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CoolBreeze66

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CoolBreeze66 last won the day on June 25 2019

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About CoolBreeze66

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  1. Thanks to everyone who commented on this post, let's hope the devs and admin take action. Have a good day.
  2. This is in response to Angus MacDuff as it pertains to how much XP for a cannon. 1XP per cannon is ridiculously low. Think about it. First you have to pay for the setup of a Coal Mine as well as an Iron mine. Then you have to get enough money and doubloons to put up a workshop. Now you have to expend labor hours to take the coal and iron out of the mine and then it takes more labor hours to craft one cannon. What an Investment, so far. Each cannon takes so many reals and so many labor hours. The XP should be commensurate with the size and type of gun crafted. a 42 pound long should result in more xp than a 6 lb long. I believe a ratio associated with the amount of labor hours expended to craft, lets say 32--42 pound longs should yield at least a 25 to 50% return in crafting level accrued. For example, it takes 288 labor hours to craft 32--42 lb longs and 3292 reals, 192 iron and 168 coal. Add up all the hours it takes to mine all the materials add to it the labor hours to craft the 32 42 lb longs, multiply that by .25 to .50 and that is about how many hours one should get credited to their crafting level.
  3. In order to craft guns, perm mods, rig and hull repairs and rum and any other mods you expend labor hours, labor hours equals crafting level cap. There is a huge difference between having 1000 hours of labor hours available at level 1 crafting as opposed to 3000 hours at crafting level 7. Oh sorry I forgot, if you draw resources out of your forrests or mines, whatever, you expend labor hours to do that. So in the end crafting level is extremely important when you are using a garbage can of hours to do the many things a player has to do especially when that player is part of a clan and is contributing to the overall shipbuilding effort. Make sense?
  4. It seems the latest changes to the ability to level up using the crafting of hull/rig/rum is a step in the wrong direction. It used to be way back when, we crafted subcomponents for a ship, that crafting credit for leveling up was given for taking the time to build different necessary pieces for building ships. Of course, that all went away when the subcomponents for ships was eliminated. But no one really cared since most of the folks who crafted ships already had achieved the maximum crafting level. With the elimination of the ability to level up by crafting rig/hull/rum the only way to level up is for everyone to build a shipyard and level up that way. Of course, this is in direct contradiction to the way the game truly forces a player to become part of a clan and work with their teammates to put in the amazing amount of resources required to build a port up to a max level. In effect, players (especially new players) are penalized for not building a shipyard to level up. I mean what about crafting guns, isn't that part of what it takes to put a good ship to sea? I mean it takes a significant investment in creating a forge, a coal and iron mine to be able to craft guns. How about that? I mean how many people (yes i know a few) who sail warships around without guns? How about permanent mods? Don't you need an Academy or Workshop to do different levels of crafting there? Gun and Mod crafters all help in the development of ships, by contributing pieces to the overall ship completion. I request that the developers revisit and rethink the crafting credit system and provide a more meaningful and reasonable fix that will allow those who chose not to build a shipyard, at least in the early days after release, to gain crafting credit for the work they take on to help their clan build a completely outfitted ship.😠
  5. https://www.navy.mil/ah_online/constitution/index.html
  6. Crusty having served in the US Navy for 20 years, that fact you just related is as true today as it was yesterday. Look at the McCain and Fitzgerald collisions. Those captains were woefully sad. One not ever being on the bridge of the ship transiting the deadly and treacherous Straits of Malacca, been there, did that, got through without a scratch. A well trained and drilled sailing crew under the capable handling of a competent sailing master could make a ship like he Connie come alive. In fact, isn't something like an Elite British Rig Refit reflective of that idea?
  7. Thanks for your comment Hethwill. Whatever the issue, something has to be done.
  8. This morning the classic Constitution was released as a redeemable. This created an interesting discussion on the global chat. Here are my two cents. Your killing us here. Constitution remains today one of the finest, most amazing, deadliest ships produced during the age of sail. I have stood on her decks in Boston on two occasions. She is something to behold. Yet this game has reduced her to a mere shadow of her ability. In this game, her speed is terrible, her turning worse and you give us one with 2 more bow chasers. What are you guys doing, she is for all purposes in this game useless. She should be one of the most sought after 4th rates in the game but she has become a harbor queen, never sailing on many worthwhile missions. Many this morning commented on how much they love her, but simply can't use her. I am asking for a group of dedicated players who have stood by you and this game, even when the population has dwindled. Do something worthwhile, make her a first choice fighter at the 4th rate.
  9. To the Devs: Just asking here, can you give us an estimated time frame or estimated date when you intend to shift to Victory Marks for number of ports on the Lord Protector listing? Also, I am sure many of us would like to know the cut offs for the awarding of Victory Marks in relation to the number of Ports on the Lord Protector Listing. For example, One port to ???? gets one Victory Mark and ????? to ??????? gets 2 Victory Marks and so on. Like I said just asking here. Thanks for your time
  10. I could not have said it better Bristol.
  11. Really? How many people do you know that will have bow gun ports and no guns??
  12. No Chris not all clans! WO and Blanc are independent operators, but I am sure you knew this!
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