Jump to content
Game-Labs Forum

Bluishdoor76

Members2
  • Posts

    223
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Bluishdoor76

  1. Also unlike in WoWS, secondaries in Cruisers and BBs act exactly the same as they would if they were main batteries on destroyers, so each of the new BBs has a small cruiser strap to each side of its hull with how many secondary batteries they have.
  2. Well in WoWS a destroyer can tank hits from any ship class, mean while in WT they can get killed by a single well placed salvo from another destroyer, and destroyers will have basically no chance at killing BB 1 on 1 because unlike the bs from WoWS, HE spam will do little to nothing to the BB aside from fires. DDs are already pretty much out classed by cruisers in WT as they were in real life. But DDs have many other things to do in WT, and are the only capital ship that can safely approach the island covered sections of the maps.
  3. they're.... they're battleships man, they wont put them at low tier to just roffle stump the low tier destroyers and gun boats. Honestly I am really happy with how the tech tree is, the XP is pretty normal for top tier 360k easily grind-able in a few days, I am very much looking forward to grinding them as soon as they are released.
  4. Teleporting between here and the War Thunder forums for signs of the dev server lol
  5. I think the best way they could of gone about is adding to each portion equally each alpha, adding similar amounts of new content to each era as each era should be treated just as important as one another. But the pure focus on only late interwar and early WW2 is now creating too much of a rift between all the eras, with Dreadnought and Pre-dreadnought just being left on a corner, WW1 and interwar sort of pretty much in the same state and all those hulls just being the worst with their limitations.
  6. Sorry for the late response lol, sorta forgot this thread existed with how delayed Alpha-9 is been
  7. The US did have the resources for doing the testing, but for interwar the US was more focused on recovering the economy from the Great Depression and once WW2 started the US focused on mobilizing and getting equipment to their allies that were in desperate need of support, the Brits and Philippines primarily, perfect example of the sort of desperate attempt to alleviate their allies is the M3 Lee, very mediocre tank but was the best the US could produce in a short time while something better came up. as for the Mk 5"/38, it did goe through several variants but for the most part the turret designs it was part of were all fairly similar, just look at the Atlanta's turrets vs Somer's, pretty similar, and same goes for Fletcher and the previous destroyers that used the Mk 5"/38, another example of how the US hardly deviated from what worked is the M4 sherman, once it was deemed adequate it went through a lot of changes but for the most part it stayed looking the same about the same with each iteration, biggest change was the change of the hull from rounded to more blocky on its later iterations. Perfect example of how bad doing multiple different designs and constant changes during wartime look no further then Germany, its production line was nightmare inducing with how many changes they did to all their vehicles, and became one of the many factors that lead to its own downfall.
  8. Ieah, I really want Scharnhorst's turrets, I kinda like their look a lot more then Bismarck's turrets.
  9. I voted its ok, because we're still in alpha and its far too soon to say that they are skipping on content. Focusing on just the later hulls is a bit of a mistake, even tho they are adding my personal favorite ship I still recognize that they are focusing a bit too much in adding WW2 stuff. Quad guns was the thing I kept pushing for because there are dreadnoughts that could use them, aka things like Lyon and Normandie. As for pre-dreadnoughts, I hardly have any interest in them, find them all a bit too similar to one another but, they are still important to the game and we really need them to start filling in the era of 1890-1910 with more hulls, and at the same time start to remove the harsh limitations on the designer. Which the pre-dreadnoughts are the worse when it comes to design-ability, theres is one design you can come up with every hull and thats it.
  10. Naval is definitely not as rage inducing as tanks imo, but yeah it'll still be a PvP game mode. But with the model quality of War Thunder, its definitely worth it.
  11. It is, you can see several more and one unexpected one in their video about the new ships and changes to naval economy and research.
  12. I hope they release the update soon, because at least for me as I've mentioned before, this game has a ticking timer that is mid November.
