
  11. 14/5/2023 Repaired Build uploaded including the following: - Provinces have +30% income to balance the campaign's economy. - Ship acceleration at low speed enhanced (It could create issues in formations or stalled ships). - Balanced out several Naval Academy mission funds because the ship costs have increased significantly. Please restart Steam to get this update fast.
  12. Hello Admirals, We just deployed a hotfix patch with a significant set of fixes following up the major update v1.3. Please read below: v1.3.1 Hotfix https://steamcommunity.com/games/1069660/announcements/detail/6300017307877090123
  13. Such kind of bug was reproduced so far in saves that were edited by players or by using mods. Have you edited in any way the game?
  14. You can increase the Beam and try to constraint in using more funnels in this particular hull.
  15. Dear Admirals, We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts, an update which aims to polish the game in all levels of gameplay and improve it in various aspects that players requested. Please read all the necessary information in our blog: https://www.dreadnoughts.ultimateadmiral.com/post/major-update-v1-3 or in our Steam news section: https://steamcommunity.com/games/1069660/announcements/detail/3686802895195238559 ================ v1.3.1 R Hotfix https://steamcommunity.com/games/1069660/announcements/detail/6300017307877090123 v1.3.2 Rx2 Hotfix https://store.steampowered.com/news/app/1069660/view/3681174664042257564 Updated Repaired version with the following: - Weather system further improvements. - Fixed a remaining issue of formations (when a ship had to re-order it did not try to evade effectively enough). - Battle AI adjustments. - Targeting adjustments. - Auto-Design optimizations. Fixed also potential unbuildable transport ships which could make a campaign battle unloadable. - Fixed issue that made Campaign AI to scrap ships before they were built. - Fixed some guns of the new USA cruiser towers which prevented small guns from being mounted on them. ============== Updated Repaired x2 version with the following: - Fixed old bug that could delete ships of player and destroy the campaign due to bugs created. - Fixed crew losses not applied after battle to show in the battle result window. - Formation logic minor fixes/adjustments. - Improved Battle AI further into maintaining an effective firing line. ============== v1.3.3 R Update https://steamcommunity.com/games/1069660/announcements/detail/3700315596679825643 Uploaded Repaired version including the following: - Fixed bug that did not allow player ships to be validated in the constructor, if they did not have a certain number of guns (We are very sorry for this temporary inconvenience). - Fixed event messages appearing in the menu after a finished campaign. - Fixed the scale of large caliber Spanish guns (they were too small). This change will most possibly require a re-design of Spanish late tech ships). Uploaded Repaired version x2 including the following: - Fixed sun movement and world orientation. Now the sun will properly rise from the east and set from the west. The lighting fixes will make weather graphics even better. Uploaded Repaired version x3 including the following: - Fixed the orientation of messages showing the approximated position of smoke from invisible enemies. ============== v1.3.4 Update https://steamcommunity.com/games/1069660/announcements/detail/3700315596686976012 ============== v1.3.5 Update https://steamcommunity.com/games/1069660/announcements/detail/3719456529716808149 ============== v1.3.6 Update https://steamcommunity.com/games/1069660/announcements/detail/3719456529724651366 ============== v1.3.7 Update https://store.steampowered.com/news/app/1069660/view/3719456529734695613 Uploaded Repaired version: - Fixed critical bug that caused fleets to not move on the map. We will check to fix what else is necessary tomorrow. Uploaded Repaired version x2: - Fixed, hopefully, all issues with Task Force movement in relation to their denial zones. - Fixed Refit design interface not clearing up when exiting to main menu, and resulting to merge with custom battle interface causing invalid designs and various errors. - Fixed an exception which could result in no funds gain after selling a used ship. - Various other minor optimizations and fixes. Uploaded Repaired version x3: - Fixed, a few minor issues regarding task forces' movement and also improved the AI so that it can approach closer to enemies and trigger offensive missions more consistently. - Fixed missions against minor nations not enabling properly. You will notice an increased activity involving the smaller nations. - Improved the logic of Ungoverned territories so that major nations will try to capture them with much more probability and persistence, after a major nation dissolves. - Fixed problems that made Ungoverned territories to be almost unbeatable in minor conflicts against