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BobRoss0902

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Everything posted by BobRoss0902

  1. Secondaries can shoot through the upper part of Tall Secondary Barbette, not sure about the other secondary barbette type.
  2. That would be cool, you could take your old ships and instead of scrapping them you could turn them into target practice for your crews in a similar fashion to how Graf Zepplin ended up being used.
  3. There are plenty of things that do not neccisarily fall in the help sections or hints. So this thread is to help new players with useful hints.
  4. MFW we are already talking about alpha 7.
  5. That would be cool, it could be like a boost to recruitment numbers or something.
  6. I'm talking about modernizing them, Japan continued using dreadnoughts until the end of ww2, basically I'm asking if we were to put a mk 1 gun on a ship, and 5 years later I want to upgrade said ship with a mk 2 gun without having to scrap it or build a new one, would I be able to?
  7. Poor Nick man, he's just the messenger this isn't his fault.
  8. Seeing as how all the updates are within a month or so of each other I'd wager that the next update will be 1-1.5 months out. With the next one obviously being alpha 7. But I also wouldn't listen to my own advice or get my hopes up.
  9. If I don't get my update today I'm putting my head in a pot of boiling water, and using said pot as a helmet so I can drive my head through a wall. The amount of anticipation is killing me. Guess I better get a pot ready 😕
  10. Hey man no need to start that conversation back up as we just had it wrapped up.
  11. I'm pretty sure this thread went to anarchy as soon as the update got delayed...
  12. So about the campaign. As well all know BB's are expensive. As in extremely expensive. So I'm curious if there will be a retrofit system so that you can keep older existing ships up to date without having to build them from the ground up, or just downright replace them. Obviously a retrofitted dreadnought wont do squat against a superbattleship but it could still head a fleet against forces that might not be able to field BB's or modern BB's.
  13. >Combat music Absolutely, watching ships slug it out miles away from each other is nice. But watching ships slug it out miles away from eachother WITH music? 10/10.
  14. My dudes I need this update now. I've stayed up for 2 days now waiting for it.
  15. Certain guns have accuracy differences. Bigger is not always better, double guns are more accurate than triples, and you want to be going at cruise speed. Just slapping on the biggest gun you can find while it may be easy is not always the smart choice.
  16. Quad turrets for France. Long Lance torpedoes, and diving shells for Japan. Superior range finders for Germany
  17. One of the more famous examples of interservice rivalry is the Japanese Navy vs the Army during WW2. It led to all sorts of issues with streamlining production, and politics and arose because both sides wanted government resources. So I'm curious if there will be a form of competition between the Army Navy and possibly Air Force for things like steel, production facilities, and obviously money. Perhaps you could have things like admiral traits such as being connected to the top and get a bonus amount of funding or something like that IDK.
  18. 1: It will be turn based with a "special event" card/decision every turn >Currently you can only trigger war with the answers you choose in special events that appear at the start of a campaign turn. 2: As of right now AI can only declare war on you, not other AI nations. >War at the moment can only happen between you and AI ai nations 3: You can have ships end up like Graf Zepplin where if you don't want to scrap what you have, and you don't have the resources to finish it, it will stay in a sort of limbo. >suspend: this option is very useful to control your expenses if you are low on funds. From what I have heard it is possible that aircraft carriers will be added however if they are they will be used in the same way submarines are where they are a map only thing and are not involved in direct combat.
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