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Cpt.Hissy last won the day on April 17
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>>>Alpha-11 HotFix v84 Feedback<<< (1/4/2020)
Cpt.Hissy replied to Nick Thomadis's topic in General Discussions
French in that time aren't famous for good turret designs though... Or ships.. -
Win10? It does that [Shift]+[Win]+[S] and see the magic unfold. Or [win]+[G] for different kind of magic.
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@Hardlec could you show your raiders please? Now trying this battle multiple times, I notice that my raiders are almost the same every time.
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Trying it more I don't know how is this a cruiser, looks like gunbarge to me. But again, all 8" guns. Many bulkheads, 30 knots speed, basically no armor. Some torpedoes and secondaries. Normal cruiser, just stupid lot of guns. * correction. These were two classes as turned out. One had less bulkheads but 9" centerline guns, other more bulkheads but all 8" guns, otherwise very close.
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>>>Alpha-11 HotFix v84 Feedback<<< (1/4/2020)
Cpt.Hissy replied to Nick Thomadis's topic in General Discussions
If we'll dig a bit deeper, there is possibility to have exact same gun in different types of mounts with some of them having central firing control and others not, or ones working better than others. But that's not turret sizes or number of barrels, that's specifically different types of mount. Reload speed also may differ between turrets, accuracy (dispersion of shot) may and probably should. But firing solution has no reasons to be separated. -
>>>Alpha-11 HotFix v84 Feedback<<< (1/4/2020)
Cpt.Hissy replied to Nick Thomadis's topic in General Discussions
All offsets can be accounted for in fire control system, as all guns are static in relation to other parts of the system. There should be no such thing as separate fire control for separate turrets. That's all. -
how is this beatable?!? prove your might
Cpt.Hissy replied to Elite06's topic in General Discussions
Pure luck i say! or simply because it is made out of Hood parts and you can't make it being a normal ship and not looking like Hood? -
Is the spotting mechanic necessary?
Cpt.Hissy replied to Instant_Goats's topic in General Discussions
As it stands now, each part could simply have some predetermined "signature" value attached to it, an entire ship is just sum of it's parts -
Is the spotting mechanic necessary?
Cpt.Hissy replied to Instant_Goats's topic in General Discussions
Good point, except this "displacement (a reasonable proxy for silhouette)" - maybe not necessary, heavier ship can be visually smaller. -
Is the spotting mechanic necessary?
Cpt.Hissy replied to Instant_Goats's topic in General Discussions
^^^ he's probably right, unfortunately. On that nonsense is here to stay. None of the nonsense had any attention yet, except torpedoes (which aren't a nonsence but just arcadish thing) . Although current implementation is optimal way to do AI "sight" for games so it would be there anyway, and it's easily possible to adjust existing mechanic to work more "realistically" by just changing a bunch of multipliers here and there. Let's hope. Couple relevant thoughts, just some half-educated guessing with no proofs though. Correct me if i'm wrong, i wanna learn. -Range where you can -
Is the spotting mechanic necessary?
Cpt.Hissy replied to Instant_Goats's topic in General Discussions
Mechanic is necessary, but it should be "balanced" differently, more dependent on your crew abilities, spotting equipment (and radar later on) and weather conditions and much MUCH less dependent on just "better tower" or ship class. They do it utterly wrong now. Aalso needs better visual representation for "forg of war" or it'll always feel that ships pop in out of nowhere, even if the ranges will be proper. -
>>>Alpha-11 HotFix v84 Feedback<<< (1/4/2020)
Cpt.Hissy replied to Nick Thomadis's topic in General Discussions
Most processes interact not with the mesh, but with let's call it entity(think different engines etc. may use different names), to which mesh is just one of many linked but independent data sets, colliders being another. For most cases, all that's needed for some function is entity coordinates in space or some other separately added data, and it's shape doesn't matter. Doing anything with 3d models almost doesn't matter for game's functionality. for the rest part, you even don't see what i'm talking about.. but it doesn't matter much as neither of us are in dev team or can influence it. le