Jump to content
Game-Labs Forum

P-Dup

Ensign
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

6 Neutral

About P-Dup

  • Rank
    Landsmen
  • Birthday 08/17/1982

Profile Information

  • Gender
    Male
  1. As I said in another, similar thread, I think it's a great idea to add individual banners for individual units. I really hope the devs see these suggestions and their popularity in the community.
  2. I generally like the idea of individual banners and uniforms for individual units very much.
  3. I think it's a pain in the ass, that you are not allowed to make brigades smaller to free up recruits or weapons for the armory. I guess it's a design decision, because you would have to implement an experience system for the free recruits. But right now I'm sometimes forced to reload an entire savegame, when I make a bad decision in the army management screen, erasing all other changes I made until then, which can be quite frustrating, when managing bigger armies. My suggestions: Just make all recruits, that are freed up by downsizing brigades, lose their experience. It's a bit ha
  4. After losing 1st Bull Run as the Union (as it is supposed to happen, at least historically) I won at River Crossing and instead of going to see after my boys in the camp I was greeted with dismissal. Is this WAD? Also, generally, the game seems to be pretty hard, doesn't it? (yes, I read the guide for new players, and yes I am an UG:G veteran)
  5. I don't know if this is historically appropriate, but from a gamer's perspective I think there should be a "Reverse" command to move a brigade backwards to a given point in an orderly fashion while still facing the enemy. Right now, there's only "Fallback", in which case you don't really control the direction of the fallback, and a normal "March" or "Run" command, where your troops turn their backs to the enemy, when marching back towards your own lines, getting a "Flanked" or "Rear Flanked" malus. Just give it a command like "Shift+RClick" or something like this.
  6. It happened in a game I started completely new with the newest patch.
  7. Hello all, in my opinion the new patch is really awesome! AI performs much better and the game has become a lot more challenging: I just lost my first battle after 160+ hours of playing! (playing the Union against a Cunning AI). Overall it's a lot more chaotic, which I think is really great. The patch made me play the game again after I already had abandoned it. But there are still a few bugs: Sometimes units charge without being ordered to do so and in one scenario (Conflict at Benner's Hill), some of the smaller 3-star units just did not engage anyone directly, even when standin
  8. You can see what a unit is targeting by the red color indicator at the targeted unit's feet.
  9. Happy Birthday!

  10. Don't know if this was posted before. but I think the symbole for telling different kinds off units apart (inf, arty, cav) in the unit's marker is too small to be easily recognized (at least for me), especally in dense situation, where you have to react quckly..
  11. David, they could just give the targeted unit a marker and use a targeting/LOS visualization system like you proposed in the 'Artillery Line of Sight' thread. (http://forum.game-labs.net/index.php?/topic/1174-artillery-line-of-sight/?p=25031)
×
×
  • Create New...