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Showing results for tags 'skills'.
Hey all been awhile! Hope everyone safe and enjoying a little more free time to beta test the game if your lucky. Now to the point I have seen this mentioned a bit before specifically with countries but I wanna focus on admirals and "XP" or experience they would earn after battles while touching on country traits towards the end. I haven't seen anything official through the devs yet but I just thought I'd put my two cents in with this idea. This could hopefully be added after initial release. As of right now there is a flag ship buff but I would like to expand upon this. Hopefully they could i
Hello fellow sailors this will be a long reading. On the 28 August 2018 @admin posted this at the bottom of page 3 of the patch 26 thread I always had some thoughts about this and now want to share it and explain how I imagine a new officer and crew system could potentially look like. First of all I always thought that crew in this game stays to much on the sideline and has no real value other than being needed to crew a ship. Sure we have to pay a certain amount of reals to replace lost sailors but atm these are peanuts and nobody should have a problem to pay for crew. If you cons
I made this Perk Calculator/Emulator, just to make an idea how your units will end. It could be helpful when deciding which Perks you want for a given Brigade. Ultimate_General_Civil_War_Perk_Emulator_v0.4.xlsm Usage: click the cells and chose options from a list. Feedback would be appreciated. I hope it helps.
With the initial limited release of the open world, I began considering how the large scale map would affect things like navigation, realm vs. Realm, hauling, and so on. Furthermore, I wondered how many niche groups would find their way into NA and be satisfied. Surely there would be those who come to the game looking for a well-developed combat system, however there may be other interested in the Age of Sail economy and trade that is planned to be present. The ability to specialize one's skills and abilities can create a dynamic community, where each player can perform a specific job, pr