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BobRoss0902

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Everything posted by BobRoss0902

  1. Yeah I like superfiring turrets, how could you tell? Also is it just me or do I have to post smaller and smaller file sizes every time I try?
  2. Ships historically if you didn't get a catastrophic hit would be pretty spongey tho. Sinking a ship is usually just a bonus, damaging it and forcing the enemy to take it in to port was often what happened putting it out of action for often times until the end of a war.
  3. It will most likely come out this month. It is practically gurenteed to be in the next update with the devs saying things about having enough hulls for campaign and how after destroyer update all the work would be done on campaign. So very very soon.
  4. A major part of the German WW2 surface fleet was S-Boats, small patrol boats that had long operational distances for their size, and had fixed torpedo's, America had a similar type of boat with the Higgins Patrol Craft, and the Soviets prouduced similar style river boats that worked along side the Black Sea Fleet, these type of small boats are much cheaper than the current variation of torpedo boat we see in the game, and usually only carried 2-4 torpedo's on them with 2 for reloads as well as 20mm cannons, or 50. BMG machine guns/7.62/12.7mm Machine guns depending on the nation in question, and the Soviets were known for putting T-34 turrets on them to up their gun power. They were often built with night combat in mind, and getting close without being seen, basically a surfaced submarine but smaller. These types of boats would add a very interesting layer of combat but they were not typically used in the formation type of fighting this game is about,so in a similar vein to how submarines and carriers don't really fit quite so neatly into their roles in this game, I'm not 100% sure S-Boats would fit in as well as the current torpedo boats we have do.
  5. With quarentine I'd work for free just to help get the campaign out the door lmao.
  6. I'd gladly play a broken ass campaign right now.
  7. During wartime, their effect is calculated per turn according to the strategic situation on the map. Similarly, the ASW ability of your ships is auto-calculated according to the amount of destroyers, depth charge equipment, submarine mines, torpedo nets and several other technologies currently researched. >Similarly
  8. 2:When I said this it was in reference to the land battles Ultimate Admiral Age Of Sail had. 1:The specific exert of text I used for submarines is in the destroyer section of the submarine ASW section of the campaign description on the website.
  9. I'm quarentined so I've got nothing better to do than ride the hype train and have high hopes. CHOO CHOO
  10. help section 1: It will be turn based with a "special event" card/decision every turn >Currently you can only trigger war with the answers you choose in special events that appear at the start of a campaign turn. 2: As of right now AI can only declare war on you, not other AI nations. >War at the moment can only happen between you and AI ai nations 3: You can have ships end up like Graf Zepplin where if you don't want to scrap what you have, and you don't have the resources to finish it, it will stay in a sort of limbo. >suspend: this option is very useful to control your expenses if you are low on funds. Website: 1: Yes the minor nations will be there and have an effect, they simply are not playable. Similar to a Total War game >The campaign is set in a global scale over a complete map that includes all countries of the time period (minor nations are not playable) 2: Rebellions will be a thing, as well as change of government types. >Significant political events can include rebellions and the change of a government from Monarchy to Democracy. 3: Battles are randomly generated but they can be small things like convoy raids, or large pitched battles >This system generates missions by evaluating several strategic factors, affected by fleet composition, ship operational range and naval techs. In those generated missions, which vary from small convoy raids to major fleet actions 4:Submarines are not designable. >Similarly, the ASW ability of your ships is auto-calculated according to the amount of destroyers, depth charge equipment, submarine mines, torpedo nets and several other technologies currently researched 5:No land battles/landings. >As chief admiral for your nation, you will not directly control events on land. 6:Yes you can take seize ships, as well as make treaties similar to the Washington Naval Treaty. >war reparations, exchange of provinces, ceding of ships or naval treaties that limit naval 7:Yes crew deaths will be a thing. >Shell and torpedo hits can kill crew and if losses are great, the ship’s overall effectiveness can deteriorate significantly. (I want to recreate the 2nd Pacific Squadron's voyage.) 8:It appears you can end up having rival admirals, or at least get to know the personality of your enemy. >The dynamic AI behaviour is going to be enriched with AI personalities, that make the AI more defensive or aggressive depending on nation fleet. I'm too tired to look for anything else. Enjoy the thread and also >All the existing, hundreds of hull variants accompanied by the new destroyers should be more than enough to cover the needs of the upcoming first campaign version C A M P A I G N H Y P E
  11. admin comment they said they wouldn't do a steam release until campaign. So obviously that means campaign is coming very VERY soon.
  12. campaign is coming out within the next 2 weeks, so I'd hold up on that seeing as how I'd imagine the gameplay difference might fix a lot of issues from the academy missions.
  13. I was bored and had nothing better to do so I went through the previous update news so that I could create an average time between updates. Excluding the outlier of initial release to alpha 2 I got a sample size of 4 items. My three samples are 51,58,41,56 in the order of release with the left side being the oldest release and the right side being the newest release. With this very consistent data we come out to an average of 51.5 days. So mark your calendars and start counting down the days for campaign release, as the wording for this most recent update makes it sound incredibly likely that there will be a campaign in the next update. If we are going by my average it would be 40.5 more days until release. However I wouldn't mind if Christmas came early this year and the update was announced next week. Thank you for coming to my TED talk and goodnight folks.
  14. The thing is about capital ships, is that often times they spend so long being built that by the time they are commissioned they are already out of date. for example if you were building 6 pre-dreadnoughts, and then HMS Dreadnought launches. Your new pre dreadnoughts are immediately out of date as soon as they launch, or by the time you are done building your ship that can out range any enemy on the seas, a better gun with more range has come out and so on.
  15. Maybe things like running live fire exercises could improve the skill of your crews but if you are near another nation say such as Japan is to China there is a chance you could accidently hit Chinese ships and raise tension, or you could have accidental friendly fire incidents. You could also have things like Naval funding increases if the press decides to show said live fire exercises in good light, or negative if they show it as a waste of money. It could also be a good way of intimidating a possible enemy that could either be a success or backfire and further down the path to war.
  16. Ma dudes, ever since the words "The upcoming campaign" were written on the last destroyer update, I've been counting the days since alpha 6 release. I'm so bored with quarantine, I honestly wouldn't mind a buggy as hell half finished campaign so long as we get a campaign at all soon. I literally bought HOI4 "Man The Guns" DLC with BI mod just to cope lmao. Plz send campaign soon before I eat my own computer. PLZ
  17. I'm just not gonna comment on this one as I always go for using up every gram of displacement.
  18. Having disabled all enemy ships engines, and running low on ammo I decided to close the distance to make the most use of my shots.
  19. German heavy cruiser has a really bad tendency to go below the waves any time.
  20. During the campaign I think there should be at least some form of downside to using the absolute latest tech besides cost. For example a ship that uses a brand new engine might have a chance to break down and slow down the fleet. Or brand new guns might have issues with repairs due to lack of barrel supply (similar to why Shinano was converted to a carrier due to a lack of gun barrels). It would further discourage the "ultra fast running in the 90's dodge every shell" type of build than the most recent patch. So stacking expensive maitnence on bleeding edge tech plus high repair costs , and a chance of breakdown means that it would not exactly be the best idea to just slap the best tech on there and call it a day. Just like how Bismark and Graf Spee's recoil damaged their own range finder there should be drawbacks to using experimental bleeding edge tech.
  21. No offense intended. But this is a classic case of git gud. Don't always just slap the biggest baddest guns you can find on your ship, check for accuracy. Look over your stats. This game is closer to RTW than it is WoWs.
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