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The Geth

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About The Geth

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    Landsmen

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  1. Yep, that's really not how you should play it. You can only do that effectively if the other player is at a much lower prep than you anyway; the time they're given to change their mind becomes basically nonexistent as their prep lowers, but that's also true for you as the attacker. That last-second fake-out meta is borne of people who want a quick victory to shorten the combat and reduce their losses. The real challenge is to make your opponent waste their prep, while simultaneously causing more casualties than you take. That's not nearly as easy as it sounds, and it's certainly not as simple as 'change your selection at the last moment,' which will win you only one or two rounds at most before putting you at a significant prep disadvantage. It's as much a psychological game as one of numbers. Be as unpredictable in your boarding actions as you are in your sailing. Pick ranged options early with the intention of following through, rather than changing your selection in the final second of the round. If he decides to counterattack your deck guns at the last second, who cares? Laugh as his prep dives into the gutter and you both go into crew shock, while yours climbs even higher. Next round you can just straight-up attack him, and he won't be able to wait until the last second, which gives you a comfortable margin to work with should he choose to defend. Either way, you'll decimate him while taking practically no casualties in the round. Have a prep and crew advantage. Have marines 15. You won't succeed otherwise.
  2. Can't speak for the devs, but this one has actually been a running joke in global for quite some time now. Been wondering when -- or if -- they'd finally notice.
  3. The only real option for longer raiding voyages now are 6th rates. Get yourself a Prince or -- I gag at saying this -- Requin. Privateer fleets will ignore you, and you're free to club all the seals.
  4. This isn't the case for every nation, though. Smaller nations have a damned hard time of trading in bulk without being targeted. If your nation is large enough to own ports on both sides of the Gulf of Mexico, and populous enough to provide impromptu escorts aplenty in those waters, how could that possibly compare to some poor, lonely fellow trying to run a gauntlet of 3-4 enemy nations in the Windward Passage?
  5. As a trader-ganking bastard, this idea has my wholehearted approval. 😁
  6. So, I have to ask... do you guys play your own game? Like, seriously, there was already talk of inflation when I returned to the game 2 months ago. This is not a new development, by any means. Maybe now you can understand why seasoned woods are so controversial. With the economy the way it is, single logs go for tens of thousands of reals. It's impossibly expensive for most players; only the super-wealthy multiple alt-wielding players will ever be able to afford enough seasoned wood to craft a ship. I'm not the first one to point this out, but I hope I'm among the last before a fix is implemented. Please, please look into this matter. The game will fare much better for it.
  7. Only if your side initially has a greater total BR than the NPCs. Otherwise you've got a lot longer to join, I don't know how much longer exactly though. Would love clarification on this from anyone who knows better.
  8. Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.
  9. Agreed in full, but something tells me you're going to have a hard time convincing @admin of that.
  10. Not fun for you, perhaps. But that's literally the point of the Loki rune: troll other players. Running away is a victory for the Loki player, in that sense. Weird metagaming is weird, what else is new?
  11. This is absolutely a spot worth improving. There is practically no instruction on the open world experience.
  12. No mention of hard-coded international diplomacy mechanics here. Myself and many other players do believe that this would improve the game significantly for everyone, both within RvR and without. Is there anything preventing a rework and reimplementation of the old clan diplomacy mechanics?
  13. I fail to see your point, then. Unless you're actively making a case against living down under, which, I mean... well honestly, I'd agree with you there. 😂
  14. If you're at 350, you shouldn't be gaming. End of story. Kindly consider dredging your connection out of the shitter before you attempt anything further. Also, in what world is 128<100?
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