  13. If there is no in depth fuel system then yeah, there will be no balancing factor towards building a full fleet of nothing but battleships. Battleships are a huge constraint on resources, thus why compared to the other classes battleships were built on very limited numbers.
  14. I mentioned them cause you were talking about mid to low caliber turrets, forgot you were mentioning secondaries so yeah it is my fault. For many American ships it really just comes down to manufacturing, it is easier, faster and cost effective to keep a design that works then to create multiples. It was the same for every other nation, but with the effect that other nations didnt have the resources to make them. Many triple gun secondary as you may notice are just turrets from other ship classes, Yamato having the 155mm triples from the Mogami class, and Richelieu using the turrets from the La Galissonniere class. Its not that they were deemed to inefficient or bad, its just that they used what ever they already had at the time to cut on cost. They just didnt find that it was needed to create an entire new design when a pre existing one just did the job fine, and that goes to singles and dual as well. Of course there were exceptions, like the German dual 88-105 but those were created as anti air guns, but for the most part they used turret designs that were meant for other ships. Oh also space, space was the other defining factor when it came to why triple gun turrets weren't as wide spread for secondaries, as a wider hull would mean more money and so on, but none of the factors would lead to them being any less effective then singles or duals. If ships, specifically battleships had the space to fit a triple secondary turret, they would of had one, as you can see from the Yamato's first designs. The 2 triple turrets the Yamato had on each side were replaced not because they were bad, but because the need arouse for more anti air defenses, and the space the triple turrets occupied was replaced with more AA mounts.
  15. Stares at Baltimore class, Cleveland, Brooklyn, Town, Mogami. Main reason triple guns didnt become common place was due to the rise of missiles, triple gun were well on their way in becoming commonplace but technology caught up with them at the end of the 1950s and thus guns began to lose their importance as missiles could deliver a much bigger blow and could reach further.
  16. The french were a weird bunch, we don't talk about the, they even put 8" guns on a submarine :3
  17. Yeah probably not, if they follow the same system as planes and tanks. But for naval they might break that rule for battleships as Russia would end with very few BBs, same with Germany, so Sovietsky Soyus and H-class will probably be added to the tech trees to fill spots. Same could happen to France, Italy and maybe Japan though I doubt it Issues with the UK, US and Japan having prototype stuff is that they have a fairly large selection of battleships that were fully built so it wouldnt require digging into prototypes and paper designs to fill spots. AA is gonna become such an issue for aircraft in WT, cause cruiser and destroyers are already somewhat difficult to do a run on because of their AA. God forbid something like Bismarck, Iowa, Yamato, or a hello kittying Republique lol Oh and something i did forget to mention, War Thunder has manual control of secondaries and AA, so if you dont trust your ai to do well, prolly cause it has low experience, you can take control of the secondaries and AA and do it yourself.
  18. They are strict but not opposed to adding prototypes, only reason Tiger 2 105, Panther 2, and Coelian which were mostly just paper and never built, were added so Germany would have something more then just 2 tanks at top tier. But mostly only prototypes that were built are added to the game and mainly as premium vehicles or event rewards. Main tech tree stuff will usually be entered into full production and into service or went through extensive testing but just didnt make it into full production.
  19. Pretty lethal depending on how much experience you put towards secondaries gunnery. Works similar to bomber gunners iirc, and bomber gunners at max experience can easily snipe the pilot of a fighter with in a few seconds if the fighter pilot player is not careful.
  20. yeah, they're still battleships and with their gun caliber and amount of secondaries, specially on Gangut, so putting them too low would just massacre the torpedo boats, and lightly armored frigates.
  21. Probably after cruiser, with their BRs starting at around 4.0 or something like that, below where Graf Spee and the WW2 cruisers are. I started playing War Thunder way back when it was still just about planes, now a days I am mostly a tanker at high tiers and every now and then play naval.
  22. The backlash was too severe that it would of been their biggest mistake yet to stick to that. And props to them, they have actually worked towards bringing the heavier ships in.
×
×
  • Create New...