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164 ExcellentAbout Sparkydog
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Able seaman
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Timber stats for next week patch
Sparkydog replied to admin's topic in Developer news and announcements
Just an idea- but during the age of sail- men did not like to sail on ships made of teak- due to the increased chance of infection from teak splinters during battles-And the higher mortality rates. It would be interesting to have teak ships negatively affect crew morale. -
me too- i got kicked and can't rejoin- my internet is fine.
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Home Defence Fleet
Sparkydog replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
just change it for the British nation- for US it’s spelled correctly. Spelling wars- I like it. -
Development plans update - First half of 2020
Sparkydog replied to admin's topic in Developer news and announcements
Why not have a Chinese topmast pennant that could be added to any nations ships. We could preserve-somewhat- the historical aspect of sailing in the Carribean during this loose time frame of late 18th -early 19th century. Since Poland is a dead nation- why not make that a pennant and sure --Canada too. -
yes- I am also unable to log in now- wait time is showing 28 minutes.
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in battle when maintenance starts
Sparkydog replied to Sparkydog's question in Feature proposals and Gameplay Help Q&A
What about in battle with a player? Does the battle pick up where it left off? -
in battle when maintenance starts
Sparkydog posted a question in Feature proposals and Gameplay Help Q&A
its been a while since it happened. What happens when you are in battle and maintenance starts and shuts it down? Do you restart in OW or in battle? -
yes- problems all day- I heard in TS of players not being able to log in and waiting queue of 75 players +. I'm stuck in loading screen right now. When I was playing earlier today- there was quite a good bit of lag as well-- more than usual. Have DEVS commented yet?
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There are times of the day when the population is low and its hard to find a player to fight- would it be possible to increase NPC traffic at these times to give us something to fight against? Maybe even mix up NPC ship classes more than usual? If I log in the last few hours before server reset- sometimes I can't find any NPC's or players-- and I either log off or fall asleep. To have things to do during slow periods might aid in player retention or encourage players to log in at off times for a different experience. I am not sure if this would be difficult to program or not.