When Gettysburg first came out for this game, it was comically easy for the CSA. By the time you're pushing onto cemetery hill you've already smashed all the union out at the seminary etc, and the cemetery is guarded by tattered remnants of the early union forces, and a trivial amount of fresh troops. With plenty of time its basically impossible to lose. The devs fixed this, I think, by greatly reducing the amount of time you had. While it's still possible, fairly easy even, to win the battle day 1, you have to move your troops, run them even, from the second they enter the map. IMHO it's not particularly fun. Running in an all out blitz for the cemetery feels gamey and historically implausible. Why, though, would I do anything different when doing so saves me at least another day and potentially tens of thousands of lost men? I'd have rather liked an alternate day two where Meade decides to try to recapture cemetery and culp's hills through assault, but for whatever reason the devs decided not to go that route.