Jump to content
Game-Labs Forum

Bluishdoor76

Members2
  • Posts

    223
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Bluishdoor76

  1. We have a Hood hull substituting as an Alsace hull atm, so if that stays we will still be able to recreate the Alsace to some extent
  2. the Vanguard is such a weird BB, a mix of old and latest tech at the time of its launch.
  3. Some time before Half Life 3 is my bet
  4. The fact you can pump a destroyer full of 16" and 18" and barely does any damage is beyond ludicrous imo. And 5" HE shells somehow doing more damage to the battleship then said AP/HE shell from the battleship to the destroyer. Shit like that just really killed the game for me.
  5. thats not even the worst of it, this is what I mean!
  6. The battle of Samar is very much a best case scenario, the flotilla barely survive. The only reason it wasnt completely obliterated was down to many factors, but none of them was down the destroyers themselves but the crews. for one the Japanese fleet thought they were fighting one of Halsey's main fleets and thus played the battle a lot more careful then they would if they knew they were fighting a small destroyer task force. I'm not saying destroyers arent useless, but they were among the weaker naval vessels of the early 20th century. Kurita could have continued the attack but decided to retreat due to the torpedoe attacs, the only attacks that did actual damage to the central force, and American fast battleships headed their way and Nishimura being defeated at Surigao Strait.
  7. DDs by design are weak ships, for a mission like that torpedoes are your best bet. Set them to not fire until the ai has a secured hit and just keep the DD at range from the CL. Transports dont usually have the weaponry to kill a destroyer so thats a problem that comes down to you doing something wrong.
  8. Reeeeeee, give me this update plz T_T Its been a month already....
  9. 1) Pretty much working as intended, hitting a maneuvering target with torpedoes is very hard. Also check what type of targeting you are using, normal mode will only land hits rarely. So check which one you have it set to, same with main batteries and secondaries. 2) Never really seen that be the case, also the scenario you are describing is literally the way I usually react to the ai sending its destroyer at my fleet. Immediate change of targets to that DD, start to change course cause that DD is on a torpedo run. 4) Really depends on the caliber of guns and tech you are using, but usually anything below 12" guns will not really hurt a battleship, specially if you are referring to a destroyer, Light/Heavy cruiser. 6) Again pretty much working as intended, this are big hunks of metal, they take a very long time turn and slow down. Reversing was not a combat tactic. 7) Islands where never really a factor in a battles, maybe determined where battles would take place but ships always stayed far away from islands as they could mean danger for ships due to shallow water. A lot of this, specially the last 2, seem like complaints from someone who's knowledge comes from WoWS. I play world of warships but the tactics in that game are far, FAR from what naval combat really was and should not be applied here. I am not a stickler for 100% realism and historical accuracy but you also have to understand and accept the crappy parts of how ships in the early 20th century worked.
  10. I still don't get what's so difficult to understand about this game, it's fairly self explanatory. Maybe knowing armor thickness I can understand being confusing, but everything else tells you what it does pretty explicitly in the designer. Combat as well, it's pretty easy to get the hang of and the first 3 academy missions are a pretty decent enough tutorial in my opinion. The rest of the academy missions shouldn't be taken as tutorials and more just as challenges.
  11. Battleships Sovetskaya Rossiya and Sovetsky Soyus(not really its name since I cant control the other ships names but whatever :3) engage a German strike flotilla to protect their transports. 1946... Colorized
  12. we sort of already have hulls for them, but they are just repurposed hulls from Hood and Bismarck iirc.
  13. Because, 2 very famous ship classes are literally impossible to replicate because we don't have quad guns. Honestly I don't give much of a damn about realistic mechanics, imho the ship builder is still the main selling point of this game and only thing I personally care about.
  14. I've been so desperate for a decent naval game that could replace WG's shit that I've started playing Azur Lane ._.
  15. I can see it, the light at the end of the time! Finally quad turrets at last!!!!! "My precioussssss"
  16. I would prolly lose all interest in the game tbh, since it would make it impossible to replicate any of the French bbs.
  17. How many Enterprise's have there been so far? like 4 or something around that? the US army is the worse when it comes to naming equipment tho :P
  18. Kind of what War Thunder does on the weeks prior to a major release.
  19. Yeah the builder needs so much attention, as one of the main selling points of the game, it's current state is still so frustrating. Really wish to return to the game but, with the current state of the builder I can't bring myself to play it atm
  20. Ik many already in this thread have said it, but.... Quad turrets, ffs where are quad turrets? Prolly the biggest thing atm that has continued stopping me from playing the game is the fact that I can't create/recreate some of my favorite ships.
  21. Same here, ik I've been quite inactive for some time but I thought I was special T_T
  22. Just wondering, will we ever get an option for a central barbette?
  23. ok so after a quick battle, is it ironic that all 4 of the super Hoods died to flash fires.......
×
×
  • Create New...