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Warbie

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Warbie last won the day on November 10 2021

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  1. I also forgot to add in my previous post; For the Ship Designer; The initial aspects in the designer like range, displacement, bulkheads etc need +/- buttons additions to the slider as the current armour thickness section has. It will be really helpful to fine tune and balance the ship design to optimum specifications. Armor scheme cards. These cards would work like other component cards and can be researched in the technology tab. Since after the most recent update, 1.01, the armour has more importance in ship balance, the ship designer can introduce different armour schemes that would be represented in RTS battles such as default, full belt production, all-or-nothing and turtleback armour protection with buffs and disadvantages on balance, speed, turn rate, risk of flash fires etc For the RTS Battles and interface Improved and methodical spotting at the starting phase of the battle. Sea state, time of day and weather effects should also provide advantages, disadvantages for this system. Addition of more detailed fire control commands for each ship. Instead of firing when each gun in a turret is reloaded, you should be able to order "main gun volley fire", for maximised firepower, "ranging fire" which improves main/secondary battery accuracy over time, or "suppressive fire" which would be much more inaccurate and faster, but fire when each single turret is ready to keep pursuing forces in the distance but also has a negative effect using more ammo.... For the turn-based Campaign Depending on the starting year and researched technology, certain bases should be able to be upgraded over the time with off-map modifiers like spotters/watch towers, airship hangars or radio interception sections, radar which would gather intel on enemy fleets in their own ports in size and numbers and depending on tech range and the distance of the base from the enemy ports. This would also encourage players to shuffle bases more, or have better interception chances and establish screening squadrons that would work as pickets/early warning screens. Players can see the enemy force before committing to the battle encounters and choose which fleets (within the range) can engage enemies
  2. Definitely +/- button additions to the sliders such as displacement, range, speed etc... Defined and/or highlighted armour modules on the 3D, so players know which parts of the ship armour are being increased. Internal quarters/modules highlighted if not necessarily modelled, with the option to replace or shuffle them, which effects the real-time-battle ship sections and damage taken.
  3. My suggestion list for the BETA Campaign is; 1) For the legacy fleet, having the option to designate a Homeport, allowing you to build bigger ships with larger displacements for your initial legacy fleet. 2) Admiralty doctrines/focuses which give slight advantages. For example; Jeune Ecole: faster destroyer/torpedo boat building, Convoy focus : better cruiser/anti submarine tech Trade interdiction: higher chance of convoy raiding missions Decisive battle doctrine: bigger budget when building Battleships 3) For the campaign, if you reach a certain amount of Victory Points, you can have unique optional missions such as port raids, blockade, all out "Jutland" style fleet battles.
  4. I am also one of the old backers who have received the game through Xsolla, however, I have yet to receive my Steam activation key for UA. Dreadnoughts. Checked the spam folder but the mail is not there. I have e-mailed Ink about the issue as well.
  5. It seems that I have the exactly same issue. After the patch has been applied, my Naval Academy missions have been reset. And I had a pop-up screen telling me to complete at least 3 in order to unlock the campaign.
  6. Nick: Here's a detailed list of our corepatch including new additions, campaig dynamics and the early version of the campaign map. Detailed in a relatively long blog post.... Me: YEEEEEEESSSSS!
  7. Well it is easier to get lost in this forum whilst waiting for a proper update or any news about the game development. Especially when it gets this long. So why not make a "Choose Your Own Adventure" forum until the next update comes? What do you say? - "That's bullshit. I'm getting out of here" (You fell overboard to the docks without waiting for your orderlies to finish docking. - 100 health, +25 crew happiness, GAME OVER) - "This is irrelevant" (+ 10% mutiny chance, -5 training nerf for carelessness admiral gains traits: Sceptical) - "Maybe i could collect screenshots of this and post it on reddit or something" ( +10 screen efficiency, +5 signal range) - "Is this a 'Forum' in being then?" (+ 10 Fleet in Being Doctrine, +5% mutiny chance for edgy Sealordship)
  8. Warbie gets + 1 tension and reaches tension limit. Throws his binoculars to the open sea. Tells the next lowest ranking CO to go fetch him new ones
  9. Restoke the boilers, the dreadnought fleet is lifting anchor!
  10. At some point, Having Ultimate General. Napoleon would be very cool. And you could play as France, British, Austria, Prussia or Spain in different campaigns.
  11. And was all going fine after a Flash fire blew fore turrets up and it sank going flank speed, but on the other side, It managed to sink 2 pre-dreadnoughts, and my light cruiser managed to sink another while disabling(all engines and rudder, with critical flooding) a second pre-dread with a lucky long-range torpedo hit. Only one Pre-dreadnought was undamaged which sufficiently damaged my remaining Light Criser to escape. Got some cool screens though.
  12. My attempt to make something resembling SMS Goeben/Yavuz
  13. This is actually a historical one, but since both sides were trying to preserve their forces early in the war and disengaged after suffering some damage, the battle was inconclusive. https://en.wikipedia.org/wiki/Battle_of_Cape_Sarych Battle of Cape Sarych - November 1914 After Battlecruiser SMS Goeben and light cruiser SMS Breslau escaped to Turkey during the summer 1914. They were thinly veiled as Ottoman ships, their flags were changed and German crews just adjusted their uniforms and conducted a raid on Russian Black Sea ports, thus Ottomans entered the war. Russian Black Sea fleet of 5 pre-dreadnoughts retaliated by launching a raid on their own but were intercepted by Goeben and Breslau German forces - (you) 1914 tech 1 Battle Cruiser 28 cm main gun armament 25.5 knots top speed 1 Light Cruiser 10.5 cm main guns 2 50cm torpedo tubes Russian forces 1904 tech 5 Pre-dreadnoughts Krupp 1 armor Speed should not exceed 16 knots 30.5 cm main gun armament Victory Conditions: Battle Cruiser must survive. Use your higher speed and advanced tech to cripple or destroy as many enemy pre-dreadnoughts as possible.
  14. It was a general bickering on my part, not directed specificly to anyone but general "ad hominem" discussions on the post. But i might have also messed up with all those quotations and I'm sorry if i mixed you up with someone else. I find it too egoistic. After all we all are here because of our free-time hobby (a very niche one at that considering naval sims). And we help/share the development of our niche hobby. I just find some of the post content very irrelevant and uninformative when it comes to people nit-picking other forum users' arguments and start a very childish discussion. Forums are here to debate after all. *I should have done a better joke than 'do not feed the murray eel'. I just wanted to continue the fish-based memery in a light hearted manner*
  15. Do not feed the trolll, or in this case, the murray eel! While most of us are here trying to discuss a reasonable debate, he's just trying to mess everything up and denies Alpha testers, proper communication with the DEV Team. Or we can just open a 5 - years old CoD Kid thread, and move his forum content there for him to post memes and amuse himself.
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