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Found 3 results

  1. OW sailing can be a drudgery. Often while away from port, our goals or missions change and we wish we were in one of our fleet ships and yet no outpost in sight. One can switch command to a fleet ship in combat, but not in OW. It seems that since in real life, sending the captain over in a dinghy would be more easily accomplished when NOT in combat, why not add this ability to the game? I can think of only positives for all aspects of the game.
  2. I don't know if this is historically appropriate, but from a gamer's perspective I think there should be a "Reverse" command to move a brigade backwards to a given point in an orderly fashion while still facing the enemy. Right now, there's only "Fallback", in which case you don't really control the direction of the fallback, and a normal "March" or "Run" command, where your troops turn their backs to the enemy, when marching back towards your own lines, getting a "Flanked" or "Rear Flanked" malus. Just give it a command like "Shift+RClick" or something like this.
  3. Here is my suggestion for a balanced fleet mechanic... Player may hire various ships of various sizes and various skills for various prices. Players may also build a ship and hire crew, captains, and officers of various skills. The size of ship that may be staffed would be set by some command points, which would increase as player rank increases, based on BR and at a set base amount. Example Ranks and base command points: 1 - 20 (lynx) 2 - 30 (cutter or privateer) 3 - 40 (pickle or 2x lynx) 4 - 50 (brig or snow or lynx and cutter...) 5 - 65 (brig or..) 6 - 80 (na
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