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Bluishdoor76

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Everything posted by Bluishdoor76

  1. @Nick Thomadis Actually upon further inspection its not the hull's points. Its the Modern Sec Tower I for Bismarck that has the floating hard point and yes, unusable for secondary placement since they are over the edge of the hull.
  2. Ok so far only 1 bug Ive found, theres a hardpoint for secondaries on Bismarck that is off model
  3. any eta on which day of the week the patch drops?
  4. @Not_Cerberus dont forget Littorio class
  5. @RAMJB I'll keep my hopes up then, I do see a lot of potential in this game. We'll just have to wait and see then.
  6. My only issue with DLC or waiting for a second game is CVs were a very crucial part of naval warfare and its evolution and I dont know how likely a second installment for UA:D would be. For me the best option is making it be a major major patch release some time way after release. Giving them time to get feedback on the finall product and giving them plenty of time to flesh out the mechanic. Thats my personal opinion of course, the game is shaping out to be great so far.
  7. The end date for the game iirc is around 1942, so WW2 along carriers will eventually be a thing that needs be considered part of the main game. CVs were around way before WW2, HMS Argus was built in 1918 (though not really designated as a CV). Still, I'd enjoy having CVs as part of the main game and not DLC since with CVs and aircraft come along AA weaponry.
  8. Well at least we get the infamous "I Detonate Your Pride" and the "HMS Big Dick Energy" to toy around with next patch :D
  9. Right you are, I am an advocate for decreasing the limitations on the builder, but I can definitely see the AI going absolute apeshit with the designs if they were introduced hafl-assed. I do still hope they will work on it and we wont have to wait too long.
  10. sad that there is no mention of improvement to barbatte and tower positions but all of this are still a step in the right direction. Also happy that my prediction for a Denmark Strait battle scenario was actually being implemented along side the Bismarck hull. Cant wait to test the new features!
  11. The building UI works perfectly imho and most of this suggestions are really not needed. The most important thing for me atm is removing the harsh limitations on things like towers and barbettes plus more real ship hulls and parts. In battle UI should also take priority over the builder UI since that one does currently have several problems.
  12. Seeing how you guys are adding the Hood as a build-able ship next patch, is there a chance we will also get a Bismarck hull and maybe even a Battle of the Denmark Strait mission alongside it?
  13. I think it will also tell you when you have a weapon selected but not placed.
  14. @WelshZeCorgiCould be a similar system to that of Battlestations Pacific, where you bring a troop transport near a capture point and once in range the troop transport begins releasing ai controlled landing craft.
  15. Only reason I am asking this is because, Age of Sail has ground combat. Now I do not know if this is the same dev team as Age of Sail but, I still wonder if this will be a game mechanic at some point in the future. Of course compared to Age of Sail, Dreadnoughts would have to deal with a far more complex system for ground combat as it deals with the evolution of modern combat as well as the advent of mechanized warfare. I'd also like to see what other people think about this possibility, would you like to see ground combat in Dreadnoughts?
  16. In my honest opinion, allowing more creative freedom with the hulls would be the biggest change. I love the game but hardly every return to it because I get tired of ending with the same designs because I cant freely place most parts aside from main guns and secondaries. Other then that the game is amazing and cant wait to finally see some Italian and French hulls and turrets. Also, and idk if this fits here but, after looking at the other ultimate admiral game I was wondering. Will Dreadnoughts have land battles in a similar vein to age of sail? Of course the time period Dreadnoughts takes place would mean ground combat would be far more complex to what Age of Sail had to deal with so I am very curious as to what course you will take.
  17. Ah yes, thats how secondary t owers and funnels should be placed right guys? was kind of trying to build an Izumo-class but sorta gave up half way and started messing around.
  18. @admin nvm, it just suddenly went to full screen while in the middle of a battle. I'm honestly kinda lost as to what it caused it but it seems fine now.
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