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Showing results for tags 'proposal'.
Hi all! After leaving my feedback regarding the Ship Designer - in my opinion the most interesting and unique selling proposition of the game - in multiple threads I decided to write up a summary of what I would like to see. The whole thing is aiming to improve flexibility and create more interesting (and less repetitive 😞 ) Designs! As a Start I would expand on what we can do on the Hull! These steps are marked as H1 to H11: H1. Hull Selection Fewer hulls needed as the hull itself becomes part of the design process. Example: tumblehome, pre-dreadnought, dreadno
Let's dive right in: the current system of how artillery - arguably the most important factor in the design, construction, and production of the modern battleship from inception to conclusion - works, sucks. As many people have already noted: - Shell weights are considerably off reasonable spec, let alone historical. - Gun ranges, a pet peeve, are considerably limited for all but the largest calibres. While these are just a few examples - albeit well-known - the inability to choose certain real-life influencing factors considerably limits not only our capacity to create historic
with current nation starting ports, under this idea would become permanent coalition/alliance ports and a specific port will be chosen by the devs for the primary starting port. this way the coalition/alliance flag would be used for discerning who owns what port but will encompass multiple nations in that coalition. so instead of USA owning this port the western coalition would own that port. cutting down on the clutter of nations and making it easier for newer players and returning players to choose where they stand.