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Iroquois Confederacy

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Everything posted by Iroquois Confederacy

  1. If you can't realize that gold is almost entirely irrelevant, and all that matters are ships, modules, and skill books, then not even Pig Cloud can help you.
  2. Charcoal is different from coal. Charcoal is made from oak logs. The only use for coal, last time I checked, was for making carronades and long cannons.
  3. I copied and pasted, deleting what I figured was "junk." It is not my concern if you were too lazy to actually read through the list for yourself. These are resources that make "nice" things but not "necessary" things. Without them, nations can still, entirely within their protection zones, craft oak and fir vessels and medium cannons to go on it. Everything else should actually involve some modicum of risk.
  4. British: Caguairan Log Coal Teak Log Danes: Coal Dutch: Coal Grietje van Dijk French: Coal Live Oak Logs Pirates: Coal Spanish: Almeria Saltpeter Caguairan Log Coal Extra Labor Mahogany Log Pino Ocote Log Sabicu Log Swedes: Coal United States: Coal Live Oak Log White Oak Logs NB: I might be missing some other important trade goods that are required for making modules, as I cannot recall the requirements for all modules off hand.
  5. Just because it is hard to incentivize players to leave the safe zone doesn't mean all attempts should be abandoned, however. Not all people are equally risk averse, or we would never have anyone setting sail. As such, you should think to decrease the profitability of safe zones, and increase the profitability of areas outside of them. Such as removing all loot drops excepting repairs from within safe zones.
  6. While that would be an interesting mechanic, it's too open to exploiting. Marks are only awarded when ships are destroyed.
  7. The first would help a lot, and should be done ASAP. The second... *Shrugs* I could go either way on it. Also of note - look at the list of trade goods at the bottom of this first post. These are all inside the safe zones, let alone those that are only 30 seconds sail outside of safe zones, which are (due to initial invulnerability timer and tagging timer) effectively a part of the safe zones as well.
  8. Simple would be disallowing any conditions at all, and you collecting the bounty for dispersal
  9. Part of it is pay for you maintaining the work, part of it (should be) pay for you being the collective point to turn in and collect bounties. Basically, you should be charging for convenience - but also integrity. Who knows who is actually going to pay up if you don't have them collected beforehand?
  10. You definitely should be taking the rewards upfront for the bounties posted.
  11. Wait, didn't you guys just declare war on each other yesterday? Wasn't that what I put on fancy paper?
  12. Well, I wasn't going to sink him again when he took out whatever frigate he was using. "Recently Killed" means his officer's scalps haven't grown back yet
  13. There are three bounties, and none are specified that it has to be a 1v1. Not that I terribly care. It was more fun taking his Trinc and reissuing it.
  14. I don't care about anything else in this thread, except to say that I'm glad to see more RP-type posts. As such, I reward them with a rendering of it:
  15. It might be that it is too easy to level up. We know thee are a ton of max-rank players who never did anything but farm missions, build an uber ship, and think they are unstoppable. When they are disabused of that notion, they have to decide if they overestimated their own abilities, or if the game is broken. Usually, they favor the latter.
  16. There is a TON of ship traffic out there. 500 players on average at any given time, and maybe 10 are in Wasas. Here's the issue: All that ship traffic is hidden away behind magical safe zones. I can sail for hours and see nothing, and come through a safe zone in some rinky-dink territory and see half a dozen players. The solution to Wasas being OP is, bizarrely, removing the handholding. Many players sail for PvP. Right now, the only PvP is against other players looking for PvP, so it is an arms race. Heaviest ship with a bit of maneuverability and speed wins. That's the Wasa. If PvP is opened up more, people won't be sailing just for other players looking for PvP, a la Naval Action: Legends. They will be "ganking" to use the pejorative term that is so often tossed about as if it meant anything. By removing or reworking protection zones, and by making the economy actually matter again (every non NPC ship sailed should have actual planks and canvas), suddenly people will be out hunting. People will be out hunting the hunters. Task forces will be out trying to sweep up coast guards. The game breathes again. That's all that needs to happen.
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