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BungeeLemming

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Posts posted by BungeeLemming

  1.  

    WG is such a pos dev... Their attitude towards their community borders on predatory at the worst, non-cooperative at best. Do yourselves a favor and get War Thunder

    Shall I correct this with FailJin for you?

    Cause the same appears to be on their priorities. Bomber-problems, BF 109 nervs for whatever reasons. Spitfires beeing OP as fuck, Yaks performing like UFOs compared to their historical counterparts (not talking about the TU "bomber" (wich can outturn fighters))

     

    I dont say any company is worse. I only say:

    Both are beeing shit on listening to the community.

  2. Its the first time I realized they literally pinned a few additional guns onto the back of the lady to make her look more "pirate-like" in the movie. (the scene where the pearl and intercepter shoot each other you can have a look)

  3. So.. I will not go ahead and search the whole forum. I skimmed a few topics but then there are so many others so I cannot find the quote I am looking for.  The reply was about backing forces wich, if you increase them will in the same moment, influence backward speed equally.

    Thats said/written just dont bragg on me. If any dev will reply on this behalf there is a way to be sure.

     

    About "how to push content": Theres a certain saturation to any request count. Devs are only a few and topics are a lot.

    I will go ahead and put the "maturin's sailing" thread to the public. Everyone interested will be able to see on your first post what is actually in game and what needs tweaking.

     

    I feel that there is more efficiency in doing so than having a lot of people ask questions/ have improvements wich are answered/mentioned bevore.

    note: I will try and keep that thread on topic. (moderation-wise Ill delete spam and offtopic)

  4. so.. I finally see what u mean by fore and aft sails. I only know them by jibs. A word-for-word translation did not hel with fore/aft.

    My bad for not looing it up earlier. (I still cant see the meaning of "aft-sail". is it the spanker?)

     

     

    It works, but it doesn't work well. No serious developer will let this aspect of the control scheme go unfixed. And it's an easy fix. Just add a single line of code disabling the driving power of fore-and-aft sail whenever a player puts a sail aback.

    I think it was you who asked this bevore and you know the answer to it. Devs told ya its not only a few lines of code. Its more in-depht to tweak it to your behalf. Else they would have done it by now.

    If you want to hear it or not: I dont like how it works now, too. I feel like on ice. But the problem may be in the disseappearance of water resistance to the hull as well. Who knows. But the "breaking-force" should be a lot more.

     

    About "buhuu its so hard I cannot sail".. seriously?!? I guess your an adult and stand bejond such people.

     

    I am not against improvements and tweaks.. But I hate to see hundrets of posts asking the same questions again.

    Theres a HUUUUGE thread in the testforum. Its yours. And all you have to say is stated in there. Shall I move it to the public so everyone can have a go there?

    Cause often I feel users are new, not interested in the search or cannot find anything since its in that subforum.

  5. since we are not having an aprupt change of windangle or speeds I dont think the mast of any of those ships will come down.

    Also this ship is doing it with almost every canvas set:

     

    However.

    If we are in a storm and cannot ride the waves in front of the wind this may happen very likely even with storm canvas set.

    Also:

    if running ashore or on shallow water we may loose masts if the wind is at a certain speed

  6. So what are you talking now, Maturin?

     

    a way to disable the fore-and-aft sails. I also strongly feel that we should have an advanced optional feature for control over individual sails

     

     

    devs already said there will be no system that features control of every single canvas you have on your ship

    thats fact. Maybe I should add that I do mean INDIVIDUAL CONTROL.

     

     

    The 1st problem is that you can swivel your yards to stop, but all your fore-and-aft sails will still be driving you forward.

     

    Backing forces DO work. You CAN stop your ship faster with backened sails

    Tell me where I missunderstood you two. Cause I cant see the point you try to have

  7. devs already said there will be no system that features control of every single canvas you have on your ship. And thats okay since I want to fight my ship. Not to be bothered with sailing all the time.

    About the independance of all three masts.. for what reason? I cant see one. Right now I can do all I meed.

     

    Backing forces DO work. You CAN stop your ship faster with backened sails. It does not feel like a lot thats true. But devs elaborated about this in a earlier post. They cannot simply change values on behalf. If they increase the backing factors we will soon be able to do 15 knots backwards. wich is redicolous.

  8.  

    #1) *Improve Sailing... We need tweaks for the tacking system and a way to disable the fore-and-aft sails. I also strongly feel that we should have an advanced optional feature for control over individual sails, even if in prototype form with a proof-of-concept UI. I would also love to see some visual features like luffing and clewing up, but that can wait until the future.

     

    We are able to either controle tha yards by ourselfs or let the autoskipper do the job. We can control: fore and mainyards together and the mizzen's yards independant.

    All the sailing physics are tied to real life scenarios. Done in cooporation with real life skippers and a TON of research.

    So dont worry on this behalf.

     

    All this is explained in multiple threads. So go ahead and use the serarch function for further info.

  9. Hornblower, Aubrey, Ramage, Bolitho.. I think those are the most "common" series everyone may know about.

    And all of them are historically very good founded.

     

    All they differ is in the authors style, the actions they play in and the focus they take. O'Brian's books are a lot talking about social aspecs next to the maritime action. And after reading those books two times I am somewhat exhausted to this.

    Dudley Pope often repeats the very most important parts in every book following wich is bad if you read them in a row. But I enjoy them more.

    Hornblower is way too short :D

    But they feature charts with every action he takes part in. Very nice to have.

    I cant tell about Bolitho since I only have got the first book yesterday since they are damm rare. (its a 1977 print :D)

     

    Dont get me wrong. I adore all of those books. But some I prefere more over the others.

  10. Her design is not unique in history. About any dutch ship in this timeperiod has those curvy lines and pompously sterngalleys.

    Check out the "Friedrich Wilhelm zu Pferde" (1681) wich is a dutch design. De zeven Provincien as well.

    Its a dutch design choice. And they did build magnificiend and very reliable ships indeed.

     

    Nevertheless this ship is indeed a beauty. Just like the one I mentioned :P

     

    I also wonder if this design will be represented anytime.

  11. The biggest advantage the US Navy had in those days:

    No need for pressgangs. All them patriotic men were 100% volunteers.

    And exellent ships to start with once they built their frigates. (bevore that they only had some coastal duty brigs)

    Volunteers are so much easier to train that pressed men.

    Maybe thats a possible gamefeature?

    I dont know.

    • Like 1
  12. Yeah.. the actual preassure thats on the oar is impressive.

    This year I was having a visit and ride on the "Lusoria Rhenena". Thats a romanian small galley wich was on patrol duty on the rhine to protect the boarder.

    We were 24 oars and ppl and HOLY crap is it impressive!

    It will slap you HARD in the face if your stopping and not careful :D

    And I feel with you since from a standstill its s LOT of effort to make those damm boats move..

    • Like 1
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