them. - Fixed a very rare exception which caused campaign generation to freeze or campaign turns to freeze during shipbuilding. - Fixed some minor UI issues. ============== Hello Admirals, In the previous update we introduced a new and important upgrade to the Campaign System, which is the more realistic mechanics for the naval task forces. We continue the improvements with polishes on the mission mechanics system and an improved balance of the economy. Please read: v1.3.8 Update https://steamcommunity.com/games/1069660/announcements/detail/3696939164843071893 Uploaded Repaired version including the following: - Improved the mission generation system so that the decisions to invade lesser nations take into consideration the relations with major nations. An invasion will be decided only if the county has no major ally or if the relations with a major nation are near war or at war. This improvement addresses the temporary problem of too frequent wars, happening just because major nations invaded minor allies of other major nations, causing instant decrease of the relations to the minimum level. A campaign restart is necessary to notice these changes more evidently. - Fine tunings to tension and relations adjustments between major nations, to balance the system further. - Submarines have now even more effect in raiding transports (auto-attacks per month). Combat against submarines will utilize with more importance the ASW of ships and the stealth of submarines. - Ship fuel replenishment is now more affected from nearby supply ports. Sending your fleets to unsupported sea regions should be suicidal. - Power projection matters more in the generation of invasion missions against minors. By sending a large fleet in a sea zone, you will make it more probable an event to conquer a smaller nation. - Fixed bug causing a dissolved nation to not disappear in the next turn, and still fight. - Fixed decor parts not interacting with obstacles in some cases (for example, casemate doors to not disappear when we add a gun). - Some UI minor fixes. - Other minor improvements. ***Campaign AI adjustments*** Extra update ============== Hello Admirals, Here is another update for you.. Please read: v1.3.9 Update https://steamcommunity.com/games/1069660/announcements/detail/5730315123630573630 Uploaded Repaired Version including the following: - Reduced income bonus for the Ai in Hard and Legendary mode (it seems that the game became much harder for the average player who used these settings). - Fixed "Mount 2" error further. This false positive error should now appear much less often. - Fixed required tonnage not updating properly for naval invasions. (The problem is addressed only for new invasion instances). - Fixed some barbette errors appearing mainly in refit processes. - Fixed an alliance check error which could result enemy ships to wrongly use enemy ports. - Fixed an UI issue which created too large offset for tooltips. Uploaded Repaired Version x2 including the following: - Fixed required tonnage of Invasions not updating correctly (Definite fix). - Fixed issue which could make camera to freeze in ship design environment of campaign. - Aiming mechanics' refactoring, fixes of issues. - Fixed allied ships staying for too much time in their allies' ports. - Fixed minor allies not refueling and re-arming properly (So they could be very weak in late battles and retreat always). - Fixed some tech issues (2x hull techs that did not have bonuses if no hull was available for a nation, a 1100 tonnage DD becoming obsolete in wrong year). - Improved part placement snapping. Uploaded Repaired Version x3 including the following: - Further aiming repairs and optimizations. The aiming progress should now work as good as possible without too frequent maximization to 30x level. Furthermore, the battle fps should be better optimized due to the new code. - Fixed issue which could cause guns or ships to freeze during battle due to a code exception. - Fixed error that did not allow to reset aiming with Ctrl + Space. - Fixed old issues of the Destroyer Tech tree in 1900-1910 era. (1100 ton Destroyers not becoming available for some nations in the correct techs and other). - Various UI fixes and minor improvements. Uploaded Repaired Version x4 including the following: - Fixes on target switching and further aiming progress optimizations. It is advised for modders to use the current config base for no bugs in targeting. - Fixed some issues on the mechanics of returning to port for repairs. - Fixed problem which could cause too large minelaying radius of submarines and too little area to navigate because of this. - Fixed issue that caused a strait to not change owner after being conquered. - Further minor improvements and repairs on UI. Uploaded Repaired Version x5 including the following: - Battle AI optimizations. - Aiming optimizations (fix of too slow big gun aiming progress). - Fix of bug that caused inefficient targeting from both sides of the ship. - Fixed further some UI issues including large tooltip offsets for 4K monitors. - Fixed bug that caused inconsistent "required tonnage" update in naval invasions. Uploaded Repaired Version x6 including the following: - Further aiming optimization. Works more consistently and costs much less in fps performance. - Fixed 2 reasons that could cause a campaign turn to freeze. Bugs were related to pathfinding and minefield calcs but could show up freeze during "Relationships" or "Building" processes for the player. Please restart Steam to download the update fast. Please note that after this small update it is planned to offer the next major update v1.4 that will be finished in the coming weeks. Unless something important needs a fix, no more minor updates are scheduled. ============ Hello Admirals, Here is a list of things that out new small update offers in order to make the game more stable and more enjoyable: v1.3.9.1 Update https://steamcommunity.com/games/1069660/announcements/detail/3647401472366982314 ============ Hello all, A small update that fixes and improves aspects of the game is now available for you. Please read: v1.3.9.2 Update https://steamcommunity.com/games/1069660/announcements/detail/3647401472381202880 Uploaded Repaired version including the following: - Fixed temporary turn lag problem caused by unoptimized fixes for Power Projection calculations. - Fixed some issues of Refit mechanics: Potential wrong refit time calculations, Auto-Refit potential ineffectiveness causing also turn lags. - Fixed minor issues in Alliance logic. - Fixed a minor issue in VP calculation which though could create wrong outcome (Defeat instead of Victory). ============ Hello all, You can check our latest small addition which improves further the game: v1.3.9.3 Update https://steamcommunity.com/games/1069660/announcements/detail/3647401472393966446 ============ Hello everyone, Here is a small update, improving further the game. Please read: v1.3.9.4 Update https://steamcommunity.com/games/1069660/announcements/detail/3647401472407520840 ============ Hello again Admirals, We continue to optimize the game, offering this new update: v1.3.9.5 Update https://steamcommunity.com/games/1069660/announcements/detail/6533084468178371962 ============ Hello fellow admirals, We offer a new update in response to your recent feedback. Please read: v1.3.9.6 Update https://steamcommunity.com/games/1069660/announcements/detail/6533084468191788839 Uploaded Repaired version: - Fixed temporary issue in shipyard causing the selected parts to appear in blue wireframes. Uploaded Repaired version x2: - Fixed temporary issue making part highlight not to work during combat. - Fixed issue that could make a shared design to not save. - Various optimizations/fixes on hulls and parts. Issues on them could cause auto-design errors or other problems. ============ Hello Admirals, Here is another update that improves the game. Please read: v1.3.9.7 Update https://steamcommunity.com/games/1069660/announcements/detail/3673299163381154610 ============ Hello Admirals, We just deployed a minor update featuring essential fixes and improvements, which were possible thanks to your very helpful recent feedback and reports. Please read: https://steamcommunity.com/games/1069660/announcements/detail/3647404008466331313 Uploaded repaired version including the following: - Fixed temporary minor issues of the new Mexico provinces. - Fixed minefields of an ended campaign doing damage in the first turn of a new campaign in the same gameplay session. - Fixed a rare blockade mechanics inconsistency causing a nation to blockade itself. - Fixed issues that could cause ships to lose their destination port while they are under repairing or commissioning mode. Uploaded repaired version x2 including the following: - Fixed temporary issue causing ships to be sent to repairs inconsistently. - Fixed an old bug which could cause a game freeze during a campaign turn. - Fixed an old issue which could cause steering to freeze during a battle when ships reached the battle map limits. Uploaded repaired version x3 including the following: - Fixed all latest issues of ship repair logic. This update is essential. Please do not report old problems with a prior version of the game. - Improved some hulls that were not able to fit some towers. - Improved part mounting logic. Uploaded repaired version x4 including the following: - Fixed some rare bugs that could cause a battle or campaign freeze. - Fixed a few rare technology issues that could make some techs to become available sooner than they should. -Auto-Design fine tuning. Uploaded repaired version x5 including the following: - Auto-Design optimization (it is faster and more effective). - Campaign's ship repair logic optimized. Ships will not travel to ports of distance more than one turn, if none available is nearby. - Fixed issues of power projection logic that could not evaluate some sea areas correctly, and consider them with own ports. - Fixed problem that made naval invasions to be limited versus the same major nation. - Fixed issues that could potentially make saves unstable and not store territory conquering consistently. - Added radio stat to all destroyer towers that was missing it. - Iron armor is now more cost-effective. ======== Hello Admirals, This is an update which aims to be stable and enjoyable enough before the major update which will become available first as a beta, at sometime in late August or Early September. We will of course offer any required hotfixes if they are needed. Please read what this update includes: v1.3.9.9 Update https://steamcommunity.com/games/1069660/announcements/detail/3647404642078080883 Uploaded repaired version including the following: - Balanced the bombardment (after the latest improvements it happens much more often when you are close to enemy ports) and fixed the auto-resolve to not cause damaged when you face only TR in port strike missions. - Fixed a rare crash issue that could happen before a battle, a bug related with victory conditions. - Fixes and fine tunings of the auto-design logic. Uploaded repaired version x2 including the following: - The Strike missions which include only Transport ships for opponents will now be only auto-resolved. - Victory Points gained from Transport sinking rebalanced according to latest improvements in the mission generation system. - Fixed rare UI bug which could show a port strike mission against own port. Please restart Steam to get the update fast
  16. v1.3 Released with various fixes based on your recent feedback. Thank you a lot for your participation. Enjoy! https://www.dreadnoughts.ultimateadmiral.com/post/major-update-v1-3
  17. Beta Update v1.3 "Build 17 RC" - Battle Sound Effects finalization. - Day-Night cycle repaired. Previously it was not able to work completely linearly and resulted in day to endure too little and phases to switch faster. - Bulkheads became more expensive to reflect more accurately the real combat value of the ships. - Added the ability to clean up saved designs and campaign saves within the tool. This is a release candidate build, We will look to fix only game-breaking issues of the game, if they exist. There is a minor known problem with dual barbettes which prevents them to rotate properly (it is minor because all other barbettes, do not have any real value in rotating for years now, so we cannot risk in changing the whole logic of barbettes currently). Please read before you report any game issue: https://steamcommunity.com/app/1069660/discussions/2/3832043983170771555/ PLEASE RESTART STEAM TO GET THE UPDATE FAST
  18. https://steamcommunity.com/app/1069660/discussions/2/3832043983170771555/ Have you cleaned up all your shared designs as advised in the link? It is very important to not use any older shared designs because saves would be corrupted otherwise.
  19. Beta Update v1.3 "Build 16" - Battle Sound Effects optimizations. - Shell dispersion logic optimization. Please read before you report any game issue: https://steamcommunity.com/app/1069660/discussions/2/3832043983170771555/ PLEASE RESTART STEAM TO GET THE UPDATE FAST
  20. Can you please share an image for the problem you report? There are dual barbettes which can be placed to the sides, depending on the hull.
  21. Most likely you use the rudder command in large formations? This can lead often to undesirable steering, and we cannot improve it further.
  22. Beta Update v1.3 "Build 15" - Added thunder sounds in storms. - Battle sound effects got an enhance. - Improved further the ship physics and the ship motion due to sea waves. Additionally the jitter oscillation that could happen at start of battles should be now fixed. - Ungoverned territories can now be attacked by Major Nations (similarly as it happens for the other minor nations, via government decisions). - Other minor improvements. PLEASE RESTART STEAM TO GET THE UPDATE FAST
  23. Sev Several of your ships are in Screen order, so they are not expected to sail blindly forward but respond to threats that may be a few km away. Maybe some torp threats also affect their effort to avoid them?
  24. If you place the smallest guns, the 2-inches, it should work.
  25. Beta Update v1.3 "Build 14" - Fixed temporary scale issues for some French guns. - Fixed LOD issue for one new tower. - Fixed province highlight issues for Ukraine, Central Italy area, Honshu area. - Fixed issue that could cause unmovable ships if they were in an ally port. - Improved collider logic so that in several new hulls (and some old) the small caliber gun placements no longer obstruct the main guns, and can be used normally. - Auto-Design optimizations to be more effective and faster. - Ship motion due to waves optimized further. PLEASE RESTART STEAM TO GET THE UPDATE FAST